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EXPERIMENTAL: Virtual Reality

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Leeloo, Sep 20, 2023.

  1. get'r fukn done

    get'r fukn done
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    use your mouse if you have space to set it next to you to manually move your head position if you've got it locked to horizon(its not really as i can look down and up still)- i've had to use mine to properly line my head position straight up with the steering wheel as the VR recenter only gets it close at times.

    now if there was a fix for turning off snap turning while in walking/snowman mode in VR (and the possibility of using my rift 2/quest 2 controllers instead of my mouse).. i have the box unchecked and have smooth movement enabled but i can rarely move the direction i want to go without the camera flipping 180 degrees any time i move the mouse to change my direction.
    --- Post updated ---
    question for BeamNG's dream team of devs- is there anyway to manually set the render distance in a text file or something or something along those lines for when playing in VR/Vulkan?(i was using LOD bias: 4.75[i use 5 on assetto with all graphical settings at their max value] via the app listed below, but it's a chore to do every time)

    i've had luck using the 'extreme grahpics' UI app here on the forums/repo(cant see the ui for it in VR but can on the monitor) but i have to manually delete it and it's config file and add it back to the mods folder, then enable it once i have VR enabled ingame.. EVERY TIME i play multiplayer.. figured there has to be a core file where i can hard set the render distance without my graphical presets changing it as i have to run low on some servers but on a 5 player vanilla server i can crank my settings back up..

    *to be fair to the dev's seeing as VR is currently 'experimental' the game runs pretty darn stable at an unchanging 60fps no matter the graphical presets-for some reason it's locked there when VR is enabled with no fps limiters set and ASW turned off.. with the rift s and quest 2 on a 7900xtx which is amd's consumer level flagship gpu- I had waited so long for vr support to come back and it has not disappointed! Beam has now ruined other simulators for me now as well because it's just too good. It's got every type of motorsport available in it down to casual driving in traffic following road rules and police to stop you if you don't.. you can't beat it because it's got it all.
     
    #461 get'r fukn done, Nov 20, 2023
    Last edited: Nov 20, 2023
  2. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Yes, Options > Display > VR > "Snap turn in Driver camera" and "Snap turn in Walking camera"
    Not afaik
    Yeah, this is how all VR titles work: the refresh rate is dictated by the VR runtime, and not by the game. Maybe other games lie about their framerate in their relevant metrics panel, but I asssure you a 90Hz headset is never going to be rendering at 95fps, it'll always be capped at 90fps, or 45fps, or any value between 0 and 45fps if your computer simply cannot keep up with 45fps :)
    You can press ctrl-F a second time if you want to see an estimate of what would be the framerate if the VR runtime wasn't forcing the game to sync to the headset refresh rate. It's the "unmanaged" framerate value there.
     
  3. get'r fukn done

    get'r fukn done
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    good to know about the snap turning, i swore i unticked all the boxes concerning it but i may not have.. and thats a shame on the render distance- I figured ingame settings would just be stored in some type of file that could be opened with notepad and manually set it. i guess i'll have to keep struggling with the extreme graphics UI app from the forums til something in the ingame options is implemented.

    And thank god its the runtime that has the fps capped and I didnt accidentally change something and have to do yet another clean install, im not looking for maximum fps but was curious since i know my PC's hardware is fairly capable considering its AMD's top end consumer grade products.
     
  4. NODA5

    NODA5
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    im capped at 36fps, gpu usage at 50-60% and vram is 6.5/8gb, why is this happening and is this working as intended? unmanaged fps sits around 90-100. thank you

    Specs:
    r9 3900x
    32gb ram
    gtx 1080 8gb
    edit:
    using quest 2 using oculus link. set to 72hz which i guess is why its capping at 36
     
  5. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    The FPS cap is up to the OpenXR runtime, not up to BeamNG.drive. The cap behaviour could vary from one runtime (or headset) to another, but generally speaking, they will check if you can maintain a minimum framerate of NNNN hz. So for example, in your 72Hz headset, if you have an average of 90fps but are getting dips down to 70fps minimums from time to time, then the runtime can decide to drop from 72fps down to 36fps+reprojection.

    Edit: since this is a common question for people new to VR, I've added a new section Framerate is limited, is that okay? to our documentation.
     
