I tried, but when I imported the into blender, they were a stretched mess that looked nothing like the original
It's a pity, in this case you don't want to circle the contour of the original roads using the tools of the World Editor, and then delete the 3D road from the original game, then there will be a road that will reproduce the original one and to which you can add extra details. S.P.I like the road paved with cobblestones, the one on which the start/finish of the time trial around the map is located.
I wish I could add potholes and imperfections in the road, but unfortunately I cant without making this project a pain, and delaying it for ages
Developmental Update #7 The map is around 80% completed now! All I have to do is add the pictures for the time trials, and make sure everything is ready for release. When theyre done, I will start working on the trailer, and then it should be close to release!
Developmental Update #8 2 new arrive scenarios have been added to the map! They are 'Arrive at Bauernhof' and 'Arrive at Krankenhaus'. They are just standard arrive missions, but you can not damage your car or go over 80kmh. All that I have to do now is work on the trailer, and it should be done
Developmental Update #9 The trailer for the map has just been completed! Release day should be soon, if its allowed on the repository. For some reason, the size for the map is big, even with many unused meshes, textures and materials being deleted, and even on maximum compression.
Developmental Update #10 (Release) The map has been released! Any posts from now on will be a discussion! Download the map here: https://www.beamng.com/resources/grundorf.28059/
It should show up. The name for it in the freeroam map selector is "Grundorf". It works for me, not sure why it wouldnt work for you. The folder structure shouldn't be a issue, because its all right and everything is in the right folders. The map will only show in the freeroam Selector and the scenarios menu if thats where you haven't checked. Apart from that, I wouldnt have a clue as to why it doesnt show. It works for me, and theres no folder in the temp files related to the map, so I am not sure. I wonder if other people would have the same
Unfortunately I am having the same issue. The map is refusing to show up in the level selector even after a deep cache clearing. I will double check my log and see if it can give me a clue on to what the problem is.
I wonder what is is then. The path is all good The only thing I can think of is the "gameplay" folder for the missions, but that shouldnt affect anything. Also maybe because "defaultSpawn" in the info.json has Bauernhof spelled with a capital b, but that should only affect the spawn, not the map showing itself
I managed to fix it, however I am not sure how. I unpacked it and moved the grundorf folder up a folder and it is working now.