Re: Euroncap facility for Beamng Some testing: My idea is to have a trigger so you can select sunny or storm while in-game. The rain works with collisions, so it should be realistic and hit the cars instead of going through the cars like in some games.
Re: Euroncap facility for Beamng Wow that's amazing!!! hey David, show me closer your road, it seems i have the same)
Re: Euroncap facility for Beamng I have some of the crash tests already implemented on the map, including superman's: If you have any ideas for more crash tests post them here, there's plenty of room for a lot more.
Re: Euroncap facility for Beamng Nice tests! How about some "jump-related"? Like, one normal ramp, 2 curved ones (1 for clockwise, & other for counter), maybe one that ends with a tree? Also, different depth ditches?
Re: Euroncap facility for Beamng You should have a "splitter" test. Basically, a very sharp triangle block to split your car in half.
Re: Euroncap facility for Beamng Splitter test but it should be like a plane mesh in blender thin and sharp
Re: Euroncap facility for Beamng Tilt tests? How far can you go before tipping tall kerbs? they were always fun in ror when you actually wanted to hit them. They just clip the bottom of the car bending it like a banana.
Re: Euroncap facility for Beamng Good idea. Although it wouldn't be much effective (currently), since basically the same thing will happen like what you saw with the Covet in the livestream. If the Devs could get it (splitting a car) to work, then this would be awesome. (Oh, & let's not start a 10 page discussion about this [splitting a car] please) What the heck! I say put it in anyway! lol
Re: Euroncap facility for Beamng I'm working like crazy on the map as it seems Beamng will be released in 3 days!!!!!!!!!!!!
Re: Euroncap facility for Beamng I could help you getting some Lua in there to reset/set things If it is getting released in 3 days Also: just saw the "car penetrator" and the "super man" tests, lol.
Re: Euroncap facility for Beamng DRIVE in 3 DAYS! Looks like a dream come true. I will start development on my map as soon as they release their 'alpha' build so I can test it with the World Scale.
Re: Euroncap facility for Beamng I'm working right now on the off-road part of the map. It's gonna be challenging, and fun! I will make it until the crash area, and then a tarmac road through the forest.
Re: Euroncap facility for Beamng Progress update: That area is really bumpy. I'll start with the tarmac road now and I'll keep working on the off-road area tomorrow.
Re: Euroncap facility for Beamng Great work. I like the 3rd pic, I can imagine myself driving fast around that corner many times, acting like I didn't know that block was there, & then reacting in different ways EDIT: Got Ninja'd by a progress update I meant the 3rd pic on the 1st post about offroad roads. On the new post: Nice area. Would love to go with the Grand Marshall around there
Re: Euroncap facility for Beamng not 100% sure but i think the block is there to simulate a car being there and it is unlikely it will be there upon release but don't hold me to that.
Re: Euroncap facility for Beamng I saw on Top Gear there is a pendulum test. Will there be one in this?
Re: Euroncap facility for Beamng Yup, all correct. The block is just a temporarily car replacer. It will be removed, indeed.