I currently have some of my BeamNG maps set to be a full length 24 hour day, however i keep having to sync the in-game time when I pause/load into maps. Here's how I did it (Johnson Valley): Open the World Editor with F11 Make sure you have the Scene Tree and Inspector open (find them in the window drop down at the top of the screen if its not already open) Find the "level_object" folder in the Scene Tree Open it and a "sky" folder will open too, select "tod" In the Inspector, find the Time of Day section change "dayLength" to 86400 check the "play" box change "nightScale" to 1 Make sure "dayScale" is 1 Now here's my question, Would it be possible through LUA or some other way, to sync the in-game clock to the computers clock? I don't have any LUA knowledge and I'm only lightly into modding. This would make my experience much smoother, and i would like to share this with others who are interested.
takes literally 5 seconds to google it https://www.google.com/search?q=rea...69i57j69i64.2544j0j7&sourceid=chrome&ie=UTF-8