With 2 xeon e5 2680 v2 20cores/40threads 10 vehicles around of 76Mbeams/s and with 20 vehicles = 85.213Mbeams/s No diff between HT on and HT off.
That is 10c/20t time two processors right? Looks like beamng can't use multiple CPUs. That is insane though. If both CPUs worked you would be looking at ~150Mbeams/s. :O
New computer. i7-4790K, clock speed starts at 4.4 GHz and goes down to 4.2 in this test, stock settings. 8 GB RAM. Code: ][ v4 | 0.1.1.0 (32 Bit) built Tue Jul 1 18:55:18 2014 | now: Friday 10/24/14 12:29:46 ][ Microsoft Windows 8 Professional (v6.2) (build 9200), 64-bit | RAM: 3.95 GB ][ Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz | 8 cores | 4000 MHz Beam ANAlysis NArrator, Version: 0.2 Test vehicle: vehicles/pickup 1 vehicle : 20.986 Mbeams/s, 294.18 % realtime 2 vehicles : 39.873 Mbeams/s, 279.46 % realtime 3 vehicles : 58.287 Mbeams/s, 272.34 % realtime 4 vehicles : 60.357 Mbeams/s, 211.51 % realtime 5 vehicles : 64.093 Mbeams/s, 179.68 % realtime 6 vehicles : 72.845 Mbeams/s, 170.18 % realtime 7 vehicles : 77.270 Mbeams/s, 154.73 % realtime 8 vehicles : 59.952 Mbeams/s, 105.05 % realtime 9 vehicles : 57.044 Mbeams/s, 88.84 % realtime 10 vehicles : 55.980 Mbeams/s, 78.47 % realtime Max Mbeams/s: 77.270 Mbeams/s
as long as windows can use multipke processors, beamng can use them too. after all, beamng only creates threads, its the operationsystems responisbility to assign those threads to cores.
it 20 core with 40 thread ( 2x xeon 10core 20 ht thread ) Im sure at 99% it my friend that posted i asked him to try the bench for fun with is dual xeon about a week ago This thing is awesome 11 car still in realtime but the game seem to need to much singlethread and these xeon have a bit better singlethread than a fx 9590 like 3-7% better ipc
So, opening programs in the background does weird things to it: But the real one is here: AMD FX-8320 stock @ 3.7 GHz
][ v4 | 0.1.1.0 (32 Bit) built Tue Jul 1 18:55:18 2014 | now: Friday 11/07/14 2 2:31:38 ][ Microsoft Windows 7 Professional (v6.1) Service Pack 1 (build 7601), 64-bit | RAM: 3.98 GB ][ Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz | 8 cores | 3600 MHz Beam ANAlysis NArrator, Version: 0.2 Test vehicle: vehicles/pickup 1 vehicle : 16.032 Mbeams/s, 224.73 % realtime 2 vehicles : 29.680 Mbeams/s, 208.02 % realtime 3 vehicles : 39.846 Mbeams/s, 186.18 % realtime 4 vehicles : 40.839 Mbeams/s, 143.11 % realtime 5 vehicles : 48.761 Mbeams/s, 136.70 % realtime 6 vehicles : 54.107 Mbeams/s, 126.41 % realtime 7 vehicles : 51.348 Mbeams/s, 102.82 % realtime 8 vehicles : 42.400 Mbeams/s, 74.29 % realtime 9 vehicles : 43.383 Mbeams/s, 67.57 % realtime 10 vehicles : 45.193 Mbeams/s, 63.35 % realtime Max Mbeams/s: 54.107 Mbeams/s BANANAA!!! .______,# \ -----'/ `-----'
I ran the test four times just to be sure that I got consistent results; maybe to see if I could score higher too (ironically, the test I did just before these four scored better than all of them ) BANNANA!!!
Re: BANANA Bench (Beam ANAlysis NAarrator) Results Random Question, how do you overclock. (I know this is not the right place to aske, but I need to know.)
WOW, I did way better than I expected! My GPU must really be bottle-necking me (I barely get 30 FPS with ONE vehicle). Can't upgrade it though, I have a laptop.