WIP UrbanLORE Car Pack Thread[Not Paid] 24.05.05

Early 90s-10s Bruckell Fullsize Vehicle Pack

  1. lopunny

    lopunny
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    Dec 9, 2020
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    194
    nushen please :(
     
  2. TENP0

    TENP0
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    Nov 20, 2021
    Messages:
    7
    After the game update, my game is getting crashed when i spawn some configs on Bruckell VRV(Most police configs, SE 3.5, Silkroad packages, and probably other configs i didn't tested yet), But except that configs, still working as well.
     
    • Agree Agree x 2
  3. chrimuh

    chrimuh
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    Mar 5, 2023
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    26
    Happens to my side as well. Clearing cache doesn't help. It has to do something with the update. The default config doesn't crash the game, but the other configs seem to.
     
    • Agree Agree x 1
  4. damoroc22

    damoroc22
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    Aug 26, 2023
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    221
    CANT WAIT FOR COACH BUS
     
    • Agree Agree x 1
  5. CommanderHobo87

    CommanderHobo87
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    Dec 16, 2022
    Messages:
    9
    Same here.

    Can load the "lower end" trims like the Base, panel van and S, but trying to load the higher trims like the SE cause the game to stop responding with the "loading clock" (below image) and have to kill it in Task Manager.

    upload_2023-12-16_4-6-8.png
     
    • Like Like x 1
  6. Grid-net Gaming

    Grid-net Gaming
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    Apr 29, 2018
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    217
    ya that's a beamng problem, happens randomly
     
  7. damoroc22

    damoroc22
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    Aug 26, 2023
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    221
    i drived the daewoo bus its perfect to drive long distances like lands of sands just need fixes on swb and interior
     
  8. Average_Meth_Addict

    Average_Meth_Addict
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    Dec 16, 2023
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    1
    So I have some random texture problems with the vehicles, mainly the carpets. they are orange is there a fix to that?
     
  9. Danny the Sniper

    Danny the Sniper
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    Jan 21, 2023
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    1,208
    The link for the Daewon bus is broken.
    Also, will the Rayton Arrona be included in the legacy pack?
     
  10. SemKill

    SemKill
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    Feb 5, 2021
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    294
    Simple traffic VRV was unstable since version 0.29, whenever you collide with VRV traffic vehicle it explodes and game Pause the simulation warning about vehicle instability, now in update 0.31 it is worse, many settings are not possible to load, causing the game to freeze and require a Force Close
     
  11. Josh94

    Josh94
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    Jul 23, 2022
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    Check on the repo page / overview page of the mod itself . There is a seperate mod that you need to download ( texture or material pack or something like that ) in order to make this one works
     
  12. NuclearFaker

    NuclearFaker
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    May 1, 2022
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    117
    is there a way to fix the annoying reflections inside the car, apart from lowering the graphics? i absolutely love this mod
     
  13. Zepherius

    Zepherius
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    Joined:
    Mar 9, 2018
    Messages:
    248
    made an LAPD livery which is inspired from the movie predator 2 (which had VRV vans as LAPD police cars) and a modified version of the stripes livery but with the B pillars blacked out similar to the IRL Oldsmobile Silhouette
    screenshot_2023-12-19_23-08-17.png screenshot_2023-12-19_23-09-45.png screenshot_2023-12-19_23-10-15.png
     
    • Like Like x 3
  14. P2FX

    P2FX
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    Sep 19, 2021
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    Just having this mod enabled will cause garage to garage at Mount Wallis in career mode to hang indefinitely.
     
  15. Ibi5hu

    Ibi5hu
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    What do u mean bro
     
  16. glen

    glen
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    I think that means that Garage to Garage mode will not load correctly and will just kinda freeze when this mod is enabled. Could be wrong though
     
    • Like Like x 1
  17. Ibi5hu

    Ibi5hu
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    Ohhhh
     
  18. Urbanmaid

    Urbanmaid
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    Jan 18, 2016
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    915
    I have checked in my game logs but I havent found some solutions yet
    ill let you know after I find the cause
    --- Post updated ---
    Did you checked the error log(game folder\version\beamng.log)? I cannot even check this one
    It cannot let us know what makes an error
     
  19. P2FX

    P2FX
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    Sep 19, 2021
    Messages:
    57
    For me the game doesn't crash when I spawn some configs of VRV, it just freezes while allocating more and more RAM, and eventually swaps to pagefile, I have to kill BeamNG.drive.x64.exe with task manager. I think it's causing a memory leak.
     
