It sorta sounds like pushing it manually with the treaded tires and worn out axles but if that sound was made into an engine, if it makes sense lol.
Tbh now that I think about it it kinda does. Maybe you could also add an engine noise that is very squeaky because of abused axles?
hey there, i was wondering why i can't use the global values edit mod with this particular mod? it works for every other car in game and other mods as well, but i can't find it on this, not the license plate not the nitrous oxide injection system, will there be a fix for this or will it just stay like this?
I somehow forgot to add the n2o slot, will fix it. But the license plate slot works fine for me, some options don't work that well on this car though because it's so different from a normal car.
A little bit of a suggestion to keep with the Totally Not Lego™ theme, have you considered making Lego props too? Like Lego cones, a Lego fridge and Piano, etc. The mod is amazing BTW, tons of fun.
I have considered it but not all props would work well in this game (like a lamp post), most would be less functional (for example a ramp), and generally it's outside of the scope of this mod. But maybe in a future update if many people want it I can add them.
But then it should be mated with speed, not with rpm. I don´t know if this sound split is possible in beamNG, but you could have normal engine sounds coupled with rpm and axle sounds coupled with speed (wheel turning speed).
That's not as easy to make as you would think, this mod is not fully compatible with my global values scale mod, there would be many issues with that