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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Aquila:)

    Aquila:)
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    Wow, there went A LOT of effort into the overview about part throttle simulation which was just released! Looking forward to read everything as soon as I get home:)
     
    #53141 Aquila:), Feb 14, 2023
    Last edited: Feb 14, 2023
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  2. DontKnowWhy186

    DontKnowWhy186
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    Deleted, don't want to hype anyone up.
     
  3. hacker420

    hacker420
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    that looks like the regular scintilla
     
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  4. Babskii

    Babskii
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    Reading those kinds of posts is always fascinating. Better than "teaser Tuesdays" :p I know those probably take a fair bit of time, but if possible i wouldn't mind more of these deeper dives in to the physics.
     
    #53144 Babskii, Feb 14, 2023
    Last edited: Feb 15, 2023
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    • Agree Agree x 4
  5. Johan The Channel

    Johan The Channel
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    Nope, is a post of behind the scenes
     
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  6. DontKnowWhy186

    DontKnowWhy186
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    I thought it was a powercurve revamp, sorry
     
  7. hacker420

    hacker420
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    "In the upcoming version of BeamNG several more tweaks were implemented in this model which should improve the consistency and reduce sudden changes in engine behavior."
     
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  8. simsimw

    simsimw
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    i love this. teasing this with the scintilla makes me believe the next update is gonna be racing focused!

    tire thermals please
     
    • Agree Agree x 7
  9. zigaliro

    zigaliro
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    I doubt tire thermals are in the next update but I really hope we have some simulation improvements and not just new cars in this new update.
     
    • Agree Agree x 3
  10. TLevi

    TLevi
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    but firstly, what its this map, behind the scintilla in the thumbnail?
     
  11. bussin.buses

    bussin.buses
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    ETK Driver Experience Center
     
  12. TLevi

    TLevi
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    oh, yeah i got it
     
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  13. RAINY

    RAINY
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    But the whole game is radicool
     
    • Agree Agree x 2
  14. toyota.potato

    toyota.potato
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    i wonder if they will rework other aspects like ignition or other engine things along with the throttle stuff?
     
    • Agree Agree x 1
  15. 2020 Cherrier Tograc

    2020 Cherrier Tograc
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    BeamNG drive should add weather and halogen lights. Halogen aren’t that hard to make. Just use the default lights and put multiple frames together. Creates a cool effect
     
    • Agree Agree x 18
  16. Aquila:)

    Aquila:)
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    Weather would be a complete game changer tbh. I mean there is already an implementation of wet surfaces, such as the wet asphalt in the etk driving centre. Feels and also looks like real water. Just the splashes don’t look so realistic yet but they’re ok. Rain looks horrible tho. There is no wet dirt/ sand etc as far as I know but maybe an early implementation of weather with at least damp/ wet roads would be possible soon. Have the devs ever mentioned working on (dynamic) weather? Cause I don’t think so unfortunately
     
    • Agree Agree x 14
  17. locualo

    locualo
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    i think not
     
    • Agree Agree x 2
  18. Koichiro Iketani

    Koichiro Iketani
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    They first need to simulate aquaplaning though, because as of right now, race slick tires have more grip than road tires on wet
     
    • Agree Agree x 11
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  19. FFIVGUY

    FFIVGUY
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    What about at the spawn point in Jungle Rock Island?
    I remember Car_Killer posted a screenshot of an edited Utah with the World Editor that showed wet roads.
     
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  20. Aquila:)

    Aquila:)
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    I suppose you mean the spawnpoint ”industrial area” but that is mud, not dirt/ sand tbh
     
    • Agree Agree x 1
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