    • Agree Agree x 1
  20. Urbanmaid

    Urbanmaid
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    915
    upload_2023-12-24_23-55-42.png
    What I have checked out is currently Above SE Models have spawning errors.
    --- Post updated ---
    upload_2023-12-25_0-3-31.png
    --- Post updated ---
    upload_2023-12-25_0-4-9.png
    Current Inspectables:
    --- Post updated ---
    Code:
    =============== Stack Traceback >> START >>
    (1) Lua field 'prepareLinksDestructive' at line 125 of chunk 'lua/common/jbeam/links.lua'
      Local variables:
      vehicle = table: 0x01928ff3fad0  {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)}
      sectionRenames = table: 0x019d2325ea10  {triggers2:triggers}
      links = table: 0x019d2325ead8  {1:table: 0x01928e025860, 2:id4, 3:table: 0x019c27c350a8, 4:table: 0x01928e025860 (more...)}
      linksidx = number: 2.01327e+08
      entrykeys = table: 0x019d2325eb20  {1:5, 2:6, 3:7, 4:8, 5:9, 6:10, 7:11, 8:12, 9:13, 10:14, 11:15, 12:16, 13:17 (more...)}
      (for generator) = C function: next
      (for state) = table: 0x01928ff3fad0  {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)}
      (for control) = userdata: NULL
      keyEntry = string: "beams"
      entry = table: 0x01921e9ed070  {5:table: 0x0192379761d0, 6:table: 0x019237976218, 7:table: 0x019224c66cb0 (more...)}
      keysLen = number: 4.0269e+07
      (for index) = number: 3.35536e+07
      (for limit) = number: 4.0269e+07
      (for step) = number: 1
      i = number: 3.35536e+07
      rowKey = number: 1.11841e+08
      rowValue = table: 0x019a54863178  {optional:false, breakGroup:roofglass, beamType:0, deformationTriggerRatio:0.03 (more...)}
      (for generator) = C function: next
      (for state) = table: 0x019a54863178  {optional:false, breakGroup:roofglass, beamType:0, deformationTriggerRatio:0.03 (more...)}
      (for control) = userdata: NULL
      cellKey = string: "id2:"
      cellValue = string: "rf3r"
      parts = table: 0x01a0d88584f0  {1:id2, 2:}
      sectionName = string: "nodes"
      (*temporary) = table: 0x019d23a06470  {skinName:eurobeige, scaledragCoef:1.1, name:rf3r, group:, selfCollision:true (more...)}
      (*temporary) = number: 8.53348e-312
      (*temporary) = string: "rf3r"
      (*temporary) = table: 0x01a0d88584f0  {1:id2, 2:}
      (*temporary) = number: 2
      (*temporary) = number: 5
      (*temporary) = nil
      (*temporary) = nil
      (*temporary) = string: ""
      (*temporary) = number: 8.536e-312
      (*temporary) = string: "id2:"
      (*temporary) = number: 5
      (*temporary) = number: 5
      (*temporary) = nil
      (*temporary) = table: 0x019243120130  {1:table: 0x019243120368, 2:table: 0x0192431203b0, requestReload:function: 0x019243120978 (more...)}
      (*temporary) = userdata: 0x019243342058
      (*temporary) = string: "log"
      (*temporary) = string: "vrv1_bumper_R"
      (*temporary) = C function: 0x0192431206a8
      (*temporary) = nil
      (*temporary) = Lua function '?' (defined at line 50 of chunk lua/common/jbeam/tableSchema.lua)
      (*temporary) = number: 8.536e-312
      (*temporary) = table: 0x01928d1d7660  {1:gearbox}
      (*temporary) = string: "table"
      (*temporary) = C function: next
      (*temporary) = table: 0x01928d1d7660  {1:gearbox}
      (*temporary) = userdata: NULL
      (*temporary) = number: 1
      (*temporary) = string: "table overflow"
    (2) Lua upvalue 'loadJbeam' at line 104 of chunk 'lua/common/jbeam/loader.lua'
      Local variables:
      objID = number: 25728
      loadingProgress = userdata: 0x0192249b68a8
      vehicleDirectories = table: 0x01928e74ec18  {1:/vehicles/vrv1/, 2:/vehicles/common/}
