So yesterday I loaded up beamng to show off my cars to a friend. I tried loading up the map i was working on, and well... it's just void. everything was deleted. how? I have 0 clue and i have no backup of it. to add to the disappointment and frustration. the track i was building on it using the track builder was also deleted from my files. again i have 0 clue how and have no backup. side note, does anyone know why the track settings in the track builder wont show up?
unfortunately yes. map, textures, track, all of it --- Post updated --- As I have lost all progress on the map I was working on, I've decided to move onto one of the other maps I had planned. However I want to know which one y'all want first. - Like the post for a Highway 35 / acceleracers map(s) (details below) - Agree for a Horizon 3/5 HotWheels dlc style map (literally just google it) The HW35/acceleracers map(s) would roughly recreate each realm. The hw35 would be a simplified version of Johnson Valley and would include the headquarters (or whatever its called) with this inside: I'd hope to make it work like a campaign kinda, making use of the teleporters for working portals. ofc the first race would start with the race to the portal in the desert of hw35. the map(s) would ofc have rules (not enforced with code) that u cant reset while in a realm, and only can after every race when you return to the HQ. I would also try and make some, not all, of the accelechargers work
So uh, this is a thing. not made by me its gonna be remade and posted on the forum eventually. I did manage to relocate another blender pack of cars that i got perms to use. it has cars such as Hollowback, Jack Hammer, Nitro Doorslammer, Battle Spec, Chicane, 24/Seven, etc. I am getting less and less free time recently, so still not really any progress. certainly not enough time for me to be figuring out what i need to edit/add to the models aside from a jbeam. side note, i compared my Rodger Dodger with the blender model i got, and it is near identical. I honestly thought it was too short and too wide but no, its like perfect lol --- Post updated --- also side note: also also side note:
"Are you ready for the race of a lifetime" long time no talk. been busy with school and work and such. have been working on cars here and there when i get a chance. For example: RIVITED!!! with the lore correct twin turbos and 900-smth horsepower
Ported Rivited to BeamNG today. textures broke as per usual. Did snap a nice pic with a few of the other cars tho --- Post updated --- side note, Rivited glues itself to the road with that wing
I mean, if you wanna reach 300mph in reverse, and complete a very long and challenging race that’s all about grip twice, you need some extra downforce.
Beamng decided to break Rivited somehow. i dont even know how. the model is broken and textures dont work. @FuriousFox25 ALT is currently helping to resolve the issue. If all goes well, Rivited Should be done by the end of the month at latest, at least for a beta version, since neither of us know how to do digital gauges. --- Post updated --- side note, guess who else is coming...