D-45 Supercrew Mod

Discussion in 'Content Creation' started by Beam Boi, May 11, 2023.

  1. Beam Boi

    Beam Boi
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    I'm trying to make my first mod, and I was wondering if I could get help with Jbeam. I have the model in game but it doesnt have materials or interior carpet. No clue what I'm doing, and I got the slots to 'mostly' work in game but can't get it working fully. If you'd like to take a look be my guest. Everything in any way helps please and thankyou.
     
    #1 Beam Boi, May 11, 2023
    Last edited: May 12, 2023
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Well nobody can help if you don't upload the files here...
     
  3. Beam Boi

    Beam Boi
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    Sorry, i though I did it. It's updated
     

    Attached Files:

    • Screenshot2023-05-10215908.png
  4. Agent_Y

    Agent_Y
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    BeamNG Team

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    You need to name your meshes in Blender correctly and separate them properly. Additionally make sure to have all the correct slots in your custom parts.
     
  5. Beam Boi

    Beam Boi
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    Ill see what I can do
    --- Post updated ---
    I got the body and frame to work. Files are updated and now all I need help with is the materials, moving the bed, bumpers, axel back. Longer driveshaft, and other bits and bobs. If you could help me out that'd be much appreciated or point me in the right direction of what to do next
     
  6. Agent_Y

    Agent_Y
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    BeamNG Team

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    To move stuff back just change the nodeOffset and nodeMove properties. The materials you need to make sure are exactly the same as on the vanilla D-Series and it will be good.
     
  7. Beam Boi

    Beam Boi
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    Ill look into some tutorials. For changing the driveshaft length, should I just model that and add it into the slots too? And I assume just moving everything back with node will take the collision meshes with it?
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Yeah everything will be moved, and just making a longer version of a normal driveshaft should work
     
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