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Assetto corsa to Beamng Porting

Discussion in 'General Discussion' started by Keaton1236, Jul 13, 2022.

  1. Staunchtrooper

    Staunchtrooper
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    May 6, 2018
    Messages:
    9
    I have shot you a PM/Conversation mate.

    I also just realized the above wouldn't make much sense as my reply prior is flagged and awaiting admin approval, sorry
     
  2. Buksikutya77

    Buksikutya77
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    Jul 7, 2015
    Messages:
    89
    Turn these off, save yourself some headache
    BeamNGdrivex64_VfVsLvzGQR.png
     
    • Like Like x 1
  3. Staunchtrooper

    Staunchtrooper
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    May 6, 2018
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    9
    Thank you sir!!

    So it loaded up, and for some reason my grass is white, and i need to get the height worked out as it dips into the water, but, it's progress :D
     

    Attached Files:

    • beamSMSP1.jpg
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  4. Staunchtrooper

    Staunchtrooper
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    Just wondering why a couple of my posts have been flagged for moderator approval?

    Anyway, I'm still working away at this, keeping in mind i've never modded anything prior.

    So far I can load it in, albeit with a couple textures and other little pieces missing other issues is

    The track is up in the air
    I cannot get the car to load on track, just when i think i've got the spawn sphere in it's correct location, i load in and it plummets to it's watery grave

    Any and all help is appreciated, thanks for the help so far guys.
     
  5. Vozz

    Vozz
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    Jun 12, 2023
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    2
    hey will one of u guys pls make a a kyalami track for beamng
     
  6. Buksikutya77

    Buksikutya77
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    Jul 7, 2015
    Messages:
    89
    If you open Material Editor (Window dropdown menu in World Editor, then 3rd option, "Material Editor")then you can add and edit materials there. If your model shows up white, it means it has a material but that material has no texture to it, you can do that in the material editor.
    If something shows up as "NO MATERIAL" you need to add those manually, easiest way is to click on "Pick from TSStatic", then pick your material from the list there, but it will only show up when you reload the map. When you import a model to Beam, by default it's collision set to "Collision Mesh", you either need to make a collision mesh in blender and add it to your model or change the collision type to "Visible Mesh Final", that way the visible meshes will be collidable. You don't need to reload the map for that to take effect, you can click on the Edit drop down menu on the top left corner and click "Rebuild Collision".

    To add spawn points, add "SpawnSphere" Objects, and then go into your map's "info.json" and you can specify those there, so multiple will show up in your spawn list and can teleport to them via the big map.

    Example from my Valo port:
    Code:
        "spawnPoints":[
      {
        "translationId":"Red Club Garage",
        "objectname":"spawn_red",
        "preview":"spawn_red.jpg"
      },
      {
        "translationId":"Blue Club Garage",
        "objectname":"spawn_blue",
        "preview":"spawn_blue.jpg"
      },
      {
        "translationId":"Used car dealership",
        "objectname":"spawn_joe",
        "preview":"spawn_joe.jpg"
      },
      {
        "translationId":"MWM Default",
        "objectname":"spawn_mwm",
        "preview":"spawn_mwm.jpg"
      },
      {
        "translationId":"Green Club Garage",
        "objectname":"spawn_green",
        "preview":"spawn_green.jpg"
      },
      {
         "translationId":"New Car Dealer",
         "objectname":"spawn_new",
         "preview":"spawn_new.jpg"
      },
    ],
    "translationId": "Your spawn point name, example: Pits or Starting Line"
    "objectname": "spawn_example" - specify your spawnsphere name here
    "preview": "spawn_example.jpg" - optional, you can give your spawn points preview pictures, must be in the root folder of the map.

    I hope this helps, feel free to @Buksikutya77 when you need help, or write in direct message
     
    • Like Like x 1
  7. Aliultimate009

    Aliultimate009
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    Jun 4, 2023
    Messages:
    71
    Greetings.
    Can someone please import those into BeamNG?
    At least Seaside Route 765.


     
  8. Pr9tkin

    Pr9tkin
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    Joined:
    Jan 28, 2022
    Messages:
    533
    Why are you porting from assetto corsa? Any reason why you can't port from assetto corsa comptizione? Or other more recent games?
     
  9. Aliultimate009

    Aliultimate009
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    Joined:
    Jun 4, 2023
    Messages:
    71
    Those mods are specifically made for Assetto Corsa which are replicas of the original circuits from an arcade racer (but) added in Assetto Corsa.
    Since it is possible to import Assetto Corsa circuits into BeamNG - i thought that this is a good shortcut to do that rather than rebuilding the whole circuits from scratch in BeamNG.
    This is why i thought that this is the ideal approach.
     
  10. musstash

    musstash
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    Joined:
    Nov 21, 2023
    Messages:
    2
    HELLO PEOPLES!!
    i hope this topic still open because i really want to get some trcks from AC, i'm a huge automation sandbox addict and i mostly do car from the 50's to 70's so i'm starving for more period correct map for my vintage whips, and in opposit of this topic name i don't just want the fishes i want to learn how to fish!!
    I have try the UKdrifter tuto (shootout to him:cool:) myself but it might be outdated(i might be sloppy too) i never manage to get the maps to run in beam (i followed instruction point by point but the my base collada for the track do not turn solid and my car goes straight through the water each time:()
    So if someone can help me out it would be plenty appreciated!! and i'll be finaly able to share back something to the community (according that the original modders authorized the sharing)
     
  11. reddarkplays

    reddarkplays
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    Joined:
    Aug 26, 2018
    Messages:
    1
    AC dubai autodrome?
     
  12. Kuube

    Kuube
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    Joined:
    Sep 23, 2021
    Messages:
    97
  13. SGTGamer

    SGTGamer
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    Joined:
    Feb 29, 2024
    Messages:
    2
    Anybody still doing this there is a track i would love to see imported
     
  14. Aliultimate009

    Aliultimate009
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    Joined:
    Jun 4, 2023
    Messages:
    71
    I'm here just to notify that thankfully i got enough experience on BeamNG world editor to rebuild those:
    1- Hurricane Skyway.
    2- Edgestone Expressway.
    3- Ridge City.

    So i'm satisfied without the need of Assetto Corsa imports anymore :)
     
    #34 Aliultimate009, Dec 9, 2024
    Last edited: Dec 9, 2024
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