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Animated Light Brightness

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by HighBeam9000, Feb 3, 2023.

  1. HighBeam9000

    HighBeam9000
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    Joined:
    Aug 2, 2021
    Messages:
    344
    Hello.

    I think I noticed a strange issue with light brightness when a point light is animated using the "Light Animation" settings in the Inspector window in the World Editor. When animated, the brightness doesn't behave as expected.

    Steps to Reproduce:
    1. I started BeamNG in Safe Mode to be sure this wasn't a mod-induced issue.
    2. Spawn into any level with any car. I chose Small Grid because it has nothing in it.
    3. Open World Editor.
    4. Drop an unanimated point light into the scene with no flare. Place it close to the ground so that light is cast on the ground.
    5. Adjust the "brightness" value up and down. Note that the light's brightness follows the brightness value.
    6. Enable the flare (I chose vehicleDefaultLightFlare) and adjust the "flareScale" value up and down. Note that the flare intensity follows the flare scale.
    7. Now, animate the light with the PulseLightAnim animation type.
    8. Turn off the flare and adjust the brightness up and down. Note that the brightness doesn't change.
    9. Turn the flare back on and adjust the brightness up and down. Note that the flare intensity is now inversely proportional to the brightness.
    Is this weird?
     
  2. nekitu

    nekitu
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    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    88
    Tested, indeed doesnt scale with brightness when flare is on, probably some overrides, a bug task was created, thank you for reporting it.
     
  3. HighBeam9000

    HighBeam9000
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    Joined:
    Aug 2, 2021
    Messages:
    344
    Not a problem. I'm happy to help.
     
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