    #465 stenyak, Nov 22, 2023
    Last edited: Nov 22, 2023
  6. NODA5

    NODA5
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    thanks for the reply. so basically i need to buy a new gpu to achieve a higher framerate? ;)
     
  7. lululombard

    lululombard
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    I can confirm!
    I can replicate crashes within 5 minutes of gameplay as long as the lighting setting is not set to the lowest (anything else can be ultra, the game won't crash).
    I load up the Garage to garage West Coast USA scenario, enable VR, and within 5 minutes the game will freeze, and in the Windows Event Viewer there's 3 events about a display driver crash (one even says "Display driver nvlddmkm stopped responding and has successfully recovered.") with the timestamp matching exactly the time of the crash. Even though the display driver crashes, none of my displays flickers or freezes including the Valve Index which stays on SteamVR, but BeamNG stops responding and won't even issue a crash report.
    Btw, the game works fine with Vulkan in non-VR mode, even if I play through the SteamVR theater, so it's really when VR is enabled that this bug happens.
    My setup (if that changes anything):
    - i9 13900KF
    - RTX 4090 (and RTX 3070, both on the latest driver)
    - SteamVR
    - Valve Index
    - Logitech G27 (though I think it really doesn't matter)
    - Windows 11 (latest update)
     
    • Like Like x 1
  8. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    You just need to download more fps ;)

    How you get more fps is up to you. If you are a SteamVR user, you could try avoiding steamvr altogether, which typically yields back a good amount of performance, and also a ton of free vram. Check this for more tips: https://documentation.beamng.com/support/vr/#framerate-is-too-low-what-can-i-do
     
  9. NODA5

    NODA5
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    I'm not using steamVR, and I typically have 1.5-2GB of VRAM free when playing using VR :/
     
  10. LordFluffeh

    LordFluffeh
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    Hi,

    When I disconnect my monitor from my GPU fully I get fantastic frame times in VR even with high settings, reflections & shadows on Italy as a benchmark, however without doing that I have tried many other things including just turning off my monitor, clean installs of SteamVR & beamNG, fresh driver installs, Nvidia control panel settings, all beam graphics + display settings, hardware accelerated GPU scheduling in windows and my recent upgrade to windows 11, the result of all these tests was unplayable stuttering and frame times (on both windows 10 and 11) the only other thing that did impact performance notably however was the size of the beamNG window on my desktop, even if it had no UI apps and was set to not render anything from VR, the bigger the window the bigger the frame times and stuttering, for comparison if I disconnect my monitor while running various other VR games such as Pavlov the difference in performance is negligible even though it is rendering my VR view onto desktop.

    Regards
    An avid beam vr enthusiast

    Edit:
    Specs
    Gigabyte B450 AORUS Elite
    AMD Ryzen 5 3600X
    Nvidia RTX 3070 TI (I do not get the VRAM warning even with the stutters)
    16GB 3600MHz
    970 EVO Plus 500GB
    Acer XF240YU
     
    #470 LordFluffeh, Nov 25, 2023
    Last edited: Nov 25, 2023
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  11. pureiya

    pureiya
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    Thank you for the BeamNG VR support! It is like a dream and I am very impressed, but there is one problem. The game suddenly freezes after multiple trees appear in the air. By the way, if the map has no trees, the game does not end abruptly. The graphics board on my PC is an RTX3060 model with 12GB of VRAM, and the FPS during gameplay is sufficient, so I think this is a different problem than a processing crash. I look forward to every update of BeamNG!
    And obviously the tree display is wrong.
     
  12. AzureFishy

    AzureFishy
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    I discovered from a YouTuber by the name of Krazee that you can open any level, hit "F11" to go the level editor, type in "thelevelinfo", adjust the clipping distance, save the level, and if you re-open the level the clipping is taken into effect in VR.

    I'm not sure if there was a huge improvement in FPS, but it does seem to take off some of the overhead.

     
  13. Real_CrazyVito11

    Real_CrazyVito11
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  14. get'r fukn done

    get'r fukn done
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    first and foremost your setup is alright- i'd highly suggest scooping up a second hand 5800x3d for the time being(or a dirt cheap 5600x for +15% performance along with your money back from selling the 3600x) and another 16gb of ram(playing beamng in vr uses all my 32gb of ram and most of my 24gb of Vram leaving me with 700mb give or take which is WILD). *given i do have discord open and stream most gameplay*


    I don't want to come off as a 'naysayer', but alot of people have been having issues with win11 gaming and VR in particular in the AMD and Intel communities- most of us have stuck to win10 pro and have seen higher performance than win11 byfar- even higher performance with VR on linux using AMD flagship GPU's(given this isnt beamNG testing).

