WIP Beta released Luuks Tyre Thermals and Wear Mod [FEEDBACK THREAD] 1.3

The first public tire/tyre thermals and tyre wear mod in BeamNG.Drive!

  1. thegamerpt

    thegamerpt
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    Jun 15, 2022
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    118
    Good to know, I only metioned the simulation because whenever I use a T-Series or something, the UI gets red really quick and because I didn't know if it could be trusted or not
     
  2. DamienDutch

    DamienDutch
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    Feb 9, 2016
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    Yeah plus the first 5 tires overlap and only the 6th is really readable.
     
  3. 100percentnotgabe

    100percentnotgabe
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    Apr 5, 2021
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    Just a idea- on how a deflated tyre instantly reads 0%, could the reverse apply for when a tyre is are very hot and then reach 0%? Or just when the tyre reaches 0%, maybe this is something that can be toggled on and off? Just putting it out there for the people that rip skids, and want the tyres to pop/deflate once the tyres are fully worn out. But then the guys using the mod for racing might suffer, where a toggle for this feature could be useful?
     
  4. Xatabuch

    Xatabuch
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    Apr 8, 2023
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    27
    Hello, I noticed that the mod also extends to the snowman, as soon as he gets out of the car, an array of data is immediately created, perhaps in future updates, it is worth taking the snowman as an exception for the mod, perhaps this will even have a positive effect for optimization
     
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  5. T.schultz2006

    T.schultz2006
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    May 22, 2017
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    hey there, using a go cart and wanted to do some like really realistic racing, but my tires kinda just go to cold and stay there, any way to fix this?
     
  6. XenoYparxi

    XenoYparxi
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    Jul 4, 2018
    Messages:
    35
    This is some great addition to the game! But I'm wondering about something. Ever since I started modifying automation tyres I've noticed they like to generally wear out faster compared to beam tyres, so what tyre parameters does this mod take into wear and temperature calculations?
     
  7. Stylefilter

    Stylefilter
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    Apr 20, 2017
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    Please transform the mod to not apply to traffic vehicles, so not causes huge fps drops and stuttering with spawned traffic!
     
  8. Pr9tkin

    Pr9tkin
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    Jan 28, 2022
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    1) Are there any planned changes in tire pressure depending on their temperature?
    2)Changes in the rate of heating and tire wear on different surface materials?
    3)The tire is not cooled in water, like brake discs or the engine!?
     

    Attached Files:

    • 277.png
  9. Leo Zieger

    Leo Zieger
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    Jan 12, 2023
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    I´ve mentioned it in another place: with this enabled (and same with Luuk´s drafting mod, too), the performance statistics test batch isn´t working anymore.
     
  10. Nightmare 2

    Nightmare 2
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    Dec 13, 2023
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    Will I be able to start with cold tires one day? because that would be perfect for drag racing, this would actually make burnouts beneficial
     
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  11. afx420

    afx420
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    Dec 5, 2023
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    26
    I second this. Apparently the unicycle is also a tyre lmao. Try nodegrabbing it from another vehicle and wiggle it around. It should create an instability with a fatal lua error in the console. I don't really know how to copy it, but it's something-something "scripts_LuuksTyreThermalsAndWear_extension.getGroundModels()". This is extremely exploitable in BeamMP (unless they check the "disable pausing caused by instabilities" in the options).
     
  12. lucky4luuk

    lucky4luuk
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    Mar 19, 2014
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    • Like Like x 1
  13. Timas

    Timas
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    May 17, 2019
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    have been testing this mod in v1.3. Drove 50 km almost straight in 90 kph. Tire wear is 93%. Don't actually think it's realistic. Tire life has to be significantly longer. While racing and drifting it might be kinda accurate. But also it wears too fast. And there is no even any difference when you drift a 200hp car and 800hp car. In real life there would be a huge difference in tire wear. Hope it'll be fixed in the next updates
     
  14. thegamerpt

    thegamerpt
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    Jun 15, 2022
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    118
    I agree with you, I had to remove this mod because tire degradation was just too much. You can't even cruise with a normal car otherwise your tires will be gone and you won't have any grip. This mod is only good for cars with race tires and only when you are on a race track, anywhere else, it's impossible to have a normal drive without loosing grip after 5 minutes.
     
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  15. StarFroggo

    StarFroggo
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    May 2, 2022
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    13
    Both tire wear and drafting mod became unsupported today.
     
    • Agree Agree x 1
  16. sovo4ek

    sovo4ek
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    Aug 9, 2018
    Messages:
    5
    Why did this happen?
     
  17. BeamNJesus

    BeamNJesus
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    Dec 17, 2023
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    yeah, id actually turned beam on to see if it had updated yet and it was gone
     
  18. Alric

    Alric
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    Apr 5, 2024
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    Can you explain the UI? I don't understand it at all.
     
  19. An0nym0us666

    An0nym0us666
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    Joined:
    Apr 22, 2024
    Messages:
    1
    absolutely love the mod but the ui app kinda buggs out when having more then 4 tyres to display.
    when using any truck with 6 tyres or using the 6x6 D-series for example, they all decide overlap in to 2.
     
  20. Zesty_Maple98

    Zesty_Maple98
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    Joined:
    Aug 9, 2020
    Messages:
    47
    Thanks Anon, a UI refresh is on the list but currently the priorities are thermals first, then wear, then UI. I'll look into the issue though and if it's a simple fix I'll add it in one of the next few updates

    Edit: Apologies I thought this my version on tyre wear and thermals XD check out the redux version which is in active development
    https://www.beamng.com/resources/tyre-wear-and-thermals-redux.29934/
     
    #140 Zesty_Maple98, Apr 22, 2024
    Last edited: Apr 23, 2024
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