*W.I.P* Simple Isuzu TF /Holden Rodeo /Isuzu Fuego / Isuzu kb280 /Opel campo pickup truck mod It is an addon for the Gavril Roamer Under Gavril Roamer there are 6 pre-made configurations to choose from. They can all be edited under the "Isuzu TF body" in the parts selector As of right now there are a few jbeam and 3d model issues Will fix soon Let me know if there is any other issues, any suggestions or questions. Update Log: April 22nd: Pickup tray/bed now functional April 25th: License plates now functional and all lights are now functional (i think) May 1st: Bed and Tailgate now separate parts, tailgate openable, headache rack added and bedliner bed added. May 5th: Front Bumper, Fenders, Fascia and Hood are now separate parts. Configurations now added under roamer (so you no longer have to spawn extended chassis roamer and change the body). May 16th: Doors now openable, trim now removable and customizable, rear bumper added, new fascia variations added, bull bar added along with paintable standard bumper, door handles can now be painted separate, Mirrors now separate parts and can be painted separate, fender flares now removable, snorkel fixed, side steps/ running boards added along with other slight jbeam and 3d model fixes. May 22nd: Textures fixed & other minor changes August 8th: 3D model accuracy increased, bed with headache rack jbeam fixed kinda, many other issues fixed, Credit to the original 3d model which I modified to create this mod: ISUZU FUEGO by Roman R. on the Sketchup 3D warehouse Credit to original materials config file: From Chevrolet S-10 Draggin 1996 By Alexey Koreshkov
Hi, can anyone help with this weird shading issue when exporting from blender to beamng, I didn't find any information on the forums with this same issue, if there is then please link it Looks fine in blender but not in beamng shown in screenshots^
It's almost completely orange once it's spawned, and even clearing cache didn't help. I opened the materials.cs file of this mod and it seems like it uses a few textures that don't exist. Just wanted to let you know about this issue.
likely uv map related. try unwrapping the painted part again and apply it to a section of the texture that is vehicle coloured.
O ok thanks i didn't know that was an issue, i'm trying to fix it but is difficult because i don't see same issue on my computer. There are a few unused textures in the .cs but i don't think that would cause the issue, and the material names in blender match the materials in the .cs so im not sure what caused the issue. i also never changed anything related to uv mapping but dont really understand it. but ill work on getting it fixed edit: nvm the unused textures were the issue, fixed now thanks for letting me know
Decent enough mod, though I am having an issue where the left fender won't show up. It's in the config menu, it's just invisible for whatever reason.