I was thinking when they talked about ropes, does it have a link with cables truck, wich you can attach the cables from the truck to the trailer. You could connect the air cable to supply air to trailer brakes, and the electricity for the light brakes. I think there's a third cable but i don't know what could it be.
They would likely not simulate such a small detail for relative high processing cost Unless the ropes are just a few nodes, then it would be nice to have them break
Well, it's not always the case because sometimes they approve mods in later hours (once it happened past 4PM CEST where typically it's 9-10AM), but, they seemingly don't approve mods when an update is set to come out the same day.
I had the same thought --- Post updated --- Do they sometimes release updates the same day of a teaser, or in replacement of at least? --- Post updated --- Someone call a museum, we need to put this up right next to the Mona Lisa
I haven't been paying much attention to updates details. However... On my settings, some cars have started to damage their Synchros, a few % everytime... I use a Xbox controller and manual transmission with the auto-clutch. Hooning around in a overpowered Bastion, it used to "choke" when shifting up on 0.29, like the driver was having trouble with the stick lol It'd take a bit longer to get in the next gear, causing it to lose revs more than it should, it was funny but also annoying Now in 0.30 it gets to the next gear in the correct timing, but specially from 2nd to 3rd I get the message saying "Sychro damaged, 1% (3rd gear)" And then more and more %s as shifts happen. Is that right? It actually seems realistic =D About the T-series... I have a road-Illegal version of it, capable of 250kph, and in order to race it, i launch in 2nd gear and then always hit "shift up" twice, so i go 2nd, 4th, 6th... Why add a range-box and all those complications? It'd be nice to get 18 gears, yeah, but please not very complicated. If they are to make a gearbox without synchros, i sure do hope they make the auto-clutching work well, since i don't want to suffer just because i don't have a H-shifter and all... They've gotta think about the more casual players that just want some fun, without having to spend 1 hour learning how to start it up, like DCS's aircraft. [Off-topic]: Can someone please FIX the moonhawk aircraft V12 sounds and clutch? I miss that beast...
"L" is a configuration of a flathead engine. It refers to the arrangement/location of the valves. There were also T, F, and other configurations of a flathead engine. The Moonhawk is an OHV, not a flathead though. Flatheads went out of fashion in the USA by the 1950s as road speeds and horsepower needs began to greatly increase.
I do remember there was an update on a suspected teaser day, but I don't recall which one --- Post updated --- We've already figured out he meant i6, you don't need to correct him again. If he says L6 instead of saying I6, its fine, it's how he says it.
They implemented a new shift logic, when you press the shift button, the transmission goes into neutral and only engages the next gear when you release the button, so you can actually control the shift speed yourself. In this case you're tapping the button too fast and the gears aren't synchronising properly