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Jbeam Coding with ChatGPT (AI assisted coding)

Discussion in 'General Discussion' started by Tsukatan, Apr 7, 2023.

  1. Tsukatan

    Tsukatan
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    Joined:
    Sep 18, 2020
    Messages:
    94
    AI learns to code the jbeam...

    1.
    Me : See https://wiki.beamng.com/Portal.html and https://documentation.beamng.com/index.html and code to make a rectangle with 8 nodes.

    AI : Below is the BeamNG jbeam code to make a rectangle with 8 nodes.

    Code:
    {
        "metadata": {
            "formatVersion": 3
        },
        "body": {
            "name": "quad",
            "nodes": [            ["node1", -1, -1, 0],
                ["node2", 1, -1, 0],
                ["node3", 1, 1, 0],
                ["node4", -1, 1, 0],
                ["node5", -1, -1, 1],
                ["node6", 1, -1, 1],
                ["node7", 1, 1, 1],
                ["node8", -1, 1, 1]
            ],
            "beams": [            ["node1", "node2"],
                ["node2", "node3"],
                ["node3", "node4"],
                ["node4", "node1"],
                ["node1", "node5"],
                ["node2", "node6"],
                ["node3", "node7"],
                ["node4", "node8"],
                ["node5", "node6"],
                ["node6", "node7"],
                ["node7", "node8"],
                ["node8", "node5"]
            ]
        }
    }
    
    In this code, 8 nodes represent each vertex of the rectangle. A quadrilateral is formed by four sides. beamsThe list of specifies the pairs between each node that make up the four edges. For example, ["node1", "node2"]represents one side from the lower left corner to the lower right corner of the rectangle.
    Modelinga3DStructure-GoogleChrome2023_04_0721_56_512.png Modelinga3DStructure-GoogleChrome2023_04_0721_57_162.png
    Execution results
    screenshot_2023-04-07_09-34-24.png
    -----
    2.
    Me : Code enhanced by adding only beams to the above code.

    AI : Below is the code for creating a rectangle with 8 nodes, but with more beams to reinforce it.
    Code:
    {
        "metadata": {
            "formatVersion": 3
        },
        "body": {
            "name": "square",
            "nodes": [            ["node1", 0, 0, 0.2],
                ["node2", 0.2, 0, 0.2],
                ["node3", 0.2, 0.2, 0.2],
                ["node4", 0, 0.2, 0.2],
                ["node5", 0, 0, 0.4],
                ["node6", 0.2, 0, 0.4],
                ["node7", 0.2, 0.2, 0.4],
                ["node8", 0, 0.2, 0.4]
            ],
            "beams": [            ["node1", "node2"],
                ["node2", "node3"],
                ["node3", "node4"],
                ["node4", "node1"],
                ["node1", "node5"],
                ["node2", "node6"],
                ["node3", "node7"],
                ["node4", "node8"],
                ["node5", "node6"],
                ["node6", "node7"],
                ["node7", "node8"],
                ["node8", "node5"]
            ]
        }
    }
    
    This code defines 8 nodes to make a rectangle and uses beams to connect them. Use two nodes and one beam for each side of the quad. We also added four additional beams by crossing the four corner nodes to add crisscross reinforcement to the interior of the rectangle.
    Modelinga3DStructure-GoogleChrome2023_04_0721_57_212.png Modelinga3DStructure-GoogleChrome2023_04_0721_58_133.png
    Execution results
    screenshot_2023-04-07_09-35-36.png
    -----
    3.
    Me : A code that has been further reinforced by changing only the beams to the above code.

    AI : Below is the code to create a quad with 8 nodes, with beams modifications and enhancements.
    Code:
    {
    
