I know this is now turning into I wish this car was in Beam thread again, but I'd love something like an Elise in this game. The platform is quite versatile, so I can imagine it getting the standard Beam dev treatment like seen on Lansdale or Scintilla: Series 1/2 as the pre-facelift model, Series 3 as the facelift, and something like Hennessey Venom GT as the freak variant (which unlike the Scintilla Dark Owl would be a performance upgrade, not downgrade). Ibishu-powered Locust Elsa or something.
I have an idea; this may sound crazy but what about no new vehicles at all for 0.30? I think we're at the point where we've pretty much got enough cars to play with, at least for an update or two. Remasters are still very much welcome, though. Particularly one of the Barstow. pls
I agree about only doing remastered content and game engine improvements, it would be nice for 0.30 but yes I would imagine people start complaining. Problem is, the more new vehicles are added the worse the old vehicles start to look. Especially the Sunburst.
Especially the T-Series. Has no oil pan simulation, no openable doors, no interior collision, no moving shifter, very basic engine bay...
they should focus on remastering all the vehicles that arent remastered,improvements to the game engine and simulations before focusing on new cars and maps
Exactly that, there's a noticeable quality difference between vehicles that have been remastered, newer vehicles that haven't been remastered and the older vehicles that never got any updates.
Disagree.From the appearance they are similar,but if you look about the 96pessima you know you are completely wrong.More components,much better jbeam,much better handling and more detailed texture.
While playing BeamNG over the years, I noticed that every time you spawn a car it has 0 miles on it, always in perfect condition. That is not much of an issue, but I would love to have an option to spawn a car with some mileage on it, with different problems. When it hits 100k miles, the turbo should break, or the clutch will be almost done. I do not mean like, car mods to the cars that already exist, but just spawning in a normal car, then you get something like... at a completely random, newer model with 50k miles on it which has a flat tire / one headlight bashed in even some body damage etc. I would love it if the devs implemented this.
Here's the thing: If it were possible to vote for the next update to have no new cars, but 3-4 full remasters, I'd probably vote yes. In all likelihood, one or more of those remasters would include alternate facelifts and/or bodystyles and tons of new configs and parts, so it would practically feel like a new car anyway. So I agree with your sentiment there. But in the nearly five years since Italy came out, the only new level we've gotten has been Johnson Valley. Sure, there were a slew of level remasters, but that only serves to further my point: every legacy level has already been remastered. They possess (and are presumably paying) a team specifically to design levels, so why would they not introduce a new one?
we've had updates where it's just a remaster before (refer to v0.26, covet remaster only + pbr updates to maps or v0.28, etk remasters only), so there wouldn't exactly be an outrage over an update without a vehicle and though this opinion doesn't entirely apply to everyone, i think the game with the addition of the vast amount of content mods can provide can be more than sufficient, especially seeing so many awesome mods (ccf2, vela, 900-series, etc.,) on the way
We have SMAA and FXAA as it stands, MSAA is nice enough. It's all about having options DLSS and FSR are a bit dividing much like TAA due to ghosting and what not. Would love to see it implemented regardless, even if I dont use it much.