With v0.3a nearing completion, I wanted to share another new addition: The 5.7L V8! This comes with a new supercharger intake option, and each supercharger upgrade will increase power and whine volume.
v0.3a has been released! Woah! 3 NEW engines!? That's right, this version introduces a 5.0L V8, 5.7L V8, and a 3.5L I6. I had the 5.0L V8 in the works for a while and finally got around to making it how I wanted. Hope you enjoy them! See below for the changelog: Tweaked the single turbochargers to have less power as you upgrade. This was an essential change for when more powerful engines get added. Pistons & Valves are now calculated based on multiplication, which basically means more powerful engines get more horsepower. Engines now share the same "Exhaust Manifold" and "Pistons & Valves" since the data is consistent across all engines. Removed the 2.8L V6 from Miramar due to radiator issues (cannot be fixed unless I modify the frame itself) - Miramar will have to be limited to the smaller engines. *NEW* 5.7L V8 engine swap available for some primary vehicles. *NEW* 5.0L V8 engine swap available for some primary vehicles. *NEW* 3.5L I6 engine swap available for most primary vehicles. Introducing a Root Supercharger option! The Supercharger option is available on the 5.7L V8 and 5.0L V8 engine #5 intake slot. Fixed inconsistent engine/exhaust volumes
Been playing horizon since it’s release date in 2012. So nice to see a crossover between m two favorite games!
Thank you so much! I'm very glad to hear you enjoy it I feel the same way! My first introduction to Forza was through Horizon 1 and loved it. Been sticking with the series ever since. I originally started this project unknowingly a year ago just to see if recording from a game would work and sound good. It was rough at first but after lots of trial and error I was confident enough to start working on it personally. I'm really happy where it has ended up.
Nah I’m playing. I got banned on discord for saying that I’m 6 on beamcord and have to prove my id now.
Hey there! As a side project, I've been wanting to fiddle around in the UI to make a custom tachometer. I've finally figured some stuff out and just released a tachometer meant to match the theme of this mod. Try it out and see if you like it https://www.beamng.com/resources/beamxforza-tachometer.27390/
This mods great! Will there be a buffing for the engines power numbers because it seems like they are unpowered for the mods you can put on them
Thanks! As seen before in the previous updates, I make changes to the horsepower numbers quite frequently but I'm at a happy medium right now. I think at some point I will look into doing this. Right now, the smaller engines get around 3-4x the stock horsepower while the more powerful ones get around 2-3x. I think it's a good balance so far, but I may end up adjusting it.
Hello there! It's been quite a while since the last update. This mod did undergo a hiatus for quite some time however I have been working on it recently and I wanted to share some of my plans. After some thought, I decided (with the help of my friend) to make all engines available to every primary vehicle. This change will take a good amount of work until it is complete, but the results will be worth it. At the end of the day, this is BeamNG and I don't want to limit what engine you want to put in a vehicle. Along with that, I will be adding 2 additional engines: "3.6L V6" and "8.4L V10". So that's something to look forward to! Another major change me and my friend wanted to do is modifying the exhaust for each car. This will make sure each exhaust sound will sound different depending on the exhaust you install. The changelog for this upcoming release will be massive... and it will take some more time to complete so I plan to make a post here every now and again to update you how the mod is coming along. Stay tuned!!
Did someone say organization? Likely not... however this is one of the things to expect in the next update! A redesigned part selector of the engines to make it easier to read and less cluttered. You won't have to worry about navigating a long list of engines in the same engine tree. All BeamXForza engines will be under their own tree.
All intake types will be available for all engines! As part of the upcoming massive 0.4a update, all current and future BeamXForza engines will be compatible with all intake types. In light of this change, the #5 intake slot is now "Forced Inductions". p.s. The next post will be a video of one of the new swaps... stay frosty
Update 0.4a is making its way towards the finish line... and what better way to cross it than the 8.4L V10! As one of the most powerful engines to be featured currently and in the future, this beast will make you burn rubber even if you don't want to Also, expect the update to come out within the next 2-4 weeks. While the mod itself is nearing completion, I still need to complete some more vehicles, make the last couple QA checks, and make the 0.4a update video. Lots to do but I hope this video will spark some excitement again. See you soon!!
BeamXForza v0.4a is releasing soon, and I have one more feature to show you! Hirochi Aurata Custom CVT! - A custom built Continuous Variable Transmission fit to handle any engine – with a tunable gear ratio and shift point! This allows the user to make a CVT that stops at 3500RPM up to 9000RPM. You will need to change this value depending on the engine you install. See the video below to view a tutorial.
v0.4a has been released! This update brings many changes and many improvements! See below for the changelog and showcase video. Enjoy Updated to be compatible with v0.30 - all new configs introduced have my engines available and working properly All BeamXForza engines are now under their own tree (which prevents spamming the root engine group) PROJECT REVAMP - All engines are now available in all primary vehicles SOUND REVAMP - Exhausts control exhaust volume while Exhaust Headers control engine volume *NEW* 8.4L V10 engine swap available for all primary vehicles *NEW* 3.6L V6 engine swap available for all primary vehicles Most engine sounds have been tweaked to fit with the exhaust note changes #5 intake slot is now "Forced Induction" in order to combine turbos and superchargers under the same branch Introduced a new part "Radiator Override" to stop coolant/oil temperature related issues. Built a custom tunable Hirochi Aurata CVT to work better with BxF Engines (see video on how to tune) Vehicle exhaust torque modifiers have been modified: changes depending on the type of exhaust Tweaked some horsepower numbers across the different parts. All engines will have slightly more horsepower than before Ignitions now change the "starterThrottleKillTime" to decrease the delay time of vehicle startups. Increased base horsepower of 3.5L I6 from 220 -> 260 Increased base horsepower of 5.7L V8 from 280 -> 350 Fixed various other issues present in v0.3a