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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. Bubbleawsome

    Bubbleawsome
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    I've got some really weird feedback on the GUI issue. Back when I didn't have my GPU (I was on the HD4600 iGPU) about a week ago I was getting playable framerates. Yesterday with my 7970 I was getting good framerates. Today my 7970 died again and I got horrid framerates (~20 fps) Turns out the GUI was messing with my CPU since pressing "J" helped, but the only thing that has changed was the GPU. I even upped the clock speed to 4.0 from 3.9.
     
  2. RoRlover1100

    RoRlover1100
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    Yes, this is probably the world's stupidest question and the answer is probably obvious, but I can't find it. When I get to the betas window it asks me for a code and I have no clue what that code is. Please help me out, and please don't treat me like an idiot, even though this is most likely easy. Thanks =)
     
  3. BaronRedStorm

    BaronRedStorm
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    You don't need no code, just select beta exit the settings and it will download the experimental.
     
  4. Potato

    Potato
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    You don't have to type one in. Leave the box empty and hit check code, close the window, and it'll start downloading.

    Edit: sheeeeit
     
  5. RoRlover1100

    RoRlover1100
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  6. Sawier

    Sawier
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    just bought new laptop everything works great, but ui is very laggy, is it just me?
     
  7. RoRlover1100

    RoRlover1100
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    Nah, happens to me too.
     
  8. AR162B

    AR162B
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    Does someone know whether the following is a experimental version bug or something I can fix:

    I've added rear doors to my D15 mod. They are modded van doors, and they still use the 'van' material and the corresponding maps. The problem is they won't change color like the rest of the vehicle.
    I already copied the texture and UV maps to it's own folder (and changed the materials.cs) but there's no change. In the materials.cs file, all values of the van material are equal to the pickup material values.


    I did delete the cache folder every time before I tried. In earlier BeamNG versions it works fine :confused:
     

    Attached Files:

    • screenshot_00092_1920.jpg
  9. Atomix

    Atomix
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    As far as i understood that, the material of the meshes is still "van" and "van" material is still a "van" material
    The d15 is only made to change diffuse color on "pickup", and not "van". I guess you need to add a line somewhere in the .materials or .jbeam to make the game change diffuse colour on "van" as well as "pickup". Or you could reUV the tailgate and add it into the "pikcup" texture.

    I guess you will have to ask gabe about that.
     
  10. AR162B

    AR162B
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    Like I said, somehow it works fine in older versions...

    And, the other way around it works fine as well :confused: (the sunvisor is 'pickup' material)

    I tried putting the 'van' material.cs file in my pickup mod folder, but it has the same results somehow. (I added the pickup material to this file)
     

    Attached Files:

    • screenshot_00099_1920.jpg
  11. Dummiesman

    Dummiesman
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    Can you please make your own thread for that van?
     
  12. tegleg

    tegleg
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    so here is what i found with this version.
    on first loading a map i get the occasional stutter, maybe stops for a split second every 5-10 seconds. after maybe a minute it suddenly starts running really nice, much better framerate than the normal version.
    about 50% of the time the game will just freeze for no obvious reason, then either close itself or i have to end task.

    apart from that it seems pretty good
     
  13. BONGO1

    BONGO1
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    Any updates on the inputmap system so far? I wonder if my Rumblepad 2 will work now...
     
  14. ReLuLu

    ReLuLu
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    Logitech Rumblepad 2 USB? I'm wondering the exact same!
     
  15. Aboroath

    Aboroath
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    screenshot_00075.jpg screenshot_00077.jpg
    EXPERIMENTAL BUILD
    screenshot_00071.jpg screenshot_00072.jpg
    STABLE BUILD

    Welp...been trying to figure this out. Reverted back to Experimental and did multiple fresh downloads and local file updates. Deleted the entire GridMap
    level multiple times so file would update. Steam update doesn't acknowledge a file is missing it just replaces it without any notification that a file was
    corrupt/missing (stable build indicates it's replacing a file). Now, the problem above seems to associate with Ouerbackers Blackhills map in that they both have
    the exact same terrain material issue. I've re-downloaded Blackhills a thousand times as well. This was one of the reasons I went back to the stable build.
    There's a material bug in there feasting away and I wanna squash the little fucker.:eek:
     
  16. Zappymouse

    Zappymouse
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    ...have you tried deleting the cache?
     
  17. Aboroath

    Aboroath
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    I'm confused a bit by "deleting the cache". Delete what and how exactly?
     
  18. logoster

    logoster
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    Documents\beamng.drive\cache

    Delete the cache for the levels that are glitching out (each vehicle & level get there own personal folder, delete the folders for the levels having broken textures)

    Sent from the 3rd galaxy via the talks of tapping
     
  19. Aboroath

    Aboroath
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    Thanks logoster, I'll check it out. Seen this mentioned but I was fearful of screwing up everything else.:p

    EDIT: I'm not seeing these cache files for the levels, just the usual level info, no cache files. Remember looking for these awhile back
    on a different issue, no luck then either.
     
    #579 Aboroath, Oct 22, 2014
    Last edited: Oct 22, 2014
  20. wikchi

    wikchi
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    bit late to the party just came here to say awesome
     
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