Well guys, it's time to say goodbye to the Plum/Selena I can't finish this mod. There are many reasons for this, and to list all makes no sense. So the best solution would be to move this mod to the section unsupported. Especially recently, I saw that in KLJP update signia, and add there S13-like facelift, so that this mod all the more does not make sense anymore. It was fun . I promise you'll see me back on the forum pages soon, and it will be a banger. But for now - no spoilers. --- Post updated --- I will release some of my Selena work as a separate mod, as a parting gift. At least the whole back part.
hopefully everything goes well, it's fine take your time, you have my support, we'll see you back with a even better mod soon!
I respect your decision, I’m the creator of that S13 front end and I want you to know it’s not a 100% guarantee that it will make it into the final version of KLJP, I enjoy the plum a lot and if you can keep going with it I’m in full support edit: my knowledge is somewhat limited but I would absolutely love to work together with you to make the plum/Selena and my s13 thing coexist neatly
sad to hear but I prefer you cancel a project and you stay in the community than you force your way through this mod and you get disgusted of modding Hope to see you soon, be well
well if its the best way for you, all i can say is thank you for your work and wish you good luck in your next project.
Please tell us what your reasons for cancelling the mod are. We won't judge! I've cancelled many mods in the past for silly reasons like Exams and boredom, so you're not alone if those are your reasons.
hey guys, IDK if this is news already, but my Beam has updated the Pum to unsupported and has auto deactivated the mod, it was too broken, idk if anyone else has this issue? I can see that an update is underway so this isn't me complaining or asking for an update, just letting peeps know my experience. - Just saying that before we get the hot heads coming to shoot me down
I recommend moving this out of unsupported, so that BeamNG does not disable it upon boot. This mod is still functional in the latest BeamNG version as of writing. It would be a waste to simply let it be auto-disabled.