Unsolved PBR not blending.

Discussion in 'World Editor' started by Xeyod, Nov 27, 2023.

  1. Xeyod

    Xeyod
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    Joined:
    Nov 23, 2023
    Messages:
    6
    So I'm having an issue where then I use two separate pbr textures, they don't actually blend together. Instead they just end in harsh squares. I don't have any micro or detail textures. Any help would be appreciated.
     
  2. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
    484
    I think the issue might be in the question. You don't have any micro or detail textures...

    Ideally, you use the same base texture for all your textures, this is the full image of your whole map. Then you use the macro and the detail to create what the user sees if they are closer, and really close. These blend in, overlapping each other and the base texture, which creates a better merge.

    Check out some of the many youtube vids on PBR textures, but without detail or macro, you can either have the same image for all, or blocks. No other options.
     
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