That is wild speculation with zero reasoning behind it, but I am 100% on board with you. That would be fantastic
I made a post a little while back running through some such ideas, I was more thinking along the lines of Drag Racing, and construction Equipment:
Since we’ve pretty much confirmed the update is racing-oriented, drag racing is included with that? Maybe drag racing will get an overhaul too.
or atleast number derby skins for all vehicles with some exceptions of course like the t-series or bus
well they could add a coefficient to each tire and each part / car that depending on weight and some other factors affect many mechanics that are planned like aquaplaning/ tire thermals The forward and rear thrust from the amphibious car tires is a coefficient as well after all, as long as i'm not mistaken. I'm not saying it is easy to implement, but what is?
??!?!! What??! That's the most bs thing I have ever read. The reason it isn't done is for performance and fidelity not because it's impossible... There is even a mod that has self collision enabled on all parts.. the 8x8 by that one crash youtuber
I think a new q&a would be good at this point like tdev did last year. People are starting to go crazy here
Do you mean the CrashHard 8x8 Heavy Duty Truck? And yeah my computer would die if everything had collision. It's already laggy enough with 50 mods
And because of that the mod is so laggy it's literally unusable. But that's not the point. Self-collision between normal parts is completely different than between wheels and the car. Normally you need support beams and in this case they would have to go from the wheel centers to all the points on the inner and outer parts of fenders, but each car has these points in different places so it would have to be done separately for every car, but then it would act the same regardless of the radius and width of the wheel and tire, which is completely unrealistic... The offroad vehicles can get away with a triangle-based collision instead because they have much higher ground clearance and larger fender holes, if you tried that on a normal car it would shred the tires instantly. Unless of course you reworked all node positions of inner and outer fenders, which requires adding more nodes and beams making the vehicle more laggy, it could cause it to become unstable, and it's generally a lot of work that is not worth it. That is why if a feature like this is added, it would probably be Lua based instead of Jbeam. Someone suggested adding coefs to both the car and the tires to calculate the gaps, but that wouldn't work after the car deforms or loses a fender... But maybe it can be done by adding some extra beams that do nothing for the physics but are used for lua to calculate the distance between the wheel center and the points of the fenders, to check how much it has deformed and adjust the scraping distance accordingly. That's still a lot of work but more reasonable than doing it with physical collision.
Including a much needed splittable car hauler trailer with a special upfit for the T-Series, for loading cars on the truck too. This type of trailer is also good for any European cabover truck which may appear in the future in the sim.
POV: AI chatbot leaks AI improvements I was literally just talking a bout BeamNG and then it brought up making vintage racing skins for the Moonhawk so I said the next updated is race-oriented and the AI said this: (The AI is super smart. I brought up PBR and snow on the Automation map, and it knew they were textures and road conditions respectively, right away!) this is a shitpost of sorts but kind of serious
i was just coming here to speculate ai improvements if its going to be racing themed.... i like this very much even its false