Hi eveybody, I managed to start learning a little about flowgraph in BeamNG, and It's just AMAZING ! I had an Idea, I stated that BeamNG needs the nice camera moves when you just do nothing, like in some car videogames, for example like in the crew. A little example of what I mean : so I did this : It starts with a count down: Using a condition, it count down only when the vehicle is under a velocity : When the count down is finished, It generates a new random number, different from the previous one (because you don't want to use the same path over and over) : This random number can be in two different ranges : if we use camPath, it will be from 0 to 6. if we use a custom camPath with relative positions to the vehicle, it will be from 0 to another number. Then, we start to select the Camera Movements type : this uses the condition of the velocity, so it can exit when the vehicle moves, to give back to the user its previously defined camera. The camPath x6 (the switch), uses the campath selected by the random number generated : and re-generate another random number to change the camPath.