Feedback thread for Luuks Drafting Mod Hey everyone! Today my drafting mod got approved on the repository, and consider it took a bit of tweaking to get the drafting feeling right, I felt it was a good idea to get some more feedback by those who tried it. If you have any feedback for my drafting mod on how to make it feel better, whether the drafting is strong enough or drops off nicely, or any other suggestions, please leave them here! Link to the mod: https://www.beamng.com/resources/luuks-drafting-mod.26914/
Not at the moment, no. I'm using the bounding box of the car instead of calcTotalAeroForces() for compatibility with an unreleased and WIP performance mod, and Automation vehicles. Maybe in the future I'll find a good solution, but it feels very nice right now anyway!
You just drive behind people and it gives you semi-realistic slipstream. It works in multiplayer too, but multicar drafting is coming in the next update. It's already uploaded, just waiting for approval.
It adds slipstream/drafting to BeamNG.Drive. I'm waiting for an update to get approved for multicar drafting, as I accidentally left that disabled in v1.1, but this adds some really nice depth to racing. We've already tried it in the R&R racing server, and it added so much fun and depth to the racing, I love it personally
When you drive behind someone, depending on the angle, distance, frontal area and velocity of the cars involved, you get to speed up a little bit. It's like slipstreaming/drafting in real life
lucky4luuk updated Luuks Drafting Mod with a new update entry: Hotfix for drafting multiple cars not working Read the rest of this update entry...
It is very easy to add a multiplier for draft strength, but I haven't decided yet how I want to make this easily access by the client. I'm not sure if I can add like, a setting, or something like that. Maybe in v1.4 I'll add a nice way to modify the draft strength
That would be cool, hopefully he adds it --- Post updated --- You could make it so you bind a button to open some sort of menu