Hey, I downloaded the mod, but it wont drive striaght, it pulls to the left making it undrivable with a gamepad, can you fix it?
Great Model, Altough the rear suspension is very Wobbly (I've fixed that by stiffenning the rear wheel hubs and the suspension overall. Also, the Torque Curve is very Steep and makes the car spin it's wheels und 100% throttle (the cars also didn't have turbos in this year) And lastly, the front and rear wings aren't making any downforce (the code is lacking DragCoef) EDIT: I forgot to add that the tires lack grip, in this era of F1 the tires for Quali wouldn't last more than 1 push lap because they were so soft
I Check the Wings and the Body, and the Body has the DragCoef all the way at the bottom, but the I couldn't find it in the Wings
The engine has some really weird naming mistakes. First off, the car is an MP4/6, which was equipped with a 3.5 liter V12. However, the engine sound for this car sounds like a V10, the engine model is a V12, and in the parts selector, it's labeled as a 1.5 liter twin turbo V6, which this car never had and never could have since it was built after 1988 when turbo engines were banned. also, the engine is short about 150 horsepower. I'm not saying that you didn't do any research about this car (you most likely had to in order to make this mod), but the engine an amalgamate of 3 separate Mclaren F1 cars. Additionally, the car has little to no downforce, making it very unstable at high speeds, the bodywork clips through the chassis and deforms on spawn, it lacks an interior camera, and the gearing is pretty unoptimized. I hope you continue working on this mod despite these issues, and I hope that this mod can take the place of outdated F1 mods like the FR16 and FR17.
I forgot to rename engine... sorry Also I with my friends now working on big redo of this mod, so it will be updated! Thanks for reply
It's called a 1.5 TTV6 cause I originally thought this was supposed to be an mp4/4 lol. I completely forgot about that naming mistake For that same reason the specifications are way off lol
In new patch it will be fixed, realistic engine, and weight (original is 570 kg, now it already 630kg or smf like this), new sounds, camera fix, aerodinamic sooo, next version will be like remaster
Well, there is something I noticed once I spawned the car in the game to have a look at it Isn't the original MP4/6 supposed to have 13 inch wheels instead of 17-18 inch wheels ?
finally released! love the way this looks. only problem ive had so far is that it keeps steering to the left on its own, and i cant fix it since i use keyboard. hope this gets fixed soon because this looks like a really good mod! --- Post updated --- nvm just saw theres a way to fix this
Custom wheels in new updat, they also will be more physically realistic About looking at car wdym? --- Post updated --- ye, new wheels wip
Since I am also working on a F1 car mod, I was curious about your work, so I wanted to see it for myself. Honestly, there is definitly potential In terms of feedback, everything has already been said by other people, so I don't have anything more to add on that aspect.
I tried the mod and it's fricking amazing, really good to be your first mod. And it's so funny to launch it and see the rear driveshaft swallow itself and becoming jelly as hell
For the refnodes, you can do something like this : Basically, you create nodes for the sole purpose of being reference nodes. It should help for the car spawn and camera settings. Of course, you have to make sure they are attached to the monocoque and also their collision settings must be disabled. The only downside of this solution is the additionnal weight you get from these nodes but the payoff outweight this downside by a wide margin. Code: {"selfCollision":false} {"collision":false} {"nodeWeight":1.0}, ["ref0",0.0,0.0,0], ["ref1",0.2,0.0,0], ["ref2",0.0,0.2,0], ["ref3",0.0,0.0,0.2],
Did some aero tweaks as well as engine and sound tweaks but without suspension it is impossible to not spin or hold rear wheels grip.