Sandstorm Skipper? SP Skipper? That'd be a cool one too. Especially since there's a CoNsPiRaCy with a new vehicle brand coming called Sandstorm
Exactly, that's why I'd call it SP Whatever instead of Sandstorm Performance Whatever. Makes more sense that way. Cool idea either way. SP Land Yacht or SP Skipper.
While this references boats, it also references giant 70 and 80's American sedans which this very much isn't. XD As this isn't a giant offroader, i don't think "rock basher" would fit very well. There's also a "rock basher" in the game already. I don't know about sandstorm, but Skipper i like. I was looking at amphibian names, it'll probably be something like that. --- Post updated --- Haven't looked into engines too much at this point, but i think i'll do some omniderectional light a lot of maps in beam have no lighting of any kind. lol
Minor changes. Air intake on the roof (I'll probably seal the right one) radiator intakes and exhaust on the front and sides. Plan is to use a hollow A pillar as a air intake tunnel to keep it nice and high.
This isn't the typical car though. I love it so far personally. Also, what do ya mean that's not how models are done? He's gotta model it in a modeling program before he can work on it in beam.
not about the design, more the way his workflow is --- Post updated --- his design seems to be for a game that doesnt have openable/deformable parts, the suspension isnt separate from the body, the lights are part of the same mesh as the body..., these parts should be separate also i mentioned regular cars to see how the mechanical parts work, since thats the biggest problem with new modders is that they dont get the mechanical side properly done. (this isnt a critic, just want to help)
Do you really need to see the part tree in BLender? As this is a completely new concept, I've just been setting up the general shape. the front suspension is just a couple extruded tubes as a placeholder. I might actually redo the thing as a tube frame that bolts a boat hull onto the bottom. Or export it as is to see how it behaves in Beam before i commit 100%
his design seems to be for a game that doesnt have openable/deformable parts, the suspension isnt separate from the body, the lights are part of the same mesh as the body..., these parts should be separate also i mentioned regular cars to see how the mechanical parts work, since thats the biggest problem id be more interested in seeing the polyflow (edit mode) doesnt look bad tho
Sure. Honestly, i think i am gonna restart from a interior frame and work my way out now that I'm pretty confident in its buoyancy and general shape.
did you start from a cube or from a plane? my reccomended method is using a plane and modeling from the top to the bottom
I've done 3- views before, but this was done as pretty standard box modeling. No template to follow for this.
So, i discovered Blender's 'skin' modifier today and it motivated me. Fully embraced the 'homebuilt' look. Made a tube-frame, a boat hull that attaches from the bottom, even did a radiator placement and a hood. Still very WIP. Designed around the Bastion 5.7 drivetrain which is probably massive overkill. Needed some placeholder suspension
Startin' to look like a car. boat. thing. No idea where to run the exhaust so i just ran it along the roofline for now. XD