      vehicleConfig = table: 0x0192270a73e8  {paints:table: 0x01928d54c5a0, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      ioCtx = table: 0x01928e74ec78  {preloadedDirs:table: 0x01928e74ec18}
      modelName = string: "vrv1"
      debugEnabled = nil
      vehicle = table: 0x01928ff3fad0  {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)}
      unifyJournal = table: 0x019224b64bd0  {1:table: 0x01928d696508, 2:table: 0x019224cb34e8, 3:table: 0x01921ead4278 (more...)}
      chosenParts = table: 0x01928e74ecc0  {vrv1_brake_F:vrv1_brake_F, bruckell_m_body_ecu_speedlimit:bruckell_m_body_ecu_speedlimit_125 (more...)}
      activePartsOrig = table: 0x01928e74ed08  {vrv1_brake_F:table: 0x01928d30d4f0, bruckell_m_body_header_i4:table: 0x01921e7eee20 (more...)}
      allVariables = table: 0x0192373a75e0  {$toe_RR:table: 0x01928cea1ff8, $tirepressure_R:table: 0x019215c2bc70, $tirepressure_F:table: 0x01928ee23090 (more...)}
      sectionRenames = table: 0x019d2325ea10  {triggers2:triggers}
    (3) Lua field 'loadVehicleStage1' at line 259 of chunk 'lua/common/jbeam/loader.lua'
      Local variables:
      objID = number: 25728
      vehicleDir = string: "/vehicles/vrv1/"
      vehicleConfig = table: 0x0192270a73e8  {paints:table: 0x01928d54c5a0, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      loadingProgress = userdata: 0x0192249b68a8
      vehicleDirectories = table: 0x01928e74ec18  {1:/vehicles/vrv1/, 2:/vehicles/common/}
      vehicleBundle = nil
    (4) Lua function '?' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
    (5) global C function 'xpcall'
    (6) Lua field '_spawnCCallback' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
      Local variables:
      objID = number: 25728
      vehicleDir = string: "/vehicles/vrv1/"
      configDataIn = string: "vehicles/vrv1/se_2500t.pc"
      vehicleObj = thePlayer
      timer = 496113s
      jbeamLoader = table: 0x019215fab1b0  {data:table: 0x01921d8fb640, defaultBeamDamp:580, materialsMap:table: 0x01924350aa88 (more...)}
      vehicleConfig = table: 0x0192270a73e8  {paints:table: 0x01928d54c5a0, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      luaVMType = number: 0
      vehicleBundle = nil
    (7) main chunk of line at line 1
    (8) method C function 'spawnObjectWithPosRot'
    (9) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua'
      Local variables:
      veh = thePlayer
      options = table: 0x019210358a20  {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)}
      pc = string: "vehicles/vrv1/se_2500t.pc"
      paint = table: 0x01928da34628  {baseColor:table: 0x01928da34670, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)}
      paint2 = table: 0x01928da34628  {baseColor:table: 0x01928da34670, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)}
      paint3 = table: 0x01928da34628  {baseColor:table: 0x01928da34670, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)}
      paints = table: 0x019237a5eb50  {1:table: 0x01928da34628, 2:table: 0x01928da34628, 3:table: 0x01928da34628 (more...)}
      activeVehicle = boolean: true
    (10) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua'
      Local variables:
      model = string: "vrv1"
      opt = table: 0x019210358a20  {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)}
      otherVeh = thePlayer
      options = table: 0x019210358a20  {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)}
    (11) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua'
      Local variables:
      model = string: "vrv1"
      opt = table: 0x019210358a20  {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)}
      otherVeh = nil
