Re: Gavril D15/D25/D35 Stepside etc v0.3.0 Autobed Step thingies don't actually go through the openings when coming in/out More: Crew cab model has hole in floor
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 I may have accidentally put this in the original pickup folder, any help with getting the original back?
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 Jep, there is a way. Go to your content / vehicles folder, locate the pickup.zip and delete it. Then go to steam, right-click BeamNG, click on "properties". Select the "local data" tab in the window that now opened, and click on a button that says something like veryfy local data, or chekc local data for errors. I'm not 100% sure what it says sind i run steam in german, but it's the lowest of the 4 buttons. Steam will proceed to check your game datas and redownload any missing files, like the original pickup.zip.
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 Also, the tow hitch doesn't have the trailer as an option. Gonna see If I can add it in for all of them. First version, still not on the heavy duty ones
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 Nice sreenshot Hmmm, weird. Have you tried removing the vehicle's cache? Try deleting and installing this mod again? You seem to be the only one having this issue... - I know about those 'roll-on boards', I tried to get them sliding through the hole but it was kinda hard to get those boards not collide with the bed and having them stop near the ground in one movement. I did put quite some effort in it and finally decided to move one I was thinking to update it when one is able to assign buttons to hydro movements, so one can use these boards to 'bridge' the gap between the bed and a possible car trailer. (Split the Y and Z movement) - Thanks for pointing that one out, just checked in blender, it's a normal facing the wrong direction I have thought about adding them, but then it would be just copying Gabesters files. I thought if anyone really wants it they probably will be smart enough to copy the files themselves I already have moved the trailer for the Moonhawk sedan mod, it a tedious, time consuming activity with is prone to errors. Gabester has already said somewhere in the future there will probably be some sort of jbeam-movement possible (like Multi-DAE) so that's why I didn't put time in it. Notice the gooseneck trailer hitch on the HD models, I was creating a gooseneck car trailer. It was full of errors, I lost motivation and abandoned it. Maybe I'll start over in the future.
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 The Gavril D35 and every version with 6 wheels don't move when I try them.
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 sorry im late honey! I just come across this and it is looking beastly! I really wanted a 72 chevy c10 stepside truck in beamNG, but this is close enough and like what firestar27 said, do you have to download everything?
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 I'm having a problem with half the vehicles being invisible on all variants. Like the SUV version, Only has the front end and the back end is invisible.
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 It is the one that says: pickupFS_release_2014_07_10.zip To back it up at the top of the OP it says the latest release was on 7-10. (this is not a slam, just letting you know with a backup reference)
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 That's correct. Somehow some old attachments reappeared, I'm sure I deleted the old zip's and some screenshots from the first post. If you are using a non-experimental build you should download the .jbeams as well and use them to replace the ones in the .zip.
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 I'm not sure if I want to remember... I've spend a bit too much time on it looking back
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 Haha. I have to say, this should be implemented into the game!
Re: Gavril D15/D25/D35 Stepside etc v0.3.0 I must say however long you took I really really enjoy this mod. Thanks for making it.