Nice cam movements when not moving the car

Discussion in 'Utilities and programming' started by jeremie84tr, Sep 27, 2023.

  1. jeremie84tr

    jeremie84tr
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    Joined:
    Dec 26, 2018
    Messages:
    4
    Hi eveybody,

    I managed to start learning a little about flowgraph in BeamNG, and It's just AMAZING !

    I had an Idea, I stated that BeamNG needs the nice camera moves when you just do nothing, like in some car videogames, for example like in the crew.

    A little example of what I mean :

    so I did this :
    States.png

    It starts with a count down:
    countDown.png

    Using a condition, it count down only when the vehicle is under a velocity : BaseTrigger.png

    When the count down is finished, It generates a new random number, different from the previous one (because you don't want to use the same path over and over) : Reset.png

    This random number can be in two different ranges :
    if we use camPath, it will be from 0 to 6.
    if we use a custom camPath with relative positions to the vehicle, it will be from 0 to another number.

    Then, we start to select the Camera Movements type :
    CameraMovements.png

    this uses the condition of the velocity, so it can exit when the vehicle moves, to give back to the user its previously defined camera.

    The camPath x6 (the switch), uses the campath selected by the random number generated :
    CamPathSwitch.png

    and re-generate another random number to change the camPath.
     

    Attached Files:

    • RandomRegen.png
    • Like Like x 3
  2. Derpitron

    Derpitron
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    Joined:
    Jun 25, 2017
    Messages:
    252
    You should make a tutorial of this on Youtube!
     
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