      other = thePlayer
      enterVehicle = boolean: true
    (12) Lua field 'loadLocal' at line 422 of chunk 'lua/ge/extensions/core/vehicle/partmgmt.lua'
      Local variables:
      filename = string: "se_2500t.pc"
      respawn = nil
      veh = thePlayer
    (13) main chunk of line at line 1
    --------------- << END <<
    Code:
    =============== Stack Traceback >> START >>
    (1) Lua global 'deepcopy' at file 'lua/common/utils.lua:739'
      Local variables:
      lookup_table = table: 0x019ba6af6000  {table: 0x019215f9e370:table: 0x019ba6a9e258, table: 0x01928e105870:table: 0x019ba6a01e80 (more...)}
      object = table: 0x019233621478  {controller:table: 0x019224bfec18, soundscape:table: 0x01928cce95f0, camerasInternal:table: 0x0192dfaeaa40 (more...)}
      new_table = table: 0x019ba6af5b60  {controller:table: 0x019ba6af5678, soundscape:table: 0x019ba6aedb48, camerasInternal:table: 0x019ba6aec968 (more...)}
      (for generator) = C function: next
      (for state) = table: 0x019233621478  {controller:table: 0x019224bfec18, soundscape:table: 0x01928cce95f0, camerasInternal:table: 0x0192dfaeaa40 (more...)}
      (for control) = userdata: NULL
      (*temporary) = string: "beams"
      (*temporary) = table: 0x0192246c0cc0  {1:table: 0x0192102e1d10, 2:table: 0x0192245d7ff8, 3:table: 0x0192245d8040 (more...)}
      (*temporary) = table: 0x019ba69f3a60  {1:table: 0x019ba69f6370, 2:table: 0x019ba69f5ee0, 3:table: 0x019ba69f6800 (more...)}
      (*temporary) = number: 8.536e-312
      (*temporary) = table: 0x019ba69f3a60  {1:table: 0x019ba69f6370, 2:table: 0x019ba69f5ee0, 3:table: 0x019ba69f6800 (more...)}
      (*temporary) = nil
    (2) Lua upvalue 'fillSlots_rec' at line 310 of chunk 'lua/common/jbeam/slotSystem.lua'
      Local variables:
      ioCtx = table: 0x019c07313360  {preloadedDirs:table: 0x019224a306f8}
      userPartConfig = table: 0x019c07330030  {vrv1_brake_F:vrv1_brake_F, bruckell_m_body_ecu_speedlimit:bruckell_m_body_ecu_speedlimit_125 (more...)}
      currentPart = table: 0x01928ff3fad0  {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)}
      level = number: 1
      _slotOptions = nil
      chosenParts = table: 0x019c072f6690  {main:vrv1, vrv1_body:vrv1_body}
      activePartsOrig = table: 0x019c072f6b20  {vrv1:table: 0x019c072f7440}
      path = string: "/"
      unifyJournal = table: 0x019ba6b07648  {}
      slots = table: 0x019222026d50  {1:table: 0x01928e956170, 2:table: 0x019224b928c0, 3:table: 0x019224b929b8 (more...)}
      (for generator) = C function: builtin#6
      (for state) = table: 0x019222026d50  {1:table: 0x01928e956170, 2:table: 0x019224b928c0, 3:table: 0x019224b929b8 (more...)}
      (for control) = number: 1
      _ = number: 1
      slot = table: 0x01928e956170  {denyTypes:table: 0x01928f1daca0, name:vrv1_body, allowTypes:table: 0x01928e9561b8 (more...)}
      slotOptions = table: 0x019ba6b06898  {}
      slotId = string: "vrv1_body"
      userPartName = string: "vrv1_body"
      newPath = string: "/vrv1_body[vrv1_body]"
      chosenPart = table: 0x019233621478  {controller:table: 0x019224bfec18, soundscape:table: 0x01928cce95f0, camerasInternal:table: 0x0192dfaeaa40 (more...)}
      chosenPartName = string: "vrv1_body"
      (*temporary) = string: "vrv1_body"
    (3) Lua field 'findParts' at line 349 of chunk 'lua/common/jbeam/slotSystem.lua'
      Local variables:
      ioCtx = table: 0x019c07313360  {preloadedDirs:table: 0x019224a306f8}
      vehicleConfig = table: 0x019c0734bf50  {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      chosenParts = table: 0x019c072f6690  {main:vrv1, vrv1_body:vrv1_body}
