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Steam just got updated!

Discussion in 'General Discussion' started by Vertigo, Nov 10, 2014.

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  1. Vertigo

    Vertigo
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    Well, steam just updated my experimental, and its quite a update, but no dev info about it.
     
  2. Jujune

    Jujune
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    There was an info in a thread. Tdev said he might update us today :)
     
  3. FZulley

    FZulley
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    Same here, but now I can't do anything anymore. It just doesn't recognize clicking on "Exit" or "Play" or any other thing. In a nutshell: Not playable anymore for me
     
  4. Potato

    Potato
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    Exactly why he didn't want to push an update.
     
  5. FZulley

    FZulley
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    I am able to get into the console, XInput still works as my console prints out every single movement of my analog sticks. Console also responds to keyboard input. But the menu itself, it recognizes a hover over the elements. But it just does not want to accept me clicking on it. Well, gonna wait then :D
     
  6. Vertigo

    Vertigo
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    What. The. Quail.

    Appearantly the devs think its okay to break the part selector just so a tiny minority can do some force feedback testing.
     
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    THE HYPE

    (imported from here)
     
  8. Vertigo

    Vertigo
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    Well, the update only gave me gamebreaking bugs. Plus, how do you use trailers? I never found a way to summon one.
     
  9. logoster

    logoster
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    it's called EXPERIMENTAL for a REASON

    - - - Updated - - -


    read above
     
  10. FZulley

    FZulley
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    Doesn't mean, that it is not allowed to tell others the problems we are experiencing ;)
     
  11. Vertigo

    Vertigo
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    Well, what is there to test?. This version adds no content apart from force feedback to test and it destroys part configs on some vehicles. The van only has the option to switch body now. I do not think that many people will even have the oppertunity to test force feedback.

    Edit: The part selector is not completely broken, but some vehicles are broken in the old viewer, while the new viewer is kind of awkward because of added clicking and the white-blue color scheme.
     
  12. Potato

    Potato
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    Oh my god.
    You assholes begged for the update.
    Fucking enjoy it.
     
  13. Nadeox1

    Nadeox1
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    BeamNG Team

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    FPS INCREAAAAASEEEE

    (imported from here)
    Was getting 40ish-FPS with this Custom T75 a few minutes ago, before the update.

    I would suggest you to get rid of the cache folder in Documents > BeamNG.Drive

    If you experience borked Menu, just wait, the devs are getting on it.

    OR

    If you are in the menu and can't click anything, press @ (Or whatever buttons opens the console for you) and type in ' MainMenuGui.onBtnPlay(); ' without the ' and press enter
     
    #13 Nadeox1, Nov 10, 2014
    Last edited: Nov 10, 2014
  14. BaronRedStorm

    BaronRedStorm
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    Ooh, gonna test new update.
     
  15. Vertigo

    Vertigo
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    ...

    We only wanted a experiemental, because we had no idea what the devs were actually doing. It just seems a bit early for releasing an experimental.

    But overall, it is nice. But the new UI is weird and unneeded, what we had did everything we wanted.
     
  16. Vertigo

    Vertigo
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    Calm down please. The last dev report was a month ago. Now you are going to overract and scream "BE THANKFUL" everywhere.
     
  17. Erik.s

    Erik.s
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    No need to be an asshole Potato.

    Theres a new dev blog update Vertigo
     
  18. FZulley

    FZulley
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    I don't know what happend in this forum the last days, but anyway, for me, I've just started steam about 30 minutes ago, got an update, and BeamNG wasn't working anymore. I haven't been online since some days, not having posted anything about any updates ( In fact, I didn't even post ANYthing )So, what else, than posting the issue here, should I do, Mr. potato?

    This forum is so damn immature, and like always here, every little bit of a negative comment seems to be too much for everyone, except the devs, who will be okay with that, because experimental needs feedback in positive and negative ways.

    I'm off with it ;) Have fun while swearing at each other, I am gonne continue playing BeamNG without looking in here anymore.

    Bye guys!

    EDIT:

    Because I do not want that one person prevent the others from getting information with my problem:

    Made a clean reinstall, but it did not help. I still can't click anything. Something seems to be broken for me, can't help it
     
    #18 FZulley, Nov 10, 2014
    Last edited: Nov 10, 2014
  19. Vertigo

    Vertigo
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    No, I am happy with the update, its just the new UI that irritates me. The devs said that they are switching from legacy t3d to html... I wonder why. The fps has improved a lot due to the shader improvements but my computer dies if I turn shadows on anyway :p Its important to point out negative things so the devs can fix them, and not just say "OMG SO THANKFUL U R PERFECT".


    Why are some people in this forum always so easy to provoke as if they want to fight?

    Edit: Your spelling mistake made me interpret your comment as hostile. Derp. But the new devblog was enough, but we still got the experimental. Meanwhile I am exploring the new gui. So blue.
     
    #19 Vertigo, Nov 10, 2014
    Last edited: Nov 10, 2014
  20. garyjpaterson

    garyjpaterson
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    Any reason for 4x Anistropic maximum? Hope its just a bug and not intended to be like that.

    Atfer actually changing the setting, it doesn't seem to do anything anyway (for the new options hud).
     
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