The pure electric buses seem to not work anymore, guessing it has to do with the EV updates? Also is there any chance of there being either a patch or a separate mod to get this one working with the Wentward Pack? It'd be really cool to be able to have the other sizes of bus be hybrid/electric.
Since 0.27 already implemented both brake blending and one pedal driving, the e-CVT is no longer needed for pure electric version
I'll have to look into the electric-only bus; not sure why that would stop working. A separate mod would be needed to make this one work with the Wentward pack, since I'm sure it has all new JBeam for the buses. I don't want to include a bunch of third-party mod support in the main one because it makes it bloated and harder to maintain, but anyone else is free to make that While that's true, I'll probably keep it using the eCVT since the mod is focused on my hybrid system. It'd be a decent amount of work to change it to use the built-in electric drivetrain, and it'd stop working with my UI apps as well.
I keep on getting this message when I use this mod is it just me? --- Post updated --- one of my mods were conflicting ima have a fun time figuring out which one it was --- Post updated --- It turned out to be my worst nightmare I don't know if you know the wentward pack but it breaks because of that is there a way to bypass that and fix that ?
I haven't personally used the Wentward pack, but it seems like it is likely modifying some scripts in a way that is conflicting with my code. Without seeing the exact error message, I can't say for sure, but I think the author of that mod would need to address the issue on their end.
Random update: I tried this hybrid mod and the wentward pack on a configured 40 foot bus (with a modded engine), and the wentward pack was turned on, and the hybrid bus worked perfectly fine. So I kinda feel like this conflicting issue is no longer a problem? At least not for me anymore, I do remember it used to be a problem for me where this mod and the wentward pack wouldn't work together, but now they seem to do so. This now unlocks a super random experiment that anyone with both of these mods can try: a CNG hybrid bus.
Unfortunately everything is broken. When I try to start the bus I have to hold down the start button and as soon as I let go of it, even after a really long time, the bus just shuts off.
this probably got borked by the ignition rework last update +arcanox hasn't been seen in 2 months, so you don't hold your breath for a fix
It still works, you just have to click the ignition button on the screen and hold it for a few seconds, and the key or controller button won't work. I think the auto shutoff system shuts the engine off way too early and often (like 7 ish miles per hour) which I think is too early, I think it should be changed to after the bus stops, or at least have an option to change the aggressiveness. But yeah, it's not completely dead, you jsut have to sort of jump start it with your mouse. I guess it doesn't help if you don't have the start button UI thing on your screen.
Is there any sort of way to modify the system so it shuts off the engine less often? I don't want it to shut off every single time it idles in Drive, but it does. Every 2 minutes (like what BAE Hybrid systems does) is way more tolerable. But here it can only be turned on and off. Is there even an easy way to change the code?
That's how most are designed from what I know. What's the point of keeping the engine on if you're not even moving. Even if it was for AC, stopping for a 1-2 minutes at a light isn't detrimental if the doors are shut (or make it electric powered?) But beam doesn't simulate Ac or air brakes anyway.
I know, but its even when the bus is stopping at a stop sign. Of course it partly isnt realistic cause of the airbrakes and theres no air compressor system in the game, but still, it doesnt even let the engine accelerate the bus once it starts moving, it only turns on the engine like 3 seconds after you accelerate. And I still wouldn't even mind that if it didn't happen so often. If it shut off every time or every other time, at least wait until the bus is fully stopped.
I modeled the behavior after the way certain real-life hybrid buses work. It's all tunable with JBeam if you wanted to change it locally, but I personally don't see why you would. A real-life bus would have an electric air compressor to be able to pressurize the air system without the engine running, in addition to an electric A/C compressor. There's really no reason the engine needs to run except in three primary cases: acceleration, low battery, or cold coolant, and the controller will start the engine if it needs to meet any of those cases.
The hybrid system's start-stop works slight different than those system on a passenger car. The former's start-stop is more likely depends on actual vehicle speed while the latter is more likely depends on power demand.
Technically it's a combination of both for both the bus and the sedan in my mod, and it should be very close to the same logic in real life. There's a maximum EV-only speed, but the primary decision to start the engine is based on raw power demand.
Are you going to update the core mod? I have an issue where you need to keep pressed the ignition button to keep the engine on. Unfortunately it's been a long time after the last update.