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Realtime Days. Device Clock Synchronization?

Discussion in 'General Discussion' started by ethfgoo, Oct 22, 2023.

  1. ethfgoo

    ethfgoo
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    Joined:
    Mar 16, 2019
    Messages:
    8
    I currently have some of my BeamNG maps set to be a full length 24 hour day, however i keep having to sync the in-game time when I pause/load into maps.
    Here's how I did it (Johnson Valley):

    Open the World Editor with F11

    Make sure you have the Scene Tree and Inspector open (find them in the window drop down at the top of the screen if its not already open)

    Find the "level_object" folder in the Scene Tree

    Open it and a "sky" folder will open too, select "tod"

    In the Inspector, find the Time of Day section
    change "dayLength" to 86400
    check the "play" box
    change "nightScale" to 1
    Make sure "dayScale" is 1

    Now here's my question, Would it be possible through LUA or some other way, to sync the in-game clock to the computers clock? I don't have any LUA knowledge and I'm only lightly into modding. This would make my experience much smoother, and i would like to share this with others who are interested.
     
  2. locualo

    locualo
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    Joined:
    Dec 8, 2021
    Messages:
    536
    there's a mod for real life time tync too
     
  3. ethfgoo

    ethfgoo
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    Joined:
    Mar 16, 2019
    Messages:
    8
    Could you link it here?
     
  4. locualo

    locualo
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    Joined:
    Dec 8, 2021
    Messages:
    536
  5. Dieter Huysamen

    Dieter Huysamen
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    Joined:
    Sep 17, 2023
    Messages:
    1,332
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