> why can't you do digital gauges? what happened? because i dont know how???? am i just supposed to magically know how to do everything and be the ultimate modder??????? --- Post updated --- "It's not like it'd be THAT hard to find someone who can edit Jbeams. Yeah Jbeam is a little difficult but if you've got contacts who've been makin mods for this game since the golden age of BeamNG I'm sure you could finish the mod given enough time." ive been breaking i mean editing them on my own but some stuff theres no way ill be able to do like the fender supports in the engine bay and crap --- Post updated --- if you just wanna talk shit gtfo --- Post updated --- comissioned these 5 from capone they in the mod rn with a few variants but theres still a lot i dont have and cant find anywhere so ima prob end up paying him to do a few more and he raised the prices for commissions --- Post updated --- --- Post updated --- &no skin support i havent got around to uv mapping it yet + i keep having stupid issues with skins occasionally that nobody will help with
Dude just so you know you can directly quote comments so we don't have to guess who you're replying to. Just click the quote or reply button. But I assumed you not being able to do digital gauges was because you had some glitch or something going on. Because if you look it up you'll stumble across a few tutorials for digital gauges.
a nonexistant tutorial wont help if i dont even have the faintest idea how that stuff works and dont have anyone i can ask
I'd be happy to do sound editing, I only use vanilla sounds for personal ease and clean audio but I'm capable of fine tuning and stuff
well having a 5.7 hemi that actually sounds like a 5.7 hemi is what im wanting to eventually end up with not jus bastion sounds like rn --- Post updated --- found some guy who supposedly does sounds and will take commissions but its been over a month and hestill hasnt replied so im back to where i started
well I wasn't gonna use strictly Bastion sounds for the V8's, I've gotten pretty good at combining different ones to get new sounds, like the I6 engine sound combined with I3_3 exhaust to get something akin to a GM pushrod V6 like I did on the TwoTwoNine Aztek
what the hell happen to my ram thread got damn --- Post updated --- i can mix them also, the ecodiesel is a mix of a couple vanilla diesel sounds because i didnt want it just sound identical to the 6.7
While I'm not going to buy it (the mod i mean), will you add a Sterling rebadge version? Sterling Bullet - Wikipedia
Sounds aren't that complicated. It's just an audio file for several RPM points that you can change and modify so it sounds how it should. At each RPM point, the audio slowly transitions to the next bit of audio and you can make it pitch up or down to further emulate the real-life counterpart. At least, that's how it is in my experience playing around with the sounds of vehicles in BeamNG. But I never make any real engine sounds, I just replace each engine sound with vine booms or songs, but from what I can gather, that's how they work. Compared to JBeam and stuff I've found making engine sounds isn't that hard. I mean, you've gotten this far. And there's probably a lot of audio of Ram 5.7 hemis on the internet, as it is a common car.
total lies sounds are very complicated. them being easy to make (which yes thats true) doesnt make them easy. getting a sound thats half decent and doesnt sound like a badly cut video is very hard, ive tried myself and it always sounded like horseshit.
I think i can help you to make some model of wheels for free. I have made all oem wheels for my charger before Although I am not professional at all, but ill try to help you as much as possible
Well like I said I've never made any. But I have probably edited somewhere near 50 vehicle's sounds and I've been able to make em all work. For me they display as like engine0001.wav engine0002.wav engine0003.wav and so on and so on, and each sound is like a 3 second clip of an engine at a specific rev point. And I'm guessing they just connect to the vehicle, and they slowly transition between them through pitch shift or other means because all of the times I played with the sounds theyd just start pitching up and then switching to the next file slowly while overlapping the other sound file. I know this because when I put one of the engine sounds as like Despacito, and then I make the other one like Fireflies or sum, I can hear the switch between them. They haven't been that complicated for me to mess around with, so obviously like they aren't that complicated. --- Post updated --- It ain't happening. He said it a few times. He said he wasn't gonna release it publically after putting it in a Discord server and nobody was interested in it. Idk if he's changed his mind cuz I don't live inside him but that's what he said a few pages ago.