I'm not sure if this is a bug with BeamNG or if I'm doing something wrong. Simply cutting a hole in a cube using the boolean modifier causes the inside faces to appear invisible, even though the normals appear correct in Blender. I've tried recalculating the normals, flipping the normals, disabling smooth shading/auto shading but it doesn't do anything. There's also no errors in the console either. Any way to fix this?
Are you using your own material or a base game one? It might be mapped to a transparent part of the texture
Custom material and texture, nothing transparent in the texture nor any transparency properties enabled in the material Also uvs are properly mapped as well
Try selecting the invisible faces and going to mesh -> normals -> flip. Should work --- Post updated --- Found an image of the UI on the internet, here is where Mesh is