I'm having a brain fade. I know I've done this before now, but I can't seem to add physics to my imported object. I have a hedge model that I've made (well... downloaded and modified): And I want it to be soft when crashed into, not hard. It has a cube-box collision mesh, same shape as the bush, but without the detail. I've tried changing the ground type in the material for the bush leaves to snow/shock absorber, and that did nothing. I tried adding a material to the collision mesh, and changing the ground type on that to a soft variant too and that did nothing. I know I'm being daft... anyone remember how to do this? I definitely once had hay bales (not vehicle ones, but objects) which were bouncy when I crashed into them, so I know this can be done.
Try adding a groundDepth value to the material used for the collision in the JSON: Code: "leaves_thin": { "name": "leaves_thin", "mapTo": "leaves_thin", "class": "Material", "persistentId": "b3338585-c70d-4a6e-86fe-a0a33a496a25", "Stages": [ {}, {}, {}, {} ], "groundDepth": 0.800000012, "groundType": "leaves_thin" },
Thanks! Worked a treat. It definitely isn't what I did in the past, because I've never heard of this approach, but it works, and that is all I needed. Cheers.