last time i tryed there was a bomb with a light blinding faster when going not fast enought but no explosion
Ii just realized something, I ran into a gate with a bastion, and there is that metal gate sound, I smashed my head against my keyboard and got an idea: why not having environement collision sound... because it only work for gate props, crashing into a metal plate doesn't make anything, there is just the sound of the car damages.
Because the devs are looking to do it as accurately as possible. Luuk's mod, while it is very cool and adds a lot to the sim-racing aspect of BeamNG, likely isn't done in the way that the devs would do it, otherwise something similar would probably be in-game already. It's likely that the devs' work will be accompanied by an entirely or at least mostly new tire model and a number of other sim-racing-focused aspects.
I think we could build more kei cars if they were based on the Pigeon, just as the Wijon was built. A cab-over type kei van and kei truck, and a kei 4-wheel drive vehicle like the early Jimny would look very attractive.
Guys, one of my old stupid Idea was brought to life: --- Post updated --- (It's also way more detailed than i thought)
Please make vehicles rev higher depending on cold weather please. And make vehicles harder to start in really cold weather (world editor or cold cold maps like east coast snowing.) I think that would be a bit more realistic for beamng to have for cold maps.