WIP ETK K Series Shooting Break REVIVED

Discussion in 'Land' started by Jammywheels_1, Jan 14, 2023.

  1. Jammywheels_1

    Jammywheels_1
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    thank you
    --- Post updated ---
    you can blame blender lol
     
  2. BathroomSign

    BathroomSign
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    A modern clownshoe sounds cool
     
  3. Jammywheels_1

    Jammywheels_1
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    its my first mod and i just started this 2 hours! It isnt going to look good.
     
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  4. zach444

    zach444
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    Best of luck to you man! Hit me up if you have any questions!
     
  5. l5nja19

    l5nja19
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    looks very good
     
  6. Jammywheels_1

    Jammywheels_1
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    thank you guys
     
  7. Empty Username

    Empty Username
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    Keep it up!
     
  8. Jammywheels_1

    Jammywheels_1
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    HUGE CHANGE COMING UP!!!
    --- Post updated ---
    does anyone know how to port my mesh into beamng?
    I would appreciate it alot..
     
  9. Empty Username

    Empty Username
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    try this way:
    I: open your model with blender,and right click your mouse to copy those parts you want to added(do not close the blender window)
    II: open the vehicle's zip file,and find the dae file,then unzip it to anywhere,
    III: open your blender,choose "file" at the memu,then choose "import"and find your dae file in the explorer window
    IV:then right click again to paste
    V:check the "collection" memu,find the parts you just added
    VI:then save it as a dae file and copy it's name
    VII:find another part's jbeam(should be the same type's part,it's better to choose part in this zip because they use the same one dae to save their mesh),then paste the name of the parts to the "flexbodies"(delete original one)
    VIII:if you do correct,your modified flexbodies will be looks like this:
    ["mesh", "[group]:", "nonFlexMaterials"],
    ["car_door_RR_sedan", ["car_door_RR"]],
    //["car_doorpanel_RR_sedan", ["car_door_RR"]],
    (here choose a shit mod for example,the group can be check in blender too)
    hope these things can help you a little,I don't know much about textures and materials also UV's,so good luck
     
  10. BeamCrusher777

    BeamCrusher777
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    When are you going to release?
     
  11. zach444

    zach444
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    Please log off your account
     
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  12. BeamCrusher777

    BeamCrusher777
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    Why?
     
  13. PeachyJaguar

    PeachyJaguar
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    Because it's completely impossible to tell when a mod will release, and people on the forums are getting tired of newcomers constantly asking when things will be released. The answer is invariably something along the lines of "when it's ready."
     
    • Agree Agree x 1
  14. bluebguy1653

    bluebguy1653
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    looks cool
     
  15. BeamCrusher777

    BeamCrusher777
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    This is cancelled right?
     
  16. DieselDuster

    DieselDuster
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    This means no:
    WIP-ETKKSeriesShootingBreakREVIVED_Page2_BeamNGMozillaFirefox6_16_20239_55_31AM.png
     
  17. Jammywheels_1

    Jammywheels_1
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    a comeback!
    --- Post updated ---
    A Comeack ahs been made, I have moved onto another laptop. Now one with better screen and doesent really lag!
     
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  18. BeamCrusher777

    BeamCrusher777
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    Are you still working on this?
     
  19. SSRG

    SSRG
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    Cool mod idea!
    For exporting, make sure all meshes have Autosmooth enabled for a range of 45-60 degrees. Otherwise the shading will be weird.
    The most optimal way to apply it is to select all meshes, click on Autosmooth, right click the checked box and click „Copy to selected”, then go to the angle, select somewhere in between 45-60 degrees, then right click and press copy to selected again.
    Or maybe you already know that :p
    Still, I’m happy to see where this is going.
     
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  20. Jammywheels_1

    Jammywheels_1
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    -Update-

    The new update with the k series has kinda bugged me and what i should do with this project, i will try to add the new parts in but the release date will take a but more longer
     
    • Like Like x 1
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