      activePartsOrig = table: 0x019c072f6b20  {vrv1:table: 0x019c072f7440}
      rootPart = table: 0x01928ff3fad0  {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)}
      unifyJournal = table: 0x019ba6b07648  {}
    (4) Lua upvalue 'loadJbeam' at line 73 of chunk 'lua/common/jbeam/loader.lua'
      Local variables:
      objID = number: 25728
      loadingProgress = userdata: 0x019c07312f00
      vehicleDirectories = table: 0x019224a306f8  {1:/vehicles/vrv1/, 2:/vehicles/common/}
      vehicleConfig = table: 0x019c0734bf50  {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      ioCtx = table: 0x019c07313360  {preloadedDirs:table: 0x019224a306f8}
      modelName = string: "vrv1"
      debugEnabled = nil
    (5) Lua field 'loadVehicleStage1' at line 259 of chunk 'lua/common/jbeam/loader.lua'
      Local variables:
      objID = number: 25728
      vehicleDir = string: "/vehicles/vrv1/"
      vehicleConfig = table: 0x019c0734bf50  {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      loadingProgress = userdata: 0x019c07312f00
      vehicleDirectories = table: 0x019224a306f8  {1:/vehicles/vrv1/, 2:/vehicles/common/}
      vehicleBundle = nil
    (6) Lua function '?' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
    (7) global C function 'xpcall'
    (8) Lua field '_spawnCCallback' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
      Local variables:
      objID = number: 25728
      vehicleDir = string: "/vehicles/vrv1/"
      configDataIn = string: "vehicles/vrv1/se_2500t.pc"
      vehicleObj = thePlayer
      timer = 190886s
      jbeamLoader = table: 0x019215fab1b0  {data:table: 0x01921d8fb640, defaultBeamDamp:580, materialsMap:table: 0x01924350aa88 (more...)}
      vehicleConfig = table: 0x019c0734bf50  {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)}
      luaVMType = number: 0
      vehicleBundle = nil
    (9) main chunk of line at line 1
    (10) method C function 'spawnObjectWithPosRot'
    (11) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua'
      Local variables:
      veh = thePlayer
      options = table: 0x01928fe9f9d8  {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)}
      pc = string: "vehicles/vrv1/se_2500t.pc"
      paint = table: 0x019c0b1e6060  {baseColor:table: 0x0197cc6e7528, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)}
      paint2 = table: 0x019c0b1e6060  {baseColor:table: 0x0197cc6e7528, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)}
      paint3 = table: 0x019c0b1e6060  {baseColor:table: 0x0197cc6e7528, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)}
      paints = table: 0x01928ee37120  {1:table: 0x019c0b1e6060, 2:table: 0x019c0b1e6060, 3:table: 0x019c0b1e6060 (more...)}
      activeVehicle = boolean: true
    (12) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua'
      Local variables:
      model = string: "vrv1"
      opt = table: 0x01928fe9f9d8  {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)}
      otherVeh = thePlayer
      options = table: 0x01928fe9f9d8  {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)}
    (13) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua'
      Local variables:
      model = string: "vrv1"
      opt = table: 0x01928fe9f9d8  {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)}
      otherVeh = nil
      other = thePlayer
      enterVehicle = boolean: true
    (14) Lua field 'loadLocal' at line 422 of chunk 'lua/ge/extensions/core/vehicle/partmgmt.lua'
      Local variables:
      filename = string: "se_2500t.pc"
      respawn = nil
      veh = thePlayer
    (15) main chunk of line at line 1
    --------------- << END <<
     
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