Here is a link for how to install mods https://documentation.beamng.com/tutorials/mods/installing-mods/
I can't, copyrighted content is not allowed on the ingame repo. Which, in the case of this mod, is the branding that is copyrighted.
Somewhat working, im trying to see if I can get the dummy to be less buggy in the seat and actually belted in
It is the agenty universal dummy mod. It works with the 1.2 camaro and I used the Auto Setup config with Fix Falling Through Seats on Stuntman driver with 1.77m height and 68kg weight
the third one is the latest version of the actual car the first one is advanced setups (different hp and downforce packages) and the middle one is paint schemes that ran in real life
Small bump, and I apologize for it, but I am considering overhauling the aerodynamics of this mod to remove the aero-tightness (and, as a result, the traditional blowover capability) and instead add blowover capability with my new mod. This will preserve the blowover capability (albeit by more artificial means) AND remove that pesky aero-tightness! If I do follow through with this, I will post the update to this thread as V1.3. I have also tweaked the JBeam structure of the vehicle to make it more realistic, such as adding tethers to the hood to make sure it doesn't fly off unrealistically, adjusting the damage model, etc. If anyone is wondering what I mean by my blowover mod, here is a video showcasing it in its current form:
imo that sounds counter intuitive. wouldn't you want the newer, more refined and realistic version to have the better driving experience?
It absolutely will. Modifying this will not in any way detract from the quality of the remastered version. The only reason why I'm considering doing this is so that you folks can get a better driving experience while you are still waiting for the new one, instead of being stuck with the aero-tightness that the current version has. By the way, I just released a compilation showcasing the blowover mod. I hope you folks enjoy this preview of it!
Looks amazing, can't wait for the next update. Also, I've seen this floating around and I was curious on when it is going to be implemented.
That is sctually unofficial, so it won't be added to this mod, but the remaster will have the superspeedway extensions and spoilers to be as accurate and customizable as possible.