WIP FWD carboat thing.

Discussion in 'Land' started by SpaaaaaaceMouse, Jan 29, 2023.

  1. danielscott082996

    danielscott082996
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    Sandstorm Skipper? SP Skipper? That'd be a cool one too. Especially since there's a CoNsPiRaCy with a new vehicle brand coming called Sandstorm
     
  2. catchow1977

    catchow1977
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    sp i already here withe the dune kicker and rock basher
     
  3. danielscott082996

    danielscott082996
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    Exactly, that's why I'd call it SP Whatever instead of Sandstorm Performance Whatever. Makes more sense that way. Cool idea either way. SP Land Yacht or SP Skipper.
     
  4. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    While this references boats, it also references giant 70 and 80's American sedans which this very much isn't. XD

    As this isn't a giant offroader, i don't think "rock basher" would fit very well. There's also a "rock basher" in the game already.

    I don't know about sandstorm, but Skipper i like. I was looking at amphibian names, it'll probably be something like that.
    --- Post updated ---
    Haven't looked into engines too much at this point, but i think i'll do some omniderectional light a lot of maps in beam have no lighting of any kind. lol
     
    #24 SpaaaaaaceMouse, Feb 9, 2023
    Last edited: Feb 9, 2023
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  5. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Minor changes. Air intake on the roof (I'll probably seal the right one) radiator intakes and exhaust on the front and sides. Plan is to use a hollow A pillar as a air intake tunnel to keep it nice and high.
     

    Attached Files:

    • boatcar6.jpg
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  6. Lordlichi2006

    Lordlichi2006
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    you should compare a vanilla car, thats not how models for beamng are done
     
  7. danielscott082996

    danielscott082996
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    This isn't the typical car though. I love it so far personally.

    Also, what do ya mean that's not how models are done? He's gotta model it in a modeling program before he can work on it in beam.
     
  8. Lordlichi2006

    Lordlichi2006
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    not about the design, more the way his workflow is
    --- Post updated ---
    his design seems to be for a game that doesnt have openable/deformable parts, the suspension isnt separate from the body, the lights are part of the same mesh as the body..., these parts should be separate
    also i mentioned regular cars to see how the mechanical parts work, since thats the biggest problem with new modders is that they dont get the mechanical side properly done. (this isnt a critic, just want to help)
     
  9. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Do you really need to see the part tree in BLender?
    As this is a completely new concept, I've just been setting up the general shape. the front suspension is just a couple extruded tubes as a placeholder. I might actually redo the thing as a tube frame that bolts a boat hull onto the bottom. Or export it as is to see how it behaves in Beam before i commit 100%
     
  10. catchow1977

    catchow1977
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    this is very cool and im pretty excited for it
     
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  11. Lordlichi2006

    Lordlichi2006
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    his design seems to be for a game that doesnt have openable/deformable parts, the suspension isnt separate from the body, the lights are part of the same mesh as the body..., these parts should be separate
    also i mentioned regular cars to see how the mechanical parts work, since thats the biggest problem
    id be more interested in seeing the polyflow (edit mode)
    doesnt look bad tho
     
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  12. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Sure. Honestly, i think i am gonna restart from a interior frame and work my way out now that I'm pretty confident in its buoyancy and general shape.
     

    Attached Files:

    • boatcar7.jpg
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  13. Lordlichi2006

    Lordlichi2006
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    did you start from a cube or from a plane?
    my reccomended method is using a plane and modeling from the top to the bottom
     
  14. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    I've done 3- views before, but this was done as pretty standard box modeling. No template to follow for this.
     
  15. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Still fiddling around. Bastion parts as placeholders. New bones.
     

    Attached Files:

    • boatcar7new.jpg
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  16. SpaaaaaaceMouse

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    So, i discovered Blender's 'skin' modifier today and it motivated me. Fully embraced the 'homebuilt' look. Made a tube-frame, a boat hull that attaches from the bottom, even did a radiator placement and a hood. Still very WIP. Designed around the Bastion 5.7 drivetrain which is probably massive overkill.

    Needed some placeholder suspension
     

    Attached Files:

    • boatcar8.jpg
    • boatcar9.jpg
    #36 SpaaaaaaceMouse, Feb 11, 2023
    Last edited: Feb 12, 2023
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  17. Deleted member 498759

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    It looks like a caterham a little
     
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  18. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    It's a lot bigger, and the drive train is backwards though. XD
     
  19. catchow1977

    catchow1977
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    i love the new look of it
     
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  20. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Startin' to look like a car. boat. thing.

    No idea where to run the exhaust so i just ran it along the roofline for now. XD
     

    Attached Files:

    • boatcar10.jpg
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