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0.29 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Jul 4, 2023.

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  1. Lakapuka

    Lakapuka
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    How do you know?
     
  2. BigBoyFirey

    BigBoyFirey
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    it aint that deep bro
     
    • Agree Agree x 1
  3. zachariah.74

    zachariah.74
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    And? This thread is for general feedback not just bug reporting, read page 1
     
    • Like Like x 1
    • Agree Agree x 1
  4. Agent_Y

    Agent_Y
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    BeamNG Team

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    "The clock works" is not really feedback lol
     
    • Agree Agree x 2
  5. Covalence

    Covalence
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    The Lansdale's sunroof now works, but if you damage it you can't see the cracks from the inside.

    This is also more of a QoL thing but the "Two Wooden Crates" option for the trailer Covet should equip them both by default, I added it by searching "load" in the parts selector the first time and thought it was broken when nothing happened.


    Also the redline on the Lansdale Race should be turned down, 7000rpm is way off the powerband and causes valvetrain damage rather quickly.
     
    #305 Covalence, Jul 12, 2023
    Last edited: Jul 13, 2023
    • Agree Agree x 2
  6. nachtstiel

    nachtstiel
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    Agreed. Even at 0 tread coefficient, tires seem to have way too much grip on dirt. This is made even more apparent with tires that have friction coefficients greater than 1 such as racing slicks. I can't find anything on exactly how the tread coefficient interacts with the ground models, but it seems like the tread coefficient makes too small of a difference on off-road grip, especially with tires that have friction coefficients greater than 1.
     
  7. Pr9tkin

    Pr9tkin
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    hopefully this will be worked on in the future, along with tire thermals and other wheel related improvements
    --- Post updated ---
    Are there those who need HDR like I do, in the future of Vulkan?
     

    Attached Files:

    • BC16D0DD-2F45-4E9E-ABD5-D11F8159DEC7.png
  8. edward.herbert

    edward.herbert
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    Hi, The textures on the new car seem to break strangely when using a low quality preset, but not when using a high preset.
    Haven't noticed this on any other cars, just the new one.
     

    Attached Files:

    • BEAMTEXTURE.png
    • Agree Agree x 1
  9. Drivesafe4

    Drivesafe4
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    I'm using a paddle shifter and have found out that is another issue with it as well, and I really don't feel like forking out another few hundred for a physical shifter when this one has been working well enough before this update "fixed" the shifitng. This post outlines the problem perfectly.
    https://old.reddit.com/r/BeamNG/comments/132mewi/the_problem_with_beamngs_shifting_logic_a_mini/
    Hopefully a modder can come along and replace that pathetic cartoonish clutch breaking sound with something more in the realm of reality, because like someone else said, the sound itself makes the problem seem way bigger than it actually is.
    At least there's one other somewhat reasonable person here. I understand getting used to it, but it sucks having to get used to something that's less realistic and more punishing than reality, so now I have to end up shifting like a grandma in the mean time until however long it takes to fix this.
     
  10. Lordlichi2006

    Lordlichi2006
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    you dont understand tho, the cluch logic was always stuck with the assist on, even if unchecked, what the change was, was fixing that, so technially speaking it is now more realistic, if you try the cluch assist it would feel like the old system. bassicaly the clutch assist holds your clutch while shifting even if you already let off before you are supposed to, now shifting feels worse since you need to have the clutch more time, when i played with steering wheel it wasnt as noticable as on keyboard (its hellish there)
     
  11. Kluger

    Kluger
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    I love the new car! I've always wondered when we will get a minivan in the game. There is a bug that I found, though. For the AWD model, the rear disc brakes (regular discs, NOT race or sport) are missing the brake calipers.
     

    Attached Files:

    • screenshot_2023-07-13_01-25-35.png
    • screenshot_2023-07-13_01-32-07.png
  12. zachariah.74

    zachariah.74
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    It's a positive remark concerning the update, therefore no need to police it :/
     
  13. Agent_Y

    Agent_Y
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    BeamNG Team

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    But wasn't the clock already working before? I thought it was, and then it has nothing to do with the update
     
  14. zachariah.74

    zachariah.74
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    I wanna say it wasn't, but I could easily be wrong :)
     
  15. Doge_guy

    Doge_guy
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    Soliad Lansdale has buggy bumpers; They show up like this WHEN THEY GOT DAMAGE (These bugs are also applicable for the rear bumpers)

    How It looks with normal crashing :

    screenshot_2023-07-13_16-25-43.png

    How it looks with node grabbing :

    screenshot_2023-07-13_16-26-47.png
     
    • Agree Agree x 1
  16. bussin.buses

    bussin.buses
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    They are plastic; therefore, they crack. It's quite realistic, honestly.
     
    • Agree Agree x 3
  17. Sebq

    Sebq
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    Pulleys don't spin on picollina 2.0 and 2.5 Boxer swap (on baja body they spin)
     
    • Agree Agree x 1
  18. beamn driver

    beamn driver
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    there is such a thing in bruckell bastion . on the contrary , it is realistic that the bumper cracks due to the fact that it is plastic .
     
    • Agree Agree x 2
  19. Doge_guy

    Doge_guy
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    Yeah, I also think so; But normally we don't have this on other vehicles
     
  20. Vito324

    Vito324
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    Jun 26, 2019
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    Any chance this can be fixed so the camera doesn't zoom in when enabling Multiseat?
     
    • Agree Agree x 1
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