1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    That is wild speculation with zero reasoning behind it, but I am 100% on board with you. That would be fantastic
     
    • Agree Agree x 8
  2. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Hopefully
    yes
     
    • Agree Agree x 4
  3. toyota.potato

    toyota.potato
    Expand Collapse

    Joined:
    Feb 21, 2022
    Messages:
    1,183
    It’s nice to see the consistency with weekly teasers
     
    • Agree Agree x 15
  4. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,105
    I made a post a little while back running through some such ideas, I was more thinking along the lines of Drag Racing, and construction Equipment:
     
    • Like Like x 3
  5. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Since we’ve pretty much confirmed the update is racing-oriented, drag racing is included with that? Maybe drag racing will get an overhaul too.
     
    • Agree Agree x 5
  6. C-:

    C-:
    Expand Collapse

    Joined:
    Aug 3, 2017
    Messages:
    277
    I'm pretty sure you don't know how impossible is that as of right now, and probably forever.
     
    • Agree Agree x 2
  7. catchow1977

    catchow1977
    Expand Collapse

    Joined:
    Jun 2, 2022
    Messages:
    1,665
    or atleast number derby skins for all vehicles with some exceptions of course like the t-series or bus
     
    • Agree Agree x 5
  8. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    909
     
    • Agree Agree x 7
  9. locualo

    locualo
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    536
    well they could add a coefficient to each tire and each part / car that depending on weight and some other factors affect many mechanics that are planned like aquaplaning/ tire thermals
    The forward and rear thrust from the amphibious car tires is a coefficient as well after all, as long as i'm not mistaken.
    I'm not saying it is easy to implement, but what is?
     
    • Agree Agree x 3
  10. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,558
    I'm overly late but I have to congratulate you once again for your thorough thinking! ;)
     
  11. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    740
    ??!?!! What??! That's the most bs thing I have ever read. The reason it isn't done is for performance and fidelity not because it's impossible... There is even a mod that has self collision enabled on all parts.. the 8x8 by that one crash youtuber
     
    • Agree Agree x 6
  12. Aquila:)

    Aquila:)
    Expand Collapse

    Joined:
    May 28, 2022
    Messages:
    509
    I think a new q&a would be good at this point like tdev did last year. People are starting to go crazy here ;)
     
    • Agree Agree x 11
  13. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,495
    Do you mean the CrashHard 8x8 Heavy Duty Truck? And yeah my computer would die if everything had collision. It's already laggy enough with 50 mods
     
    • Agree Agree x 2
  14. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    And because of that the mod is so laggy it's literally unusable. But that's not the point.
    Self-collision between normal parts is completely different than between wheels and the car. Normally you need support beams and in this case they would have to go from the wheel centers to all the points on the inner and outer parts of fenders, but each car has these points in different places so it would have to be done separately for every car, but then it would act the same regardless of the radius and width of the wheel and tire, which is completely unrealistic... The offroad vehicles can get away with a triangle-based collision instead because they have much higher ground clearance and larger fender holes, if you tried that on a normal car it would shred the tires instantly. Unless of course you reworked all node positions of inner and outer fenders, which requires adding more nodes and beams making the vehicle more laggy, it could cause it to become unstable, and it's generally a lot of work that is not worth it.
    That is why if a feature like this is added, it would probably be Lua based instead of Jbeam. Someone suggested adding coefs to both the car and the tires to calculate the gaps, but that wouldn't work after the car deforms or loses a fender... But maybe it can be done by adding some extra beams that do nothing for the physics but are used for lua to calculate the distance between the wheel center and the points of the fenders, to check how much it has deformed and adjust the scraping distance accordingly. That's still a lot of work but more reasonable than doing it with physical collision.
     
    • Agree Agree x 4
  15. catchow1977

    catchow1977
    Expand Collapse

    Joined:
    Jun 2, 2022
    Messages:
    1,665
    or what if it was a trucking update including a t-series remaster with new cargos and trailers
     
    • Like Like x 10
    • Agree Agree x 1
  16. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,560
    It's an autobhann
     
    • Like Like x 3
  17. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,558
    Including a much needed splittable car hauler trailer with a special upfit for the T-Series, for loading cars on the truck too. This type of trailer is also good for any European cabover truck which may appear in the future in the sim.
     

    Attached Files:

    • professional-yellow-big-rig.jpg
    • Agree Agree x 9
  18. toyota.potato

    toyota.potato
    Expand Collapse

    Joined:
    Feb 21, 2022
    Messages:
    1,183
    a cherrier or etk cabover would be very interesting
     
    • Agree Agree x 3
  19. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    POV: AI chatbot leaks AI improvements
    I was literally just talking a bout BeamNG and then it brought up making vintage racing skins for the Moonhawk so I said the next updated is race-oriented and the AI said this:
    7BB7A838-A0B0-4CD3-ACC1-3EDEE7156DF5.jpeg
    (The AI is super smart. I brought up PBR and snow on the Automation map, and it knew they were textures and road conditions respectively, right away!)

    this is a shitpost of sorts
    but kind of serious
     
    • Like Like x 9
  20. anwdr39

    anwdr39
    Expand Collapse

    Joined:
    Dec 10, 2019
    Messages:
    36
    i was just coming here to speculate ai improvements if its going to be racing themed.... i like this very much even its false
     
    #53820 anwdr39, Mar 17, 2023
    Last edited: Mar 17, 2023
    • Agree Agree x 2
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice