How would any of you feel if i made some budget "redneck" performance parts to add an aspect of bodging, like a cheap turbo system for the pickup utilising a very laggy turbo from the t series and other pieced together go faster bits?
If you still get the issue after a clean userfolder install with no mods please give more details about what happens. Sounds interesting, you should release this as a general use mod and say that it's compatible with BeamLR.
is it possible to paint cars? i just won a banana yellow burnside special and im wanting to change it
I have a question (it's dumb bcs I don't do scenarios). How do you restart the scenario? I'm talking in the modding & cheats section where it says "Restart the scenario for changes to take effect"?
You abandon the mission like a normal BeamNG mission and start it again. I'm assuming this is for money cheat, money is reloaded from file when you start the scenario so that's why you need to restart. If you're using flowgraph editor, stopping and starting the project works. Some parts of modding don't require scenario restart to take effect, for instance race files are loaded when you click the "Race" button on the club UI so changes can be made and immediately reflected in game without restarting. --- Post updated --- In the part edit menu, click on the floppy disk button to change to template loading menu then click again to change to paint edit.
I dunno if im doing something wrong but I dont seem to have an ui icon to interact with the shop/garage/gas station or race. Also ive noticed, sometime the car's door open after a towing and cant be close, like if the latch was broken. Do you have any mod that come to your mind that might conflict with your mod? I only have content mod and some ui mod (like new tachometer). So I dunno if I forgot to check an option in beamng or if its a mod causing this. Thanks! (love your mod btw)
Empty menus is usually due to incorrect install, you might also have incompatible mods so try installing in a clean userfolder and carefully follow the instructions on github. Doors opening after tow isn't something I've seen before, unless you have beamstates enabled. You can try to hit the "reset advanced couplers" button in the options menu see if that fixes them.
Yep, Ive installed version 1.9 and didnt installed it correctly, my bad (it was late at night haha). What is beamstates? EDIT: Didnt have beamstate in version 1.9, Ive now installed version 1.11 and everything fixed. Sorry I was just dumb last night haha. Thanks for your help!
Hey, anytime I do a pinkslip race and win a vehicle, when i get back to my garage and use it, it loses any mods or items it had during the race, is this a bug, or intended? Just curious
Hello! I'm enjoying the most recent update the mod. I was wondering though, was there any way to add any modded cars to the potential line up at dealerships? If so, what would I have to do in order to add them?
What do you mean by mods or items? Pink slips just copies the opponent vehicle so it should have the same parts, I just tested against a rally sunburst which has a ton of aftermarket parts and it was the exact same in garage which is the expected behavior. So it seems to works properly on the latest game and mod versions. Maybe you have conflicting mods or something else is causing issues on your end. One issue with pink slips I found and fixed for next version is paint colors can be mismatched for certain vehicles (those with multiple paint values) but parts are always the same for me.
There is a guide on github but keep in mind the process will change a bit in next version. --- Post updated --- Start with a clean userfolder and no mods, check to see if pink slips now work correctly. If it happens again without mods try to give me as much detail as you can, like what car and config causes the issue, and I'll look into it.
hi i just started playing this mod and was wondering if theres any way to access the ingame map. i dont know the map very well and wish i could get home without using the tow truck. Thank you