OFFICIAL Gambler 500 Modding Contest

Discussion in 'Content Creation' started by Leeloo, May 22, 2023.

  1. simsimw

    simsimw
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    yeah but even proper mods like the picnic get bugs after each release
     
  2. AwesomeCarlPlays

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    Well my mod uses a ton of textures and models from other cars, if they get changed im screwed. But isn't that a perfectly fine thing to do? That's how my zip is so tiny.
    Also, if we update the mod on the 30th, will that be considered
     
  3. Sharcc

    Sharcc
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    Here's my entry for the Gambler Competition. This is a late 60s / early 70s muscle car I threw together a month ago in Automation, modified to be a gambler. The link is for the full mod (which has a Gambler trim in it).

    (Also, yeah I know it said not to use old projects, but like RY4NDY said, this isn't an old offroader that I slapped a name on, this is an entirely bespoke trim of this car I made after the contest was already announced.)

    https://www.beamng.com/resources/1969-1973-nautilus-cheetah.26218/
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    The bug that the Picnic got was an extremely rare edge case, it was one of 3 mods on the entire repository that got that issue, proves how rare it is, there was no way to predict and prevent it.

    It's not really a perfectly fine thing even if everyone does it. For my entry I have copied all of the textures I reuse to a new folder and used the copies in case they get broken. You better do that too since it might even affect the judging criteria.
     
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  5. a28

    a28
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    It's a double-edged sword really.
    Yes, a smaller mod results in a few seconds faster download.
    But it also means that the mod will suffer from no textures issues at some point when a new update drops.

    Download speeds are quite fast these days and DDS textures take less space when zipped.
     
    • Agree Agree x 1
  6. AwesomeCarlPlays

    AwesomeCarlPlays
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    Okay... hopefully I remembler to fix that. I thought low file size was a good thing.
     
  7. Doge_guy

    Doge_guy
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    Is any Modding challenges would be there in future? ; Unfortunantly I was in vacation at the time of Gambler 500 challenge and therefore I wasn't be able to do anything.
     
  8. RY4NDY

    RY4NDY
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    Here's my entry called "The Groundhawk", made in Automation:

    https://www.beamng.com/resources/the-groundhawk-gambler-500-challenge.27168/
    To avoid any possible issues with making a new "Gambler-ified" trim of an already existing car, I decided to make a completely new custom vehicle that's not even based on a car at all...


    As you can see, it's a light aircraft's fuselage mounted onto a truck's chassis, with some off-road-oriented extras added to it. The power still comes from the plane's original engine (almost an exact replica of the Lycoming O-360 engine from a Cessna 150, but slightly smaller due to Automation's limitations on piston bore/stroke), but is of course delivered to the vehicle's wheels rather than a propeller.

    I decided to go just a bit further than simply making something in Automation and pressing the export button; I also made various "manual" changes to the exported car.
    For several of those modifications this was my first time doing them, so I even learned some stuff from doing this
    • I started off by downloading this free 3D model of an airplane, editing it (cutting off the wings/propeller/landing gear/tail/doors/etc, making a 3D model for the instrument panel rather than the flat texture it originally had, adding textures for the cut off parts like wing spars).
    • Then I made a 3D fixture mod for Automation that contains those cut-up plane parts, and (of course) used them to build the vehicle in Automation.
    • After finishing and exporting the Automation build I also made various changes to the BeamNG mod:
      • Changed the brightness/roughness of various textures in materials.json to better fit the intended look (most of the materials looked way too shiny).
      • Moved engine intake nodes to the tip of snorkel so that the snorkel actually "works".
      • Added 2 animated steering yokes to the interior, which where also made in Automation and then exported separately.
      • Changed node positions and added collision triangles to the breakable tail section, now the collision model of it is approximately the same as the visual model, instead of being several times bigger and a completely different shape.
      • Front light turns on with both lowbeam and highbeam, roof lights only turn on with highbeam.
      • Roof lights stop functioning when broken off, no more magical levitating light beams.
      • Changed 3rd person camera position/zoom, by default half the vehicle wouldn't fit on the screen.
      • Re-took thumbnails in in-game thumbnail generator; since those look much better than the ones generated by the Automation exporter.
     
