Re: B-25 Mitchell Jajja in steam if you buyed it Or search it in steam Lol keyboard..... With keyboard drive in BeamNG its Hard The North American B-25 Mitchell was arguably the best medium bomber of WWII, and also happens to have the same name as me. Therefore I've decided to recreate it in BeamNG.drive as accurately as possible. <br /> 100k triangles, 808 nodes, 4853 beams, 4k textures, 66 flexbodies, 12,114 kg. After a month of arduous modeling, texturing and Jbeaming, it's time to release this. <br /> <br /> <br /> Many thanks to all the beta testers who helped out, and a special thanks to CarlosAir for introducing me to lua scripting and Nadeox1 for producing the promotional video.<br /> <br /> youtube video<br /> <br /> <br /> (imported from here)<br /> <br /> <br /> <br /> <b>INFORMATION </b>(please read before posting questions):<br /> <br /> <b>Works in experimental build only</b><br /> <br /> <b>How to fly:</b><br /> <br /> With the aircraft on the runway, set the transmission mode to Real automatic (Q). Press X for full throttle and tap the up arrow once.<br /> <b>At speeds under 100km/h, use the wheel brakes to turn</b>. Do this by steering full left or right, and then pressing P to enable wheel braking. <br /> Press P again once the turn has been completed to disable wheel braking.<br /> <br /> At 180km/h or above, pull up gently and take off. If using an XBox360 controller, pull the left trigger only half way to avoid a stall. If using a keyboard, tap the down arrow instead of a continuous press.<br /> <br /> The aircraft will try to nose down with the gear extended due to drag. Once above 220km/h, raise the gear by pressing N. When the aircraft reaches 300km/h, it will fly straight and level without input. At speeds above 300km/h negative pitch will be necessary to maintain level flight. Top speed is approximately 450km/h. Avoid full-deflection manoeuvring above 350km/h as this may result in structural damage. Instead, use half-strength control inputs (if using an XBox360 controller) or tap the controls if using keyboard. If you pull more than 4 G structural weakening will occur, and at 6G your wings will rip off.<br /> <br /> <b>Landing:</b><br /> <br /> Press N twice to extend the landing gear. This will slow the aircraft down to around 300km/h. When the landing strip is less than 1km away, press Z to select idle throttle. Pull up to maintain a gradual rate of descent.<br /> If airspeed falls below 220km/h, press X to increase power, and then Z again to resume gliding. Flare before touch down to avoid wheel or gear strut damage. Aim to touch down at 180-200km/h. Once on the runway, press P once to activate wheel brakes.<br /> <br /> <b>Taxiing:</b><br /> <br /> Taxiing is accomplished by alternatively pressing Z and X to keep speed below 50km/h. <b>As in real life, there is no nosewheel steering</b> so wheel brakes are essential for turning at low speeds. To make a full 180 degree turn, reduce speed to 10km/h, set idle throttle (Z), turn fully to the left or right and toggle wheel brakes with P. The aircraft will pivot on the locked wheel and the nose wheel will caster. After the turn ensure the nose wheel is straight by taxiing forwards a few metres.<br /> <br /> <b>Bombing: </b><br /> <br /> Select 4x500lb bombs from the Ordinance slot in the Ctrl-W parts menu. Open the bomb bay doors using < and press > to release bombs one at a time. Bombs will arm in mid-air when a certain distance from the aircraft, but may still be close enough to cause damage so ensure sufficient altitude to clear the blast. You can also try skip-bombing by releasing at very low altitude such that the bomb hits the ground before arming and embeds itself in the target from the side. The bomb will then explode after you overfly the target.<br /> <br /> If you reset the plane after dropping bombs, reload in place (Ctrl-R) so the bombs don't fall out on the runway.<br /> <br /> <b>Controls list:</b><br /> <br /> Throttle full power: X (while in Real Automatic Throttle idle: Z (While in Real Automatic) Wheel brakes on: P (toggle) Left wheel brakes: left arrow (while wheel brakes are on) Right wheel brakes: right arrow (while wheel brakes are on) Landing gear retract: N Landing gear extend: N (press twice) Bomb bay doors open: < (toggle) Bomb release: > (1 press = 1 bomb, 2 presses = 2 bombs, etc.) Use the Ctrl-W parts menu to load bombs. Enter cockpit view: C (this cycles between pilots seat, nose gunner and chase view)
Re: B-25 Mitchell The sights are one-sided Same for Nose Piece Nosewheel cover texture doesn't have dirt etc. The interior of the tail roof has a hole The tail-gun has no controls Cloth bits for guns are one-sided too
Re: B-25 Mitchell awsom realy good damige evrey other plain i downloaded damige sucks but this one looks so cool
Re: B-25 Mitchell Do you mean the different skins? They make no difference besides from how the aircraft looks.
Re: B-25 Mitchell Check out here how to get the experimental version: BeamNG Steam Branch The experimental version is supposed to include new features that might have bugs or are unfinished and are not worthy for the "stable" release. PD: From now on, please stop posting that it doesn't work for you if you aren't using experimental version. It is clearly stated in the OP. This reminds me too much to what kind of happened in the DSC Scarab thread :|.
Re: B-25 Mitchell Hur dur it don't work! Kidding. It works fantastic. I can't fly very well but dammit this is fantastic. All round solid mod, someone give this man a medal. My only problem is that the landing gear stays the same upon reset, so if you're flying and you gear up, when you reset the place it retracts the landing gear
Re: B-25 Mitchell Mitch are you doing another plane right now??? Because i will love if you do an b-29 Superfortress like Enola gay And can drops Nukes!! i will love that so much...
Re: B-25 Mitchell The Engine Nacelle has some glitchiness around the area it connects to the wing The Tail has a gap which can be seen through. And the tail gear covers start closed [webm=]http://zippy.gfycat.com/ElectricImaginativeBeauceron.webm[/webm] Fuselage has some glitchiness The Jbeam for the rear flaps is off ((its the line above it that ends at the flag))
Re: B-25 Mitchell Alright I was tired of the wheels breaking. Front gear already was at FLT_MAX strength Added it to the two other wheels.
Re: B-25 Mitchell Landing is actually pretty easy once you get the hang of it, well only on flat maps.
Re: B-25 Mitchell Same thing happened when I tried to run it, it just froze there in the air. Maybe I didn't read the instructions correctly?
Re: B-25 Mitchell How do I install this mod when i spawn it it freezes physics when i unfreeze it it freezes it again! HELP!!!!!!!!!!!!!!
Re: B-25 Mitchell This mod is incredible. The amount of detail that was put into this is fantastic... and the fact that it breaks apart instead of just bending is pretty dang fun.