Invisible Blender Object in BeamNG

Discussion in 'Content Creation' started by RedzToxic, Oct 31, 2023.

  1. RedzToxic

    RedzToxic
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    Joined:
    Oct 23, 2023
    Messages:
    5
    I have a problem where everything I want works, like collision and other sorts but the actual texture is missing. I didn't make on specific for this I just wanted to see how it looks in Beam and I can't seem to see it. Is there anyway of using beam textures for this instead of having to make my own?

    First time doing something like this any help would be nice : D.
     

    Attached Files:

    • test.png
  2. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
    484
    Look up Terry Martin Art on youtube. Has a few videos explaining the process of Blender to BeamNG
     
  3. AlexKidd71

    AlexKidd71
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    Joined:
    Mar 16, 2022
    Messages:
    492
    Open Material editor in BeamNG world editor. Search one you like. Then go to blender and give your material in blender the same name. Then export again as dae. The mapto field in material editor must have the same name like the material in blender.

    If it is completely invisible then you don’t have a material in blender or the normals are flipped and face to the inside of your mesh. As a hack you can make the material double sided in material editor somewhere in the advanced properties or underneath. Don’t know exactly where right now.
     
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