    TL;DR: windows 11 at the time is hit and miss for VR/gaming currently compared to everything still being stable on win10 pro.


    **Also note to dev's- mod UI apps do not appear in VR only on the main monitor and we need more graphical preset controls so that we can tone down some things without sacrificing render distance and visual quality of what you currently see.. because using a flagship graphics card 4090/7900xtx only will get you a decent experience at low settings online, mid to high offline with light traffic in my case due to reflections causing terrible stutter, the game will easily eat 22.7gb of Vram out of the 24 my gpu has..... (not sure if this is VR specific)- career mode- "vehicle garage" just deletes/doesnt show your cars except for the one you've got out given it doesnt despawn it which was a real kick in the groin after streaming 6 of grinding to buy a battlehawk and a few other cars to only have them disappear into nothing along with my money lol. *(basically would like the beamNG devs to add the 'extreme graphics' mod from the repo to the graphics options ingame as if it were normal as we need more control over what renders)*

    ***Also curious if the hand tracking openXR plugin will be added for headsets that support it like the quest 2(along with some more optimization) in the next update concerning VR, seems AMD has added more vulkan extensions in their last driver update aswell so i hope performance gets better.

    Final note: thank you to the devs for adding VR back in and i hope there is at least a singular or a few members of the dev team that focus on VR's fixes to keep them on the forefront with upcoming updates.-if i had proper experience i'd love to work specifically in that department to further beamNG as i can see this growing exponentially like Assetto still is via the modding community.--- or at the very least if i could do detailed logging for you fine folks of my VR gameplay to send to you after each session so you may be able to look over what causes what for issues on a machine that is very capable of handling high res VR sim racing.
     
    #474 get'r fukn done, Dec 12, 2023
    Last edited: Dec 12, 2023
  15. LordFluffeh

    LordFluffeh
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    I tried to make it clear in my initial post that the issues were the same on Windows 10, I only upgraded to win11 recently after and re-tested with very similar results (I'm aware of the win11 situation but haven't had any issues with it myself yet), I'm not going to spend money I don't have on hardware to fix something that I've seen working smoothly on my setup albeit at the moment inconvenient to do so until future updates.

    I don't know why but I haven't experienced much issue with running out of ram/vram barring unreasonable game settings

    *It's also worth mentioning that when the VR update initially released it was playable in VR for me without having to physically disconnect hardware, the issue started happening after a STEAM update (not SteamVR)

    **Thought it might be a good idea to check now as it's been a while since last test and behold (without unplugging anything):
    Untitled.png
    Drove around for a while and it's gloriously smooth (win11)
     
    #475 LordFluffeh, Dec 12, 2023
    Last edited: Dec 12, 2023
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  16. swat37NG

    swat37NG
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    Nov 25, 2023
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    I've yet to encounter this issue and the biggest difference with my hardware and software is that my PC has an Intel i7-9700F, whereas this issue is happening on an AMD Ryzen 5 3600X. I have an inferior GPU as well, being the non-Ti version of the RTX 3070.
     
  17. Blitzerus

    Blitzerus
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    Sep 29, 2023
    Messages:
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    Hello Guys after the new update its working so much better. Before the update the game crashes after 1 min in vr mode. Now i can play for hours on high settings and reflections on.
    Thanks to the beamng team.

    Specs:

    RTX 4090
    i7-13700KF
    32 GB DDR4 RAM
    Pico Neo 3 Link
     
  18. Pr9tkin

    Pr9tkin
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    Jan 28, 2022
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    533
    Bro, I have the same components, tell me at what resolution you play vr and how many FPS you have on high settings, like in Italy. Is it more FPS or just more stable game in "0.31"?
     
  19. Blitzerus

    Blitzerus
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    i would say its more stable. the fps is on lowest the same then on high. There are some areas where i have no fps drops.. yes but i know.. sometimes there are drops. but iam around 90 fps or more. its just the drops. but there is no freeze anymore and thats for me a good update.

    i also drive with 10 AI Cars and 5 parked (without the ai cars its simpy the same experience)
     

    Attached Files:

    • VR1.png
    • VR2.png
    • VR3.png
    • VR4.png
  20. Pr9tkin

    Pr9tkin
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    I get it, VR can be played comfortably now ?), then I'll buy VR)
     
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