Released American 80's Fullsize Series 2.1

disguised pre-release test car of a famous car brand.

  1. TMccanna

    TMccanna
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    its sarcastic lol
     
  2. Mikah 01

    Mikah 01
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    Sort of . He is working on 3 mods
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I thought I would be able to rework all light bars today, but I only started with the Aerodynic so far lol. I want it to have similar customization to real life and I had no idea how customizable it is. Not much of this currently even works, but there will be even more options after I get these working.
    a.png b.png c.png d.png
     
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  4. SAEN

    SAEN
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    Ohhhhh!Light bars rework!The soul of police configuration!Thank you for your efforts for this mod, and I'm glad to see that you are still working on it. (*≧▽≦)
     
  5. Lewhik

    Lewhik
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    Oh that's awesome

    I think the rotators were too fast (only sometimes?) on everything, and I remember the light effect still moving when you had frozen physics
     
  6. Agent_Y

    Agent_Y
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    Yeah the electrics setup for the light bars (and all other police light parts) is very outdated, I'm replacing it with more modern stuff that doesn't have these issues.
     
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  7. JoshD

    JoshD
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    Not sure how much it's been said as of yet but thanks for the work being put into this.
     
  8. megansandbox

    megansandbox
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    Ok thank you!
     
  9. Agent_Y

    Agent_Y
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    BeamNG Team

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    I did some progress on AeroDynic. Beacons are done and the modes I made earlier function as intended. Still to do: the alternative center section, flashing lights as replacements for the beacons (required for some of the glass patterns present currently) and a fully customizable glass variant to use on custom configs that have light bars but are not police cars.
     
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  10. Agent_Y

    Agent_Y
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    Reworked the MARS Skybolt light bar now, made it more accurate to real life and added realistic options such as can lights and traffic breaker light
    a.png
     
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  11. megansandbox

    megansandbox
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    the old version still works for me lol
     
  12. Lewhik

    Lewhik
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    Yeah it works, but it has a few no textures and is a bit lacking compared to newer mods
     
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  13. Agent_Y

    Agent_Y
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    BeamNG Team

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    More progress
    a.png b.png c.png
     
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  14. Sithhy™

    Sithhy™
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    AgentY doing more QA support for a single mod than for the entire game dev team :p
     
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  15. Kleer

    Kleer
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    yeah
     
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  16. t0m@e1

    t0m@e1
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    who have a pbr version? (v29.10)
     

    Attached Files:

    • _2023_08_08_00_02_38_183.jpg
  17. Lewhik

    Lewhik
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    Nobody AgentY's Version yet

    Have you:
    Installed the repo mod

    Cleared cache
     
  18. Jomme_Mega

    Jomme_Mega
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    oh ok
     
  19. Marek_Gutkowski

    Marek_Gutkowski
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    This is only a random musing not even a suggestion.

    I really like the beater variants in this mod.
    I wonder how hard would it be to make the beaters even worst than they are.
    For example, the brakes are not worn out evenly. Every time you apply the brake pedal the car pulls in one direction.
    Or a loose fan belt. It makes a squeaking sound.
    Or the engine burns oil. The exhaust smoke is blue all the time.
    or diesel is belching black soot every time you rev the engine harder.

    So how hard would it be to implement any of the above?
     
  20. Agent_Y

    Agent_Y
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    Unevenly worn brakes would be cool but they would require asymmetrical wheels. That would be cool but a lot of work. I could try though.
    Loose belt fan is possible but the problem would be finding a good sound for it, does anyone have any recommendation of a base game sound that would fit?
    Engine burning oil is already planned, lots of black smoke too.
    Also we want to add a new beater variant based on one that Vanilla found irl in Germany:
    20230304_143232.jpg 20230304_143221.jpg
     
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