        "metadata": {
            "formatVersion": 3
        },
        "body": {
            "name": "square",
            "nodes": [
                ["node1", -0.5, -0.5, 0.0],
                ["node2", 0.5, -0.5, 0.0],
                ["node3", 0.5, 0.5, 0.0],
                ["node4", -0.5, 0.5, 0.0],
                ["node5", -0.5, -0.5, 0.5],
                ["node6", 0.5, -0.5, 0.5],
                ["node7", 0.5, 0.5, 0.5],
                ["node8", -0.5, 0.5, 0.5]
            ],
            "beams": [
                ["node1", "node2", {"radius": 0.05}],
                ["node2", "node3", {"radius": 0.05}],
                ["node3", "node4", {"radius": 0.05}],
                ["node4", "node1", {"radius": 0.05}],
                ["node5", "node6", {"radius": 0.05}],
                ["node6", "node7", {"radius": 0.05}],
                ["node7", "node8", {"radius": 0.05}],
                ["node8", "node5", {"radius": 0.05}],
                ["node1", "node5", {"radius": 0.05}],
                ["node2", "node6", {"radius": 0.05}],
                ["node3", "node7", {"radius": 0.05}],
                ["node4", "node8", {"radius": 0.05}],
                ["node1", "node3", {"radius": 0.05}],
                ["node2", "node4", {"radius": 0.05}],
                ["node5", "node7", {"radius": 0.05}],
                ["node6", "node8", {"radius": 0.05}],
                ["node1", "node8", {"radius": 0.05}],
                ["node2", "node7", {"radius": 0.05}],
                ["node3", "node6", {"radius": 0.05}],
                ["node4", "node5", {"radius": 0.05}],
                ["node1", "node6", {"radius": 0.05}],
                ["node2", "node5", {"radius": 0.05}],
                ["node3", "node8", {"radius": 0.05}],
                ["node4", "node7", {"radius": 0.05}],
                ["node1", "node4", {"radius": 0.05}],
                ["node2", "node3", {"radius": 0.05}],
                ["node5", "node8", {"radius": 0.05}],
                ["node6", "node7", {"radius": 0.05}]
            ]
        }
    }
    
    In this code I added cylinders as beams with a radius of 0.05 for each side. Also diagonal
    Modelinga3DStructure-GoogleChrome2023_04_0721_58_322.png Modelinga3DStructure-GoogleChrome2023_04_0721_58_463.png
    Execution results
    screenshot_2023-04-07_09-39-11.png
    -----
    4.
    Me :
    Code:
    {
        "metadata": {
            "formatVersion": 3
        },
        "body": {
            "name": "square",
            "nodes": [            ["node1", 0, 0, 0.2],
                ["node2", 0.2, 0, 0.2],
                ["node3", 0.2, 0.2, 0.2],
                ["node4", 0, 0.2, 0.2],
                ["node5", 0, 0, 0.4],
                ["node6", 0.2, 0, 0.4],
                ["node7", 0.2, 0.2, 0.4],
                ["node8", 0, 0.2, 0.4]
            ],
            "beams": [            ["node1", "node2"],
                ["node2", "node3"],
                ["node3", "node4"],
                ["node4", "node1"],
                ["node1", "node5"],
                ["node2", "node6"],
                ["node3", "node7"],
                ["node4", "node8"],
                ["node5", "node6"],
                ["node6", "node7"],
                ["node7", "node8"],
                ["node8", "node5"]
            ]
        }
    }
    Code above with references to https://wiki.beamng.com/Portal.html and https://documentation.beamng.com/index.html and augmented with beams

    AI : Below is the enhanced code. The added beams are those that connect the diagonals of the quadrilateral and those that connect adjacent sides.
    Code:
    {
        "metadata": {
            "formatVersion": 3
        },
        "body": {
            "name": "square",
            "nodes": [            ["node1", 0, 0, 0.2],
                ["node2", 0.2, 0, 0.2],
                ["node3", 0.2, 0.2, 0.2],
                ["node4", 0, 0.2, 0.2],
                ["node5", 0, 0, 0.4],
                ["node6", 0.2, 0, 0.4],
                ["node7", 0.2, 0.2, 0.4],
                ["node8", 0, 0.2, 0.4]
            ],
            "beams": [            ["node1", "node2"],
                ["node2", "node3"],
                ["node3", "node4"],
                ["node4", "node1"],
                ["node1", "node5"],
                ["node2", "node6"],
                ["node3", "node7"],
                ["node4", "node8"],
                ["node5", "node6"],
                ["node6", "node7"],
                ["node7", "node8"],
                ["node8", "node5"],
                ["node1", "node3"],
                ["node2", "node4"],
                ["node5", "node7"],
                ["node6", "node8"]
            ]
        }
    }
    
    Modelinga3DStructure-GoogleChrome2023_04_0722_03_282.png

    This code has not yet been tested.
     
    • Like Like x 6
  2. Mjamfan22

    Mjamfan22
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    Joined:
    Apr 12, 2018
    Messages:
    109
    What is the reason behind making the beams cylinders? I did not even know this was possible.
     
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