I have a problem where everything I want works, like collision and other sorts but the actual texture is missing. I didn't make on specific for this I just wanted to see how it looks in Beam and I can't seem to see it. Is there anyway of using beam textures for this instead of having to make my own? First time doing something like this any help would be nice : D.
Open Material editor in BeamNG world editor. Search one you like. Then go to blender and give your material in blender the same name. Then export again as dae. The mapto field in material editor must have the same name like the material in blender. If it is completely invisible then you don’t have a material in blender or the normals are flipped and face to the inside of your mesh. As a hack you can make the material double sided in material editor somewhere in the advanced properties or underneath. Don’t know exactly where right now.