Of course, I tested both. As I have said in the past, the aggressive is less likely to understeer because the rear is toe-out. This reduces the grip of the rear tires, and indirectly the front faces the inside of the corner. As a rule, rear-wheel drive is toe-out at the front and toe-in at the rear (the default preset eventually resulted in toe-out at both the front and rear) Rear toe-out is suitable for FF and 4WD where the basic characteristic is understeer. It is not at all suitable for MR with basic characteristics of oversteer.
Nearly all Meta tunes in ACC have toe out to increase rotation just because the car is RWD doesnt mean it cannot compensate from toe out
Of course, there are settings that deviate from the basics. FR cars tend to be stiffer at the front than at the rear, but it is said that the GR86 can be driven faster if the rear is stiffer than the front. However, this is just an "application". I don't think rear toe-out should be used as a base for development. I don't know what the real GT3 setup is, but if all MR cars have toe-outs, then that is a meta for ACC only.
This is very useful information, thank you. I can't just add back the old downforce tuning values since it changed, but i will add front downforce tuning back. --- Post updated --- Remember that this is dry weight, with the driver and fuel it's more around 1450kg
Maybe maybe maybe, it was my making long ago, but never finished, we have a much better guy in charge now
The toe out meta was a limitation in the physics simulation of ACC (confirmed by the devs over and over again). They've since patched it with update 1.9, and it isn't viable anymore. Don't base the car of a weird setup trend in a different game. --- Post updated --- No, it is minimum weight with a driver. Dry weight has all the fluids drained including oil, coolant etc. Minimum weight means the car's lowest allowable weight while in a race ready condition. The car with a full tank and driver would weigh about 1400 kgs. Of course, I didn't do my runs with the minimum weight, that's unrealistic. The car actually weighed a little more than 1310. (had 18L in the tank). I of course measured the minimum weight without fuel in the car, then added some for the quali lap times.
Yeah right up till a patch a couple months ago but either way chill your beans lad we are overhauling the downforce of the car completely. Although the numbers stated from people driving it before differed very much from the numbers we had from testing (testing on gridmap no modded maps) the car will have upwards of 950kg downforce at 150mph roughly with a variable rear wing. The current aero balance is 42.09/57.91 at the most aggressive setup.( lowest wing angle ) give us some time and you can then enjoy. Me myself as the main tester and never doing this stuff before was just working with what i was given and that was a car with low aero which was compensated via mechanical grip. But with alittle more decidability on how things are the car will be far more aero based than mechanical and will have the correct drag/gear ratio's not not be able to achieve the high numbers stated before. thankyou for your support and feedback and relax whilst the next big update is being worked on right now.
Interesting, thought "dry" weight logically meant without fluids. It's gonna be close to 1400 anyways, and weight/ballast will be adjusted further to provide realistic lap times
Hello ,I have a little bug report to do because today I made a skin for the scintilla GT3 and all the part that I surrounded don’t have UV or I didn’t find them and you let the trunk so its not really realistic (I know I can delete it in the part but still)
Here you go. As for now, the right sideskirt UV seems to be broken – it is a small pixel between the front bumper parts (unless it was updated in the last few days).
Ye nah, that was done badly, i've just learned what blender is back then, we have better skilled people for that, but concept may remain the same --- Post updated --- Im gonna show off a bit with my first render xd
Unifying tire width front and rear is not feasible on the scintilla. The suspension just doesn't want to work correctly if it doesn't run 9" front and 11" rears (Terrible grip and behaviors). Plus, having skinnier front tires doesn't inherently mean the car is worse in any way, even some GT3 cars run an inch narrower on the fronts. If youre experiencing understeer try increasing camber, most GT3 cars operate on -4 degrees live camber (camber when driven, not standing still). I found that it also carries over to beamng pretty well.
All of this is great info but you see beamng is a game and not one thats focused around driving/racing sim its a soft body physics simulator so realistic numbers and approaching it with that idea in mind just doesnt work sometimes we are doing what we can to make it work to its best. The aero is being completely overhauled and the tires will be worked on around the new aero to work hand in hand. Front tires are going to be upped to 285 most likely just waiting on them. Just in general sometimes its better to go with what "feels right" not what should be right. As soon as i receive the new tires can be assured i will work on the rest asap.
Can't wait for the GT3 parts for ETK K tbh. Also another suggestion of mine is that you can use the oil cooler code from the Pessima and put it into the ETK K and make sure it has an oil cooler slot for the ETK GT3 chassis (see my ETK 800 V10 new update for more).