already now, the only flaw I can see is the AI behaving a bit strange, which might just be the AI, then some empty space showing us voids, but even that's a nitpick. May I ask what version of SRP is this on right now, since there's some missing things and it's been quite a while since the last update. Also, how could you even keep up with putting all the new things SRP pours into the map into the BeamNG mod? that's hard work, man
AI issue is related to how the game handles roads, I'm using 3 laned AI Roads which is not supported (I should use 2 AI roads, one with 2 lanes and the other for 1 lane). I hope one day this will work properly tho. As for SRP version... No clue which version number, but I know it's from around 2018 if not older, but I think @Ezo should specify more. Next version that is going to be based on SRP 1.0 will be effectively made from scratch, more properly, this version is more like a test if it's even possible to manage, and as you can see, it's possible if you spend enough time optimizing the map for BeamNG Game Engine, it even works on a freaking handheld with good performance.
As for this, wow, it's gonna be a lot of work and now I just wanna help, lol. Making so much from scratch will be very tough. Then after that, optimizing such a huge map for BeamNG is not easy, I'm wondering how much the CK map controller aids with optimization, although I wouldn't expect it to give the sort of gains that manually adjusting things that will waste performance would.
That's not a glitch, that's a known issue commonly found with maps that have been ported from other games.
Hello, I downloaded the Tokyo Expressway Shutokow map MOD, and I found that there is a CK MAP Controller in the interface. The weather can be controlled. I would like to ask if this feature can be integrated into other maps? I think I'd be willing to pay money to fix this problem.
Hey guys, i downloaded the c1_forums.zip and put it in the mods folder. is there anything else I need to do? i cant get it to show up in the mods manager. can anyone give me a hand? Thanks Edit: got it, for anyone else who may have the same problem go go to the beamng launcher > manage user folder > open in explorer and you can copy the map and license plates into the levels folder (BeamNG.drive\0.30\levels) and vehicles common folder (BeamNG.drive\0.30\vehicles\common)
It's very much not recommended to put mods directly in the game's install folder. This mods works fine if you install it in the mods folder. Possibly you put it in the wrong directory that the game is not actually using? (In the Mods Manager there is a button to open the the Mods folder in explorer, use that to easily find where the game is actually looking for mods. Just drop the zip in there and you are good)
Yes, it can be integrated into most maps, however code in this map is a bit old, other maps use a bit newer, easier-to-integrate code for the map controller
What are future plans for this map? It's so good and I wonder if it could become like a full map of Tokyo, like the exit ramps could become functional.
>>Ezo Sea level coordinates are not 0.000 meters, Can you correct it to the correct coordinates? Because the physics engine processes the coordinates as elevation, a higher altitude makes a difference in the performance of the car.
Sadly it's impossible as in the case of tunnels, elevation would be below 0.00 meters in height. That would cause cars to get stuck on invisible "ground" that is present at 0.00 height.
Yes. In a typical map, outside of the terrain, there is transparent ground at a z-coordinate of 0, and cannot move below that coordinate. However, if dig holes in the terrain or if the terrain blocks exist at a -Z coordinate, can move to negative coordinates. In this map, the terrain covers the entire Shuto Expressway, and the coordinates are at -2048. Therefore, there is no issue with going below 0 meters.
CK has said it, and i'll reiterate, that transparent terrain isnt only on the outside, it also happens on every map at low enough altiture (real 0.000), and its undeletable as far as im aware, so if we moved the shuto to 0.00 you wouldnt be able to access the under-sea tunnels on the wangan line and quite a few other smaller ones scattered around, thats it really
A MAP mod called altitude is actually working with negative coordinates. upload_2023-11-4_19-0-38-png.1075640 (1481×941) (beamng.com)