I really have to say I like all the new sounds. And if I’m not mistaken the wind and especially the tires when driving in third person are now louder which makes it sound more realistic
It sounds kinda nice but i dont like the whole WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSH when a cars driving past at 35kmh, sounds more like a fighterjet.
Well you can probably adjust this in the audio settings as there are many tuning options for the audio
Anyone else ever noticed how different the 4-cylinders sound at a distance? Test it out for yourself, but make sure the car has a loud exhaust, or none at all. The I5 on the FCV has the same effect, but slightly dumbed down. Edit: Videos for you:
Yeah, I've added distant tones to the unmuffled versions of the i4 and i5. This is very much a WIP atm. (Well spotted )
It's quite hard to hear your voice. however.. You have +30dB EQ on the low shelf eq and another +30dB on the low gain, whilst they are different frequencies there will be some overlap so that's up to +60dB. At a guess I expect you are clipping/distorting the system quite significantly. You probably do also want to keep the fundamental frequency as a 4 cylinder as well.
I put the fundamental frequency to 8 because I brought the B4_2_exhaust pitch up by *2 so it would be in the same octave as the V8. As far as the 30dB, I could probably lower that, but with all the other eq settings, it's the only way that I could get the V8 to sound the way I wanted it without having that annoying high frequency rasp/distortion or whatever it is as the rpms climb.
That won't change the pitch of the sound though, it'll just increase or decrease a harmonic which is double, or half the frequency of the fundamental harmonic, depending on how you use it. I think it may work better to remove the fundamental frequency of the i4? OK, well you can't expect audio to sound good when you're adding that amount of EQ. You should look at reducing the main gain to compensate, and if this is clipping (as I think it is) that will reduce/disappear depending on how much reduction you have to do.
When playing if you remove an P2 audio device, and then reconnet the game will be muted. so you have to relaunch the game again to work
Hirochi eSBR doesn't have AVAS sounds, which now Vivace has. Second bug, is, If you remember old impact sounds from v0.13 to v0.18 I guess, The rate of these sounds are get really low, and it's need to be much higher; I'm mean now, when a vehicle is totaled, when rolling over, it only sounds new metal loud sounds; Please fix this bugs, Devs!
I think main issue here is change in loudness of that "whoosh" sound. It will start increasing at around 15-20kmph and will "reach the peak" around that 35-40kmph. Not to mention that using driver cam this sound will sounds the same in every car, which also is a little bit annoying. Maybe volume slider in options for "player car effect sounds" would be nice for some people. Still, I love it! I wish this won't be "tweaked" for "game'ish" reasons. Simple listening to passing nearby AI cars is something different. I don't think it has been accomplished so realistically anywhere else.
Yeah. I recently just turned of my truck (in BeamNG OFC), and set the traffic to ‘Random’, then just listened a they flew around the roads. It was also at 18:20, the darkest time in BeamNG, and it was so cool.
Has the interior sound been breaking for anyone else? After driving for a bit, the muffled sound when you're in the interior of the car goes away and it's just the regular sounds. Only happens when traffic is on. Cleared cache and verified files, still happens. Here's a reddit post of someone else experiencing the same issue: https://www.reddit.com/r/BeamNG/comments/12k7upv/traffic_breaking_interior_sound/ They also linked a video of this issue: