After the game update, my game is getting crashed when i spawn some configs on Bruckell VRV(Most police configs, SE 3.5, Silkroad packages, and probably other configs i didn't tested yet), But except that configs, still working as well.
Happens to my side as well. Clearing cache doesn't help. It has to do something with the update. The default config doesn't crash the game, but the other configs seem to.
Same here. Can load the "lower end" trims like the Base, panel van and S, but trying to load the higher trims like the SE cause the game to stop responding with the "loading clock" (below image) and have to kill it in Task Manager.
i drived the daewoo bus its perfect to drive long distances like lands of sands just need fixes on swb and interior
So I have some random texture problems with the vehicles, mainly the carpets. they are orange is there a fix to that?
Simple traffic VRV was unstable since version 0.29, whenever you collide with VRV traffic vehicle it explodes and game Pause the simulation warning about vehicle instability, now in update 0.31 it is worse, many settings are not possible to load, causing the game to freeze and require a Force Close
Check on the repo page / overview page of the mod itself . There is a seperate mod that you need to download ( texture or material pack or something like that ) in order to make this one works
is there a way to fix the annoying reflections inside the car, apart from lowering the graphics? i absolutely love this mod
made an LAPD livery which is inspired from the movie predator 2 (which had VRV vans as LAPD police cars) and a modified version of the stripes livery but with the B pillars blacked out similar to the IRL Oldsmobile Silhouette
Just having this mod enabled will cause garage to garage at Mount Wallis in career mode to hang indefinitely.
I think that means that Garage to Garage mode will not load correctly and will just kinda freeze when this mod is enabled. Could be wrong though
I have checked in my game logs but I havent found some solutions yet ill let you know after I find the cause --- Post updated --- Did you checked the error log(game folder\version\beamng.log)? I cannot even check this one It cannot let us know what makes an error
For me the game doesn't crash when I spawn some configs of VRV, it just freezes while allocating more and more RAM, and eventually swaps to pagefile, I have to kill BeamNG.drive.x64.exe with task manager. I think it's causing a memory leak.
What I have checked out is currently Above SE Models have spawning errors. --- Post updated --- --- Post updated --- Current Inspectables: --- Post updated --- Spoiler: Error Log: Code: =============== Stack Traceback >> START >> (1) Lua field 'prepareLinksDestructive' at line 125 of chunk 'lua/common/jbeam/links.lua' Local variables: vehicle = table: 0x01928ff3fad0 {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)} sectionRenames = table: 0x019d2325ea10 {triggers2:triggers} links = table: 0x019d2325ead8 {1:table: 0x01928e025860, 2:id4, 3:table: 0x019c27c350a8, 4:table: 0x01928e025860 (more...)} linksidx = number: 2.01327e+08 entrykeys = table: 0x019d2325eb20 {1:5, 2:6, 3:7, 4:8, 5:9, 6:10, 7:11, 8:12, 9:13, 10:14, 11:15, 12:16, 13:17 (more...)} (for generator) = C function: next (for state) = table: 0x01928ff3fad0 {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)} (for control) = userdata: NULL keyEntry = string: "beams" entry = table: 0x01921e9ed070 {5:table: 0x0192379761d0, 6:table: 0x019237976218, 7:table: 0x019224c66cb0 (more...)} keysLen = number: 4.0269e+07 (for index) = number: 3.35536e+07 (for limit) = number: 4.0269e+07 (for step) = number: 1 i = number: 3.35536e+07 rowKey = number: 1.11841e+08 rowValue = table: 0x019a54863178 {optional:false, breakGroup:roofglass, beamType:0, deformationTriggerRatio:0.03 (more...)} (for generator) = C function: next (for state) = table: 0x019a54863178 {optional:false, breakGroup:roofglass, beamType:0, deformationTriggerRatio:0.03 (more...)} (for control) = userdata: NULL cellKey = string: "id2:" cellValue = string: "rf3r" parts = table: 0x01a0d88584f0 {1:id2, 2:} sectionName = string: "nodes" (*temporary) = table: 0x019d23a06470 {skinName:eurobeige, scaledragCoef:1.1, name:rf3r, group:, selfCollision:true (more...)} (*temporary) = number: 8.53348e-312 (*temporary) = string: "rf3r" (*temporary) = table: 0x01a0d88584f0 {1:id2, 2:} (*temporary) = number: 2 (*temporary) = number: 5 (*temporary) = nil (*temporary) = nil (*temporary) = string: "" (*temporary) = number: 8.536e-312 (*temporary) = string: "id2:" (*temporary) = number: 5 (*temporary) = number: 5 (*temporary) = nil (*temporary) = table: 0x019243120130 {1:table: 0x019243120368, 2:table: 0x0192431203b0, requestReload:function: 0x019243120978 (more...)} (*temporary) = userdata: 0x019243342058 (*temporary) = string: "log" (*temporary) = string: "vrv1_bumper_R" (*temporary) = C function: 0x0192431206a8 (*temporary) = nil (*temporary) = Lua function '?' (defined at line 50 of chunk lua/common/jbeam/tableSchema.lua) (*temporary) = number: 8.536e-312 (*temporary) = table: 0x01928d1d7660 {1:gearbox} (*temporary) = string: "table" (*temporary) = C function: next (*temporary) = table: 0x01928d1d7660 {1:gearbox} (*temporary) = userdata: NULL (*temporary) = number: 1 (*temporary) = string: "table overflow" (2) Lua upvalue 'loadJbeam' at line 104 of chunk 'lua/common/jbeam/loader.lua' Local variables: objID = number: 25728 loadingProgress = userdata: 0x0192249b68a8 vehicleDirectories = table: 0x01928e74ec18 {1:/vehicles/vrv1/, 2:/vehicles/common/} vehicleConfig = table: 0x0192270a73e8 {paints:table: 0x01928d54c5a0, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} ioCtx = table: 0x01928e74ec78 {preloadedDirs:table: 0x01928e74ec18} modelName = string: "vrv1" debugEnabled = nil vehicle = table: 0x01928ff3fad0 {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)} unifyJournal = table: 0x019224b64bd0 {1:table: 0x01928d696508, 2:table: 0x019224cb34e8, 3:table: 0x01921ead4278 (more...)} chosenParts = table: 0x01928e74ecc0 {vrv1_brake_F:vrv1_brake_F, bruckell_m_body_ecu_speedlimit:bruckell_m_body_ecu_speedlimit_125 (more...)} activePartsOrig = table: 0x01928e74ed08 {vrv1_brake_F:table: 0x01928d30d4f0, bruckell_m_body_header_i4:table: 0x01921e7eee20 (more...)} allVariables = table: 0x0192373a75e0 {$toe_RR:table: 0x01928cea1ff8, $tirepressure_R:table: 0x019215c2bc70, $tirepressure_F:table: 0x01928ee23090 (more...)} sectionRenames = table: 0x019d2325ea10 {triggers2:triggers} (3) Lua field 'loadVehicleStage1' at line 259 of chunk 'lua/common/jbeam/loader.lua' Local variables: objID = number: 25728 vehicleDir = string: "/vehicles/vrv1/" vehicleConfig = table: 0x0192270a73e8 {paints:table: 0x01928d54c5a0, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} loadingProgress = userdata: 0x0192249b68a8 vehicleDirectories = table: 0x01928e74ec18 {1:/vehicles/vrv1/, 2:/vehicles/common/} vehicleBundle = nil (4) Lua function '?' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua' (5) global C function 'xpcall' (6) Lua field '_spawnCCallback' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua' Local variables: objID = number: 25728 vehicleDir = string: "/vehicles/vrv1/" configDataIn = string: "vehicles/vrv1/se_2500t.pc" vehicleObj = thePlayer timer = 496113s jbeamLoader = table: 0x019215fab1b0 {data:table: 0x01921d8fb640, defaultBeamDamp:580, materialsMap:table: 0x01924350aa88 (more...)} vehicleConfig = table: 0x0192270a73e8 {paints:table: 0x01928d54c5a0, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} luaVMType = number: 0 vehicleBundle = nil (7) main chunk of line at line 1 (8) method C function 'spawnObjectWithPosRot' (9) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua' Local variables: veh = thePlayer options = table: 0x019210358a20 {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)} pc = string: "vehicles/vrv1/se_2500t.pc" paint = table: 0x01928da34628 {baseColor:table: 0x01928da34670, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)} paint2 = table: 0x01928da34628 {baseColor:table: 0x01928da34670, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)} paint3 = table: 0x01928da34628 {baseColor:table: 0x01928da34670, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)} paints = table: 0x019237a5eb50 {1:table: 0x01928da34628, 2:table: 0x01928da34628, 3:table: 0x01928da34628 (more...)} activeVehicle = boolean: true (10) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua' Local variables: model = string: "vrv1" opt = table: 0x019210358a20 {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)} otherVeh = thePlayer options = table: 0x019210358a20 {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)} (11) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua' Local variables: model = string: "vrv1" opt = table: 0x019210358a20 {licenseText:ORC-2499, paint3:table: 0x01928da34628, cling:true, rot:quat(-0.000195387779,-0.001492297497,0.9999987831,-0.0004107619563) (more...)} otherVeh = nil other = thePlayer enterVehicle = boolean: true (12) Lua field 'loadLocal' at line 422 of chunk 'lua/ge/extensions/core/vehicle/partmgmt.lua' Local variables: filename = string: "se_2500t.pc" respawn = nil veh = thePlayer (13) main chunk of line at line 1 --------------- << END << Spoiler: Error Log 2 Code: =============== Stack Traceback >> START >> (1) Lua global 'deepcopy' at file 'lua/common/utils.lua:739' Local variables: lookup_table = table: 0x019ba6af6000 {table: 0x019215f9e370:table: 0x019ba6a9e258, table: 0x01928e105870:table: 0x019ba6a01e80 (more...)} object = table: 0x019233621478 {controller:table: 0x019224bfec18, soundscape:table: 0x01928cce95f0, camerasInternal:table: 0x0192dfaeaa40 (more...)} new_table = table: 0x019ba6af5b60 {controller:table: 0x019ba6af5678, soundscape:table: 0x019ba6aedb48, camerasInternal:table: 0x019ba6aec968 (more...)} (for generator) = C function: next (for state) = table: 0x019233621478 {controller:table: 0x019224bfec18, soundscape:table: 0x01928cce95f0, camerasInternal:table: 0x0192dfaeaa40 (more...)} (for control) = userdata: NULL (*temporary) = string: "beams" (*temporary) = table: 0x0192246c0cc0 {1:table: 0x0192102e1d10, 2:table: 0x0192245d7ff8, 3:table: 0x0192245d8040 (more...)} (*temporary) = table: 0x019ba69f3a60 {1:table: 0x019ba69f6370, 2:table: 0x019ba69f5ee0, 3:table: 0x019ba69f6800 (more...)} (*temporary) = number: 8.536e-312 (*temporary) = table: 0x019ba69f3a60 {1:table: 0x019ba69f6370, 2:table: 0x019ba69f5ee0, 3:table: 0x019ba69f6800 (more...)} (*temporary) = nil (2) Lua upvalue 'fillSlots_rec' at line 310 of chunk 'lua/common/jbeam/slotSystem.lua' Local variables: ioCtx = table: 0x019c07313360 {preloadedDirs:table: 0x019224a306f8} userPartConfig = table: 0x019c07330030 {vrv1_brake_F:vrv1_brake_F, bruckell_m_body_ecu_speedlimit:bruckell_m_body_ecu_speedlimit_125 (more...)} currentPart = table: 0x01928ff3fad0 {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)} level = number: 1 _slotOptions = nil chosenParts = table: 0x019c072f6690 {main:vrv1, vrv1_body:vrv1_body} activePartsOrig = table: 0x019c072f6b20 {vrv1:table: 0x019c072f7440} path = string: "/" unifyJournal = table: 0x019ba6b07648 {} slots = table: 0x019222026d50 {1:table: 0x01928e956170, 2:table: 0x019224b928c0, 3:table: 0x019224b929b8 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x019222026d50 {1:table: 0x01928e956170, 2:table: 0x019224b928c0, 3:table: 0x019224b929b8 (more...)} (for control) = number: 1 _ = number: 1 slot = table: 0x01928e956170 {denyTypes:table: 0x01928f1daca0, name:vrv1_body, allowTypes:table: 0x01928e9561b8 (more...)} slotOptions = table: 0x019ba6b06898 {} slotId = string: "vrv1_body" userPartName = string: "vrv1_body" newPath = string: "/vrv1_body[vrv1_body]" chosenPart = table: 0x019233621478 {controller:table: 0x019224bfec18, soundscape:table: 0x01928cce95f0, camerasInternal:table: 0x0192dfaeaa40 (more...)} chosenPartName = string: "vrv1_body" (*temporary) = string: "vrv1_body" (3) Lua field 'findParts' at line 349 of chunk 'lua/common/jbeam/slotSystem.lua' Local variables: ioCtx = table: 0x019c07313360 {preloadedDirs:table: 0x019224a306f8} vehicleConfig = table: 0x019c0734bf50 {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} chosenParts = table: 0x019c072f6690 {main:vrv1, vrv1_body:vrv1_body} activePartsOrig = table: 0x019c072f6b20 {vrv1:table: 0x019c072f7440} rootPart = table: 0x01928ff3fad0 {controller:table: 0x0192270ba998, variables:table: 0x0192246e13c8, camerasInternal:table: 0x0192b477c698 (more...)} unifyJournal = table: 0x019ba6b07648 {} (4) Lua upvalue 'loadJbeam' at line 73 of chunk 'lua/common/jbeam/loader.lua' Local variables: objID = number: 25728 loadingProgress = userdata: 0x019c07312f00 vehicleDirectories = table: 0x019224a306f8 {1:/vehicles/vrv1/, 2:/vehicles/common/} vehicleConfig = table: 0x019c0734bf50 {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} ioCtx = table: 0x019c07313360 {preloadedDirs:table: 0x019224a306f8} modelName = string: "vrv1" debugEnabled = nil (5) Lua field 'loadVehicleStage1' at line 259 of chunk 'lua/common/jbeam/loader.lua' Local variables: objID = number: 25728 vehicleDir = string: "/vehicles/vrv1/" vehicleConfig = table: 0x019c0734bf50 {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} loadingProgress = userdata: 0x019c07312f00 vehicleDirectories = table: 0x019224a306f8 {1:/vehicles/vrv1/, 2:/vehicles/common/} vehicleBundle = nil (6) Lua function '?' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua' (7) global C function 'xpcall' (8) Lua field '_spawnCCallback' at line 101 of chunk 'lua/ge/extensions/core/vehicle/manager.lua' Local variables: objID = number: 25728 vehicleDir = string: "/vehicles/vrv1/" configDataIn = string: "vehicles/vrv1/se_2500t.pc" vehicleObj = thePlayer timer = 190886s jbeamLoader = table: 0x019215fab1b0 {data:table: 0x01921d8fb640, defaultBeamDamp:580, materialsMap:table: 0x01924350aa88 (more...)} vehicleConfig = table: 0x019c0734bf50 {paints:table: 0x0197ccd729d8, model:vrv1, partConfigFilename:vehicles/vrv1/se_2500t.pc (more...)} luaVMType = number: 0 vehicleBundle = nil (9) main chunk of line at line 1 (10) method C function 'spawnObjectWithPosRot' (11) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua' Local variables: veh = thePlayer options = table: 0x01928fe9f9d8 {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)} pc = string: "vehicles/vrv1/se_2500t.pc" paint = table: 0x019c0b1e6060 {baseColor:table: 0x0197cc6e7528, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)} paint2 = table: 0x019c0b1e6060 {baseColor:table: 0x0197cc6e7528, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)} paint3 = table: 0x019c0b1e6060 {baseColor:table: 0x0197cc6e7528, roughness:0.12, clearcoat:0.8, metallic:0.45 (more...)} paints = table: 0x01928ee37120 {1:table: 0x019c0b1e6060, 2:table: 0x019c0b1e6060, 3:table: 0x019c0b1e6060 (more...)} activeVehicle = boolean: true (12) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua' Local variables: model = string: "vrv1" opt = table: 0x01928fe9f9d8 {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)} otherVeh = thePlayer options = table: 0x01928fe9f9d8 {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)} (13) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua' Local variables: model = string: "vrv1" opt = table: 0x01928fe9f9d8 {licenseText:ORC-2499, paint3:table: 0x019c0b1e6060, cling:true, rot:quat(-0.3527505943,-0.2147129829,0.9076883678,0.07461353894) (more...)} otherVeh = nil other = thePlayer enterVehicle = boolean: true (14) Lua field 'loadLocal' at line 422 of chunk 'lua/ge/extensions/core/vehicle/partmgmt.lua' Local variables: filename = string: "se_2500t.pc" respawn = nil veh = thePlayer (15) main chunk of line at line 1 --------------- << END <<