I have an AMD Ryzen 7 5700G, NVIDIA GeForce RTX 3060, 32GB RAM with Windows 10 I get an average of 32 FPS when going down the ramp in the stock D-series on 4k ultra quality and with Car_Killer's grphics settings mod
I have an i5-9600K, 16gb DDR4, GTX 2070, Win 10, and run at 2440 x 1440 and I get about 30 FPS on ultra while going down the ramp
I'm no video creator...but I tried my best to get a release trailer ready Music by: MaxKoMusic - Dark Ages
Some things I noticed: Not all of the windmills have access roads to them, for maintenence. Not a requirement, but would definitely be a cool touch, since they all have the modeled interiors. Also, it'd be nice to have a dedicated entrance point on the map. I've never liked self-contained maps - even a pointless loop would be nice as it gives the player a chance to enter the map from outside of it. I'm not sure what the plans are for the TV tower, but at the moment the interior feels quite bare. Some more rows of tables and a few small details, like an elevator shaft, a hostess table, and so on would really help with this area. None of these are really required and are quite nitpicky, really, but other than that I've had a blast with the new map. The events are all well done, and it's definitely carrying on the spirit of the original!
Unfortunatley, there won't be traffic in the free version. Which is kinda annoying, I mean the other payed features, ok. But having to pay for simple traffic is a bit too much in my opinion.
All windmills will get access roads/tunnels in future update. The dedicated entrance point is the second autobahn exit at the top. From there you can enter the paddock and the garages. So the autobahn is the "pointless loop" The TV tower and the surrounding area receive their own monthly update. As you mentioned, it's very bare at the moment. There will be pedestrian access and an elevator to take you to the different floors. This will be the update roadmap for the next two month: Update October 2023: "Autobahn-Update": Creating signs, add missing guardrails/walls, adding some details and improve the traffic flow. Also bugfixes from the first release. Update November 2023: "Beach-Update": Working on the “pier”, adding some interesting locations, creating LOD and collision meshes, adding some beach details like beach loungers, lifeguard houses, cocktail bars, etc. After that, the following places will receive an update (I'm not sure in what order, maybe I'll start a survey soon): - Paddock P1 & P2 - roads/road markings. Access roads to windmills and camera towers, etc. - Television Tower - Tunnel - Stadium - the area at the bottom left (funfair) - the building at the end of the bobsled (this will be a “CJA Information Center” on two floors) - adding animated details, like airplanes, ships, hot air balloons I don't get bored that quickly. Enough work to do.
I already mentioned it above, but I'm just gonna ask you directly here. If I understand it correctly, traffic is a feature that only the payed version will have. Is there any way to make that one feature free maybe? Because, at least in my opinion, it's a very basic feature every map should have, and having it only in the paid version is not so nice. And I don't want you to get me wrong, I understand that you want some credit for a year of work, and I really apreciate what you did. But compared to the other extras, the traffic feature feels kinda like something not only the paid version should have. Anyways, keep up the good work!
The free version contains everything from the original CJA map, plus some extra features like the stoneskipping and the longjump. And thats all for free. Think about a few other mods that are just available as a PAID mod and not as a free mod! I bought a new computer specifically to add "traffic" (and also "dynamic nightlights") to the map because my old rig didn't have enough power to handle many cars at the same time. But I'll think about it making this feature free...
So that's why it's paid. Understandable, but I bet many people would be really thankful if traffic was for free, I personally would just love it cuz german roads are generally really rare to non-existend in vanilla Beam and the modding community. And thanks for the big effort you put into this map!
Just out of interest is it possible to remove the large automotive assault course (in the stadium) via the world editor relatively easily, as in it doesn't take to long to remove it all, if possible to anyways. Just as there's nothing like it in beam atm.
So if I understand you correctly you want to remove the Carkour from the stadium, right? - Press F11 to open the World Editor - navigate to "Meshes" in the "Scene Editor" - delete the "Carkour" group - all other objects or decal roads, you don't want to have (like the camera towers)...click on them and delete them. - "Edit" -> "Rebuild Collision" - "File" -> "Save Level"
Are we able to make Youtube videos with the early access version of the map (with credit, of course)?