    #248 RY4NDY, Jun 26, 2023
    Last edited: Jul 8, 2023
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  9. devo343

    devo343
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  10. Pat W

    Pat W
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  11. Endxrr

    Endxrr
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    my entry (info on mod page):

    https://www.beamng.com/resources/bolide-exogambler.27181/

    There were some things i wanted to get done and some small potential issues I wanted to fix but I went on vacation so I didnt get a chance. Being my second mod ever uploaded, I learned a lot from this. Hope yall enjoy!
     
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  12. Blijo

    Blijo
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    Hello everybody!

    As posted on our Discord:

    We're beyond hyped to see everyone work so diligently on their mods! The submissions are already rolling in, and witnessing your creativity has been truly inspiring for us. With only a week remaining until the submissions are closed, we wanted to offer some clarity on the judging process.

    The team at Modding for Dummies, in collaboration with the BeamNG dev team, will assess your mods based on a number of factors. You might be wondering, what will we be focusing on? The criteria remain largely consistent with previous challenges, although we have refined the list to accommodate maps and various other content. Some aspects have also been revised to ensure a reasonable scoring distribution:
    • Originality: Are you trailblazing a path with your creation? Is your mod bringing something unique to the BeamNG universe? With this criteria we're primarily evaluating the originality of your concept, not necessarily its execution.
    • Challenge: Does your submission embody the spirit of the Gambler500? Remember, the Gambler isn't about crafting the ultimate off-road racing car; it's about the adventure of building something extraordinary with the limited resources you may have, limited only by your own imagination and courage. Check out BeamNG's epic first episode of their real-life Gambler submission for a better taste:
    • Visuals: Does it look good? Here we'll evaluate the quality of details, models, and textures.
    • Realism: BeamNG is all about authenticity. While we're eager to see creative and wild modifications, keeping it real is part of the deal™️. Is your Jbeam accurate and flawless? Does your map have the correct groundmodels, altitude, and density?
    • Presentation: How you present your mod also matters. Does your repository page offer sufficient information and a backstory about your creation? Maybe you have a video showcasing its key features? Are your configs well-organized, do they include a description?
    • Creativity: How well did you execute your original concept into a mod? Every project presents its unique set of challenges. How did you tackle these challenges? We're particularly interested to see creative solutions and innovative implementations.

    Please note that Automation submissions will be judged separately by their team, with the following criteria in mind:
    • Overall Appearance: Does the entry look good overall? Is the design cohesive and believable? We will be looking over all of the entries in BeamNG to see how your design turned out!
    • Attention to detail: This both ties in with appearance, as well as the technical aspect of the design; did the designer take all the little details you would find in a car into consideration, or did they just focus on the basics and call it a day? Are fixtures, paint, etc. tidy and coherent, or sloppy and messy, and did they make the export from Automation properly?
    • Performance: How does the design behave in BeamNG? Does it work as well as you would think, based on the appearance and presentation?
    • Presentation: How did you present your mod in the BeamNG Mod Repository? Is there a cool backstory to it? Did you make some really awesome pictures or videos to help showcase your design
    • Originality and Creativity: Are you doing something really fun and off the wall? You'll get high marks here!
    • Spirit of the Challenge: How close is your design in keeping with the spirit of the Gambler 500?
     
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  13. simsimw

    simsimw
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    God I hope the behemoth wins
     
    • Agree Agree x 3
  14. garygod76

    garygod76
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  15. fillman86

    fillman86
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    this is my submission for the gambler 500 -
    https://www.beamng.com/resources/blueroamer-500.27172/

    upload_2023-6-27_11-55-18.png

    not the best off-roader, but it's made from a rusted classic, and a very common/cheap used 90s SUV to keep the cost as low as possible, whilst having a fun, and unique car!
     
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  16. InfernoTony

    InfernoTony
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    Here is my car, the Bluemobile by Tony Racing:

    https://www.beamng.com/resources/tony-racing-the-bluemobile-gambler-500-2023.27233/

    It's based on a very iconic, readily available used 90's sports car (Guess what car it is), and features a modified junkyard turbo I5 engine that came from a certain german company. Still working on the rust for the paint details, if anyone could help with that, it would be much appreciated (I have no idea what I am doing here D:). Potential barn find car in 50 years?


    If anyone could help with the rust please dm me on discord: infernotony
     

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    • d0c37.png
  17. murph.vienna

    murph.vienna
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    is that the 2cv sahara?
     
  18. alexBEA

    alexBEA
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    Here is my turbo quora!!!
     

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  19. alexBEA

    alexBEA
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  20. aaronvanderschans

    aaronvanderschans
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    here it is there is a small version and a big version
     

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