As I said here, here's the BeamNG wallpapers I made this morning. It's just 2 for now, I will make more later maybe. If you guys have any suggestions, write down here. Pack 1# (and maybe the only one?) Download Contains 1920x1080 .png and .jpg (I suggest using the JPG if you want to use them as wallpapers. The video was speeded-up by 450%. Music is courtesy of Juju (https://soundcloud.com/distrikt-music) Enjoy
Really good work! It looks simple, the lighting is very good and it sure looks great for a wallpaper. Keep up the good work!
I would love to do a speed art as well, but I am not sure how to record photoshop cs6 with fraps on Windows 8. I'll have to fina a different screen recorder I guess.
Don't mean to complain as this is awesome but i do have 1 thought about this. I don't ever use blender for 2D rendering so what i say may be be utter rubbish but i will say it anyway as it is pretty constructive. In the areas with shading there tends to be quite a few artefacts on some of the pixels. So i am going to assume that blender renders using path tracing instead of ray tracing. If this is the case the longer you leave path tracing to work the more precise it becomes and the less artefacts that you end up with. So it may be possible to change these settings in blender to get a higher quality render? You could also use photoshop just to smooth it out and correct it yourself after rendering to get the same effect, just depends on how fast your pc is and how much time you can spend. Because it looks pretty awesome so if you could get the render to do it more justice in the shaded areas that would be epic. - - - Updated - - - Camstudio possibly if you can get that running smoothly? I'm not sure if it works on win8 but i am assuming your problem is recording non full screen applications.
I'll try camstudio. If I was on windows 7 I could use fraps, but windows 8 doesn't have the same desktop type so fraps doesn't recognize it as a thing I can record.
Done that. The render was done at 200Passes (which was quite enough, at least to get rid of the noisy effect). Adding more passes would have not changed much. Done that too (after recording). I added a bit of noise to get rid of the banding, then I converted them to PNG and JPG.
Just did a quicky photoshop on it to show difference. I am only showing one node so it hopefully doesn't count as re-uploading, although you say BeamNG forums are fine so here goes. I just used the blur tool to blur the static so it cant be seen. There are probably better ways to do this but i just wanted a fast fix type thing and this does the job pretty nicely. You can see the static in the old one clearly by the bottom right joint between the node and beam, if you zoom in it is really clear.
i am using a 20" 1680x1050 screen. So its not big, it just has pretty reasnable colour accuracy (for a TN panel, it will not compare to most IPS and all VA panels). More info: Samsung SyncMaster 2032MW Also checked it on my galaxy s2 because of its samoled display and it is still visible, only when zoomed in though. 4.3" OLED IPS display. Well know for saturated colours so isn't too accurate, looks nice though. I find it is easier to see the more you zoom in, but it is visible from 1:1 scale on my screen. I have applied some crazy effects to it to try and make it easier to see the issue, get ready for your eyes to bleed.
I know from experience jpg files can leave that type of static. I'm on my phone so I can't tell of the original file in jpg or png.
It thought it might be that but it is the same in the png file as well. Also when i edited the file and saved as a new jpg the issue was gone. EDIT: On the section i blurred the issue was gone, the normal one was still the same.
Its just noise from rendering. All you can really do to fix it is blur it out, something I learned in A level physics. Its the best simple way to remove noise in an image. Nadeox can find a better way to render but to be honest, the way he does it and coupling some slight Gaussian blur with it will be fine for all intents and purposes. The blur is a smoothing algorithm, you picked the best tool for the job and you did a good job of getting rid of the noise. Its done
if you make part 2 pls render the picture in 2k or 4k (i have a 2k monitor and this doesn't look so nice on it)