WIP Beta released Formula Bee MKII(FB2_)

Discussion in 'Land' started by Phym, Jun 16, 2023.

  1. Phym

    Phym
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    Hey! So I took the well liked mod from @TrackpadUser and... updated it, and I feel it's finished enopugh for a release:
    View attachment 1031781

    Basically my goal was to make the car look more like a Formula Ford/Vee.(Yes I know the modeling is kinda rough in a few places, but I wasn't planning on this mod being insanely high quality lol)

    View attachment 1031784

    The main things changed are the vertical proportions, and the body panels(also sidepods because the inner adrian newey in me told me to do it).

    The Jbeam remains somewhat untouched, as moving the hood nodes down caused the part to misbehave, however, the sidepods, air intake, and legthened front nosecone have their respective Jbeams.

    In total there are 4 configs:
    • Classic
    • Regional
    • National
    • Super Bee

    Just like the original mod.

    There are a few small problems: as I said the modeling isn't the best in some places, plus the cameras are a bit misplaced, but this can be fixed by positioning the "relative" camera(by pressing 4 on your keyboard) into place, as the orbit camera goes to the regular position when driving and the hood camera remains unaffected.

    The biggest problem: At the moment the car overrides the original Formula Bee files, so this mod and the original CANNOT co-exist, I am working to fix this.

    But other than that, enjoy lads!:D

    Screenshots:
    View attachment 1031773 View attachment 1031774 View attachment 1031775 View attachment 1031776 View attachment 1031777 View attachment 1031778 View attachment 1031779 View attachment 1031780 View attachment 1031781 View attachment 1031782 View attachment 1031783 View attachment 1031784 View attachment 1031785 View attachment 1031786 View attachment 1031787
     

    Attached Files:

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  2. a28

    a28
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    Thank you for the update!
     
  3. Nezzo

    Nezzo
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    Some *very* big bugs

    1. Thumbnails
    Screenshot2023-06-16181723.png

    2. Interior Camera
    Screenshot2023-06-16181918.png

    3. Jbeam issues
    Screenshot2023-06-16182153.png Screenshot2023-06-16182205.png Screenshot2023-06-16182312.png

    3. Model issues
    Screenshot2023-06-16182036.png Screenshot2023-06-16182015.png Screenshot2023-06-16181956.png Screenshot2023-06-16182104.png

    4. Livery issue
    Screenshot2023-06-16181930.png
     
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  4. AntonSuhinin

    AntonSuhinin
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    nice mod, but interior camera is goofy and can u remove the cabin filter, soundproofing in an open car like in a luxury car
     
  5. Phym

    Phym
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    Aware of the new isssues you've presented, I'm currently working on a patch that will at the very least fix the modeling issues along with a refreshed jbeam, it should be rolled out within the next week.
     
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  6. Phym

    Phym
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    Quick patch where the model is mostly fixed.
     

    Attached Files:

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  7. PantherThunder22

    PantherThunder22
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    im very excited to try this
     
  8. Karting

    Karting
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    @Phym i know how to fix some thing on ur model
     
  9. Phym

    Phym
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    What would that be?
     
  10. LP24

    LP24
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    Is there any way we can download/play this with the origional v1.1 formula bee? Everytime i install either one it just replaces the existing even if i change the names? - Nevermind i have just re read the origional post
     
    #10 LP24, Jun 30, 2023
    Last edited: Jun 30, 2023
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  11. holowdevil

    holowdevil
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    hello i like your updated version of the formula bee, something i would suggest, can you add the ability to add/remove the sidepods ?

    edit : + seem like the camber/toe i think something wrong with it, the wheels are negative on one side and positive on the other for all 4 wheels with the ui app, but show neutral/slightly negative.

    + one other thing i suggest having center lugs wheels like 15x8 dreid cvta would be amazing.
     
    #11 holowdevil, Jul 10, 2023
    Last edited: Jul 11, 2023
  12. Phym

    Phym
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    hey, glad you like it! to answer your questions:
    1. thats a great idea, ill consider doing it
    2. i did not notice that, ill look into it
    3. i put the current wheels on the car because they are the thiccest, making the car easier to drive

    im on vacation right now so ill begin work on an update(+new project????) when i return:)
     
  13. holowdevil

    holowdevil
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    thank you for the answer, I hope you have a good break and glad to hear your gonna update this mod & the new project :D.
    have a good day.
     
    #13 holowdevil, Jul 11, 2023
    Last edited: Jul 12, 2023
  14. Phym

    Phym
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    thanks! ill get to work when i return, cheers!
     
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  15. Wulf

    Wulf
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    Has the handling in any way been changed? One of my biggest gripes with the original mod was it's tendency to get into unsaveable oversteer even with the slightest of mid-corner throttle lifts, and while it could somewhat be solved with differential settings it was still not entirely solved.
     
  16. PantherThunder22

    PantherThunder22
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    it was meant to handle like an irl formula vee thats why
     
  17. Wulf

    Wulf
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    It makes sense, but I still feel it is a bit excessive, but it could always just be a case of skill issue and I should just drive the car the textbook way.
     
  18. Phym

    Phym
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    yea that was a gripe of mine, unfortunately i havent changed the handling, but i may plan to in the future to make the oversteer tendencies less prevolent
     
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  19. AzP

    AzP
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    there is something wrong with the ai on this car is there a way to fix it?
     
  20. Phym

    Phym
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    what is the issue?
     
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