WIP Beta released Rally pack (with pacenotes)

Discussion in 'Scenarios' started by lellolillili, Jan 6, 2022.

  1. Turbo49>

    Turbo49>
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    would you mind sending a link to that server ?
     
  2. lellolillili

    lellolillili
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  3. lellolillili

    lellolillili
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    New version released!

    It's currently pending for approval, but in the meanwhile you can install the experimental version.

    The same link above also hosts the extended documentation. Make sure you read it all, there's a lot of features!

    The experimental version features a new codriver that's still under testing, so by all means go and check it out, and please report bugs and let me know what you think.
     
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  4. Zeznax

    Zeznax
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    Hey lellolillili I've been quite a fan of this project since its creation and I'd like to share two problems I've encountered with the latest update (0.4).
    1. The biggest issue is that all of the new rallies are impossible to complete as the camera gets stuck near the end of the stage as can be seen here: Screenshot2023-07-10.png
    2. My second issue is all of the "No Mesh" objects, I've tried clearing my cache to fix this but I believe it is an issue with the mod.
    Let me know if you need any more information. Keep up the good work!
     
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  5. lellolillili

    lellolillili
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    First of all a massive thank you for testing this out and for the feedback.

    Regarding the camera getting stuck: I noticed this very recently and got to the bottom of it. I will be updating the fix shortly.

    Regarding the no mesh issue, I haven't tested that already, but I can't imagine this being hard to fix.

    The next update will (I'm pretty confident) fix both of these issues, as well as a couple misspelled pacenotes and little fixes like that. In addition, the experimental version will feature multi-language and a couple more co-drivers.

    Stay tuned!

    Cheers,

    LL
     
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  6. lellolillili

    lellolillili
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    Do you mind telling where you are seeing "no mesh"? I've fixed small island, and I can see there are a few in Utah, but anything else?
     
  7. Zeznax

    Zeznax
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    Sorry for the late reply.

    I haven't played every rally to completion but so far I've seen "no mesh" in these rallies:

    Shakedown: East Coast Dirt B (EfecusaRallyB_forward)
    Shakedown: Gravel (UtahGravelRally_shakedown_forward)
    Special Stage: Utah (UtahMixedRally_forward)
    Special Stage: Utah Gravel (UtahGravelRally_forward)
    Special Stage: Utah Tarmac (UtahTarmacRally_forward)

    Also, the car spawns upside down and under the map in Shakedown Tarmac (UtahTarmacRally_shakedown_forward).
     
  8. Turbo49>

    Turbo49>
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    I have a codriver that has over.ogg, crest.ogg and overcrest.ogg. I'm trying to use replacements so that when there's a pacenote that says "over crest", it uses the overcrest.ogg file, but instead it uses over.ogg and then crest.ogg. I have it set up like this in the codriver.ini:
    Code:
    crest
    over
    overcrest
    
    over crest >>> overcrest
    what's wrong ? is it fixable ?
     
  9. lellolillili

    lellolillili
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    sorry late reply. The way I've set it up, the codriver always tries to use the largest sample he finds. Thus, if you have the following samples
    Code:
    crest.ogg
    over.ogg
    over crest.ogg
    and

    you have added "over crest" to the list "Other calls" list in codriver.ini, the codriver should automatically use "over crest.ogg" instead of over.ogg + crest.ogg.
    Note that no substitution is needed.

    If this does not work, please let me know, there must be a bug.
     
  10. Turbo49>

    Turbo49>
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    I think this setup does, but what if i wanted to keep the file name as overcrest.ogg without a space ? it's audio from another game and i'd like it to be so that you can just paste the audio in the folder and it'll work, so i can release it without copyright issues
     
  11. lellolillili

    lellolillili
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    Substitutions must be added to the very bottom of the codriver file. That might be your problem. Otherwise, try adding "over crest" to the pacenote list as well:

    Code:
    crest
    over
    over crest
    overcrest
    
    --- Post updated ---
    New version released!

    I recommend the experimental version on github:
    https://github.com/lellolillili/rallymodemod/releases/tag/experimental

    It has multi-language, and a new co-driver (Herman) for you to test.

    The repo version will only feature a couple of bug fixes and such (honestly, I don't really remember what I've changed, it's been there for a long time). Just go experimental this time. It's identical to repo, plus some stuff. (The repo version is currently pending approval)

    @Turbo49>: with the new version, the problem you have is fixed (at least for me).
     
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  12. Turbo49>

    Turbo49>
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    It is, thanks. As for the alternate samples does it need to be specifically xxxx_1 or can it be xxxx1 ? I'm not sure if the alternate pacenotes with this naming scheme (without the underscore) do, but others that have the underscore i'm sure work
     
  13. lellolillili

    lellolillili
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    Glad it works now. Yeah, it there must be an underscore, otherwise pacenotes that end with a number would look confusing in the folder. And the parser would be much more annoying to code.
     
  14. gmaksi83

    gmaksi83
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    idea for lellolillili and angelo234
    BeamNG_Rally_Pacenotes.jpg
     
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