Yes, but the asymmetrical hubs are only available on the rear axle because the mod is a mess of compatibility so this was the best I could do, this still allows you to have 1 functioning brake on one side and either both or none on the other side.
I couldn't find a clean chime sample online for the Delta 88 and Regency 98, so I had to tweak one I found on Youtube to try and isolate it, but I'm pretty confident that it's good enough for the mod
the wagon suspension sound is a bit messed up, i think. and chould you make the front headlighs and the front logo be detachable ?
Suspension will be redone when wagon is done. And can't make more things detachable as I was told to not change crash physics + would have to make headlight models double sided and model the inside of the headlight housing.
do you guys know what configuration for the codname:fullsize has the same looks as the base mod but has a bigger engine from the added pack?
Yeah what I’m asking is I like the looks of the base mod car (idk what you would call it) but it is super slow. Like the one in the screenshots of the mod on repository
was looking to find bugs, i only found one. the windshield gets a tint of color when i flip the car on the chevy its worser
That's the plan, no point to restrict the use of them on the normal Delta 88. Not a bug, the car has a normally barely visible glass tint from factory with various colors available.
Incredibly, China has a version of the 3rd generation Caprice police car. If I could, I might make one.
I can make a drift build based on it, but not an exact replica as that would require making yet another engine and we already have too many. A stage 2 supercharged big block we have now will be good enough instead.
It's not about it being stressful, but rather having like 10 different engines in the mod already (if we decide to add V6s in case it turns out a famous irl version we want to recreate has one then it will be even more) with a lot of customization and most of them sharing the same model and parts, there's a fine line before the parts selector becomes messy from all this and we start running into issues with things being compatible with each other, and I think we are very close to that line.