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0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

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  1. DaddelZeit

    DaddelZeit
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    Considering they exist in real life and are a great help in figuring out how hard a vehicle is braking, I really do not see why they should be removed.
     
    • Agree Agree x 15
  2. Cyboy

    Cyboy
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    Jul 16, 2021
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    53
    I think Turbo Rabbit fender flares are kinda missing on the rear sport bumper of the ETK K Series, would be nice if you could do a ttsport Turbo Rabbit variant.
     
  3. Doge_guy

    Doge_guy
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    Oh, really, Thanks for that information, In iran we don't see a lot of modern cars have this kind of lights often, but thank you!
     
    #563 Doge_guy, Apr 20, 2023
    Last edited: Apr 21, 2023
  4. beamn driver

    beamn driver
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    for some reason, when traffic appears on the map of the east coast of the USA, the game crashes with the error 0xc0001b and this happens exactly when traffic appears, on other maps everything is fine with this
    --- Post updated ---
    there is an assumption that this is because of some kind of car that causes the game to crash. There was once such a thing I don't remember in which version, maybe in 0.25, that when civetta bolide appeared, the game crashed with the error 0xc00001b, but now it's a different machine
    --- Post updated ---
    there is an assumption that this is because of some kind of car that causes the game to crash. There was once such a thing I don't remember in which version, maybe in 0.25, that when civetta bolide appeared, the game crashed with the error 0xc00001b, but now it's a different machine
    --- Post updated ---
    yes, my theory is correct, the game crashes when solid wendover appears, I'll say right away that it started after the release of the 0.28.1 fix in 0.28.0 everything was fine, I'm to blame for the crash of soliad wendower. I hope this will be fixed in 0.28.2, as well as the departure of the industrial card, and there it already crashes when loading with the same 0xc00001b
     
  5. Aquila:)

    Aquila:)
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    May 28, 2022
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    On the Burnside Special, when the rear door is already opened and then you open the front door, the front door will clip through the rear door while opening
    Edit. The rear door generally clips through the front door when opened
     
    • Agree Agree x 2
  6. Carrythxd

    Carrythxd
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    Adding to this, it looks like the Scintilla has decided to join as well. Other vehicles besides the ones listed are still fine

     
  7. McBeamer94

    McBeamer94
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    Found a bug with the looks of the SP Trophy 1000 wheel: after the 0.28, it got a dull flat gray look while before that it had a nice two-tone dark gray finish, with the beadlock hoop being the darker colour, like in the picture (taken from the center website page).
     

    Attached Files:

    • Screenshot_2023-04-21-19-42-04-784_comandroidchrome.jpg
    • Agree Agree x 1
  8. bussin.buses

    bussin.buses
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    I kinda hope they leave the current texture as a new variation and make another with the old texture
     
    • Like Like x 1
  9. McBeamer94

    McBeamer94
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    Hmmm... I don't want that, it looked just fine as it was before the 0.28.
     
  10. leoB132

    leoB132
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    When exiting a vehicle when you have traffic on the vehicle teleports away and changes color

    To reproduce this:

    Select any car and spawn it in then through the radial menu spawn in traffic.

    When exiting the vehicle you will notice your car teleports and the cars color can change.

    Bare in mind this will only happen once so when you spawn the car in the first time you exit the vehicle it will teleport but after that 1 time it will be completely fine until you change to another vehicle

    To me this seems like the game is getting temporally confused that your vehicle is classed as a traffic car.
     
  11. McBeamer94

    McBeamer94
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    Deleted
     
    #571 McBeamer94, Apr 21, 2023
    Last edited: Apr 22, 2023
  12. Doge_guy

    Doge_guy
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    As it said Leeloo, First look at the known issues list please!
     
  13. McBeamer94

    McBeamer94
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  14. Doge_guy

    Doge_guy
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    Please remove that "Loading UI" text from the very beggining of the game, before BeamNG & Photosensetive risk message; It would be cleaner loading, just like the past
     
  15. 23Terrabytes

    23Terrabytes
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    195
    F8 camera tilt bug still happens even after the recent hotfix.

    It happened right after I used and exited the World Editor. I used F8 to get around the map several times - the camera was working as intended. Then I changed something with the world editor, closed the editor, then hit F8 and camera was tilted at an angle. I shut the game down completely and reopened it. After I restarted the game I continued working with the editor for an hour or so and often used F8 after exiting the editor. It didnt happen right away, but it eventually did happen again.

    It is possible it was my map, but I have 0 active mods otherwise, and my map uses only BeamNG assets and doesnt overwrite any game files. I have been working on that map for quite a while (started with 0.25) and never experienced that bug beforehand. It first happened (very rarely) after 0.28. And has only happened twice after 0.28.1

    ~~EDIT~~
    I was not able to easily reproduce this, so im not 100% certain; but I have a good feeling the F8 tilt bug might be related to the freecam used in the World Editor. It has now happened two more times with 0.28.1 Both of which happened after leaving the world editor and then hitting F8 to freecam around. First time I was using F8 for a while and was working fine. Eventually I exited the editor and hit F8 and it was tilted. I did try to F8 a few more times over about 30 minutes, yet it was still broken. Then even knowing F8 was tilted I tried again later on and it seemed to have fixed it self.

    The other time was a similar story; exit editor, F8... tilted camera, open editor, exit editor, F8... camera was back to normal. The second one fixed it self after simply opening and exiting the World Editor once, while the first took over 30 minutes and about a dozen editor open\closes. No real idea if the editor freecam is the cause, or possibly my map, but regardless - the F8 tilt is still happening randomly and seemed to fix it self after opening\closing the World Editor (but thats also random).
     
    #575 23Terrabytes, Apr 22, 2023
    Last edited: Apr 22, 2023
  16. trm7

    trm7
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    Dec 25, 2016
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    i take back my previous statement about the manual shift logic being bad its ok now and i have no issues
     
  17. DurableLlama746

    DurableLlama746
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    Apr 22, 2023
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    love the game amazing update
     
    #577 DurableLlama746, Apr 22, 2023
    Last edited: Apr 23, 2023
  18. ltntai

    ltntai
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    Mar 18, 2017
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    671
    I had a similar experience in the latest version of Los Injurus mod. Restarting the map made the tilt go away.

    edit: it was actually a roll bug, not tilt
    Tilt-shot4.png
     
    #578 ltntai, Apr 22, 2023
    Last edited: Apr 22, 2023
    • Like Like x 1
  19. McBeamer94

    McBeamer94
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    Found two more bugs after the 0.28.
    1) The race dashboard of the Bolide appears to have no triggers to open the front and rear hoods of the Bolide 320 GTR. Same for the racing variants of the FCVs, in which there's no way of opening the engine hood.
    2) In the Moonhawk, the 448CUI "Thunder-Eight" (great name, btw ;)) seems to be starving of oil with the Race Oil Pan installed.
     
    #579 McBeamer94, Apr 22, 2023
    Last edited: Apr 23, 2023
  20. Sebq

    Sebq
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    Jul 13, 2022
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    112
    I don't have photo but in D-Series/H-Series/Roamer Heavy Duty rear axle is like that
     

    Attached Files:

    • 6816a8851e144e2f348eb592f27535